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Inspired by Barbarian Prince (1981)

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Re: Inspired by Barbarian Prince (1981)

Postby Daedalus » September 12th, 2015, 5:58 pm

slev wrote:Slightly off-topic, but I did a rather spiffy P&P build of the Todd Sanders recreation of Barbarian Prince. I even painted-up some 15mm barbarian figures for it!

Come on, Slev, your being too modest! I had to search BGG to find these:

Image Image Image

All 15mm, very nice! Got pictures of the rest of the game?

By the way, did you ever manage a win?
..
UNCLE ZARGON
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WANTS.. YOU


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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Inspired by Barbarian Prince (1981)

Postby slev » September 13th, 2015, 5:56 am

No pictures right now, I can likley take some later if I have the time.

I mounted my tokens on wood, so it is a bit fancy!


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Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: Inspired by Barbarian Prince (1981)

Postby Daedalus » September 14th, 2015, 2:09 am

mukami wrote:Looking at the map for this game, could you use HeroScape tiles for the map (various types of tiles to represent terrain) and do a numbered chart/legend for each tile?...

The many colored and textured hex tiles of Heroscape could work for an overland map. If an HS owner had enough of the expansions for tile variety and the space to leave the map intact, then you'd have a nice build-as-you-explore record of the Heroes' travels.

I'd actually prefer to use the HS tiles as intended for an outdoor exploration and battle. That way you have an easy method of dealing with elevation using the HS rules. Diagonal attacks would translate to half a hex distant. Additionally, a seperate map with boundry sections representing LOS could be help Morcar/Zargon to compartmentalize the monsters. Trees and elevated tiles should serve as walls of a sort. I may try this kind of mod one day, as I think it would look great and fit in with the Hero Quest exploration ideal.
..
UNCLE ZARGON
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WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Daedalus
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Posts: 4699
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Joined: May 9th, 2011, 2:31 pm
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Evil Sorcerer: Zargon
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