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Anderas wrote:With square tiles you get 8 directions not 4.
In fact, Hex is more expensive, more complicated and in the end it reduces options. No way for me.
Baylor_OgreBane wrote:Anderas wrote:With square tiles you get 8 directions not 4.
In fact, Hex is more expensive, more complicated and in the end it reduces options. No way for me.
How do you figure 8?
but hex is complicated.
AS Mukami said: diagonalBaylor_OgreBane wrote:How do you figure 8?
Big Bene wrote:AS Mukami said: diagonalBaylor_OgreBane wrote:How do you figure 8?
Each square tile has four adjactant tiles orthogonally (north, south, east, west),
and four adjactant tiles diagonally (northeast, northwest, southeast, soutwest).
You could mark on each tile the movement costs to the next tile, with taking into account the 50% increment for diagonal moves:
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