knightkrawler wrote:What makes me wonder about that reasoning is, why care about scale when the style are so different?
I assume by "style" you are referring to:
(1) detail level
(2) heroic head / hand size (Large head / hands are common in early GW and thus in HQ)
(3) dynamic pose versus static
(4) the base. (possibly)
So my response is then:
(1) I actually prefer the modern higher detail (it makes painting eyes MUCH easier when they actually make it out of the mold with this detail). I find that once you paint them well, the differences in level of detail are mitigated to an extent. I just painted the HQ wizard, with the crescent moon, stars, and blue trim (I'm quite proud of how it turned out, except the eyes of course). So LOD is there on this model and many others. And I've gotten a lot better at painting thanks very much to you KK and others.
(2) I also prefer the more "realistic" body proportions. Before painting, I was trying to replace EVERYTHING that I could find with "cooler" individualized and "modern" models. It takes a relatively long time to paint, so I wanted to invest in the "right" mini before I started. I replaced the heroes immediately, and they are all Reaper minis except the dwarf (my avatar on the right with the mug of ale is GW). Across my heroes the scale is pretty uniform and closely matches the original HQ heights (I got very lucky with the elf and wizard and I did not even know it). Initially I was upset that my barbarian is like 7 feet tall, but I came to the conclusion quickly that this was actually cool. I got a second barbarian and he is even thicker and taller and we've never used him. The monsters' heroic body proportions do not matter so much. I failed to find cooler orcs and goblins (although I love the gnoblar mash-up!!! and the classic GW orcs, the new GW orcs and GW goblins don't come close for me)... but I did grab the GW Chaos Warriors and Skeleton Warriors. I have not painted the skeleton warriors yet, and it seems to be no trouble to overlook the proportionality of the original HQ undead (I have painted all of those and I try very hard to play only with painted minis now).
(3) Dynamic mixed with static poses does not bother me. My elf has his bow drawn (and sword at hip), my wizard is casting, the barbarian looks like he's listening for something that he may then strike blindly at, and well... the dwarf is toasting to his next victim! The Skeletons are charging, the Chaos Warriors are slowly advancing... The original Chaos Sorcerer is perhaps actively casting. I have no issues with the pose in this post though it is slightly more dynamic. I would buy it in metal (because I am unable to effectively paint the Bones minis). Maybe I'll get a saw, free it from the base and straighten the leg. I've done bigger mods than that with reasonable success.
(4) If I had the time, all of my figures would use classic fantasy square beveled bases. I paint all of my bases as gray stone (two or three different shades of gray then a white or bone dry-brush in spots (sometimes not so dry) and I get a reasonable stone slab appearance. The HQ and GW bases make it look like the monsters are standing on a single dungeon tile, but this scheme without overt references to the tile setting (seams, joints, and cracks) also works well outdoors (i.e. with my dark forest board setting). I have additional figures like the GW "Wight King" who we used as the Witch Lord, which have more unique base features, but the stone is always in the neighborhood of the same color. I mounted 2 of the 3 Reaper heroes to GW bases (Elf and Wizard) which helps for stability. Rather than cut them free, I piled on green stuff to make a raised flat surface and again with the same stone paint scheme, it looks "good". I left the tall barbarian on his massive base. The muted dark stone base seems to put all the emphasis on the brighter colors of the model, even though my minis tend to be very dark (I feel a quote from "The Lego Movie" Batman coming on).
In the beginning my searches were about style AND scale. Perhaps as an "engineer personality" I simply prioritize scale first? I'm surprised you don't also do this as a German
I painted the HQ wizard to be the villain "Alekai The Omniscient" (in the Perfect Vision thread I posted to yesterday), as he is basically a low skill wizard who has found the Amulet of Foresight. This was a figure I had, I saw so many cool paint jobs on the site here, and I was eager to try so I went with it. And there I am, all done and I show it to my 9 year old son, who has my same mind and annoying personality traits, so it's basically asking myself for an independent assessment... And what does he say? Not "Wow, cool paint job Dad!"... He says "He looks funny because his head is too big."!!!
If he were too tall or short, I'm 100% sure that would have been the first comment and followed immediately by the head being too big, because that's how I see it too. You are completely right the style is different. My game has moved away from original figures and this is MOST apparent in the heroes we use. But who does not love an original hero painted to match his hero card? Other than my son? And for the record, I actually I think you need Ampersand's barbarian if you want to come close to matching his hero card. I just cannot see any resemblance, although there are several excellent paint jobs posted on this site.
So... If the scale fits, I want this one! I think I need some female heroes. We had female player stand in for part of the last quest. No hurry, just put the barbarian, elf or wizard in the next shot, please.
Has resigned from the forum and would delete his account if he could.