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25th Anniversary version

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Re: 25th Anniversary version

Postby knightkrawler » Sunday June 22nd, 2014 2:39am

I didn't want to discourage you. I just answered the question about "ultimately". Well, the game is there and it is awesome.
So, if you want to make another game borrowing from HQ (as heavily as Dungeon Crawl does) be aware that you don't repeat the same, that's all.

With all our houseruling we change HQ into a myriad of different games doing exactly the same. Borrowing heavily from HQ, but making it a new game. Of course noone can point at where exactly the line between HQ revised version and new game borrowing from HQ is, but that's not the point.

This site exists to improve the HQ experience by changing components (among other purposes). So I thought the question was very specific and I gave a very specific answer.
"Don't bother" sounds harsh, but ultimately, it's just the wording for what I wanted to express: "Dungeon Crawl does exactly what you asked for, being maybe the best there is at what it does." It's an expression of praise for Dungeon Crawl, not a discouragement.
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Re: 25th Anniversary version

Postby Bob-Bob » Sunday June 22nd, 2014 11:56am

The game I had in mind was specifically based on Japanese HeroQuest. After spending all this time getting the translation ready, I've become very attached to it. I figure it'd have a much different art style than the old-fashioned Frank Frazetta fantasy novel look. It'd look more like an old Japanese RPG, with cute manga-esque art. Think of the original Zelda or Dragon Quest. It'd be like HeroQuest for the new age anime fan. :D
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Re: 25th Anniversary version

Postby Daedalus » Sunday June 22nd, 2014 3:17pm

Lotus at Old Scratch started work on a dungeon crawl crossing Hero Quest with Super Dungeon Explore. Plenty of magna there.
http://oldscratch.smackwell.com/cgi-bin/yabb/YaBB.cgi?num=1342747755
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Re: 25th Anniversary version

Postby Bob-Bob » Sunday June 22nd, 2014 9:21pm

That's says it's a supplement for Super Dungeon Explore (which I'm not really familiar with in the first place). I wanted to make a completely new game. :oops:
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Re: 25th Anniversary version

Postby Andy P » Monday June 23rd, 2014 7:40am

Bob-Bob wrote:I wonder if it would ultimately be in one's best interest to make a completely new game that simply borrows influence from HeroQuest. There's a part of me that wants to do that. :oops:


No reason why not. Everything borrows from something else. (HeroQuest itself is sort-of set in the Warhammer world, which notoriously takes inspiration from most obviously Lord of the Rings, but also Moorcock, the barbarian in HQ is clearly Conan, and probably dozens of other sources, not least of which is the real world, with a healthy sprinkling of genuine creativity on top). Go for it, have fun.

The problems come when people either (a) outright copy someone else's work, or (b) as in this case, attempt to use the name of a previously-successful game in order to trick people with fond memories of that game into buying into their new, completely unrelated, property that has nothing whatsoever to do with the original.

Making up your own stuff? Sure, why not.
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Re: 25th Anniversary version

Postby Baylor_OgreBane » Monday June 23rd, 2014 1:36pm

ChrisColossus wrote:Perhaps I missed it, but, am I right in thinking that we really DON'T know who legally owns the TM for this intellectual property?


That is a lot of where the problem lies, it's been argued over for years but as I understand it MB owns some/part of the game and so does GW, that's why after their falling out it has sat for 25 years before anyone has done something and they are trying their hardest to use an international copyright loop hole to do it.

I could be wrong but that's what I gather!


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Re: 25th Anniversary version

Postby Bob-Bob » Monday June 23rd, 2014 2:11pm

Andy P wrote:(HeroQuest itself is sort-of set in the Warhammer world, which notoriously takes inspiration from most obviously Lord of the Rings


I'm guessing that didn't carry over to the Japanese version, cuz the setting and characters there all completely new.

This is part of why I wanted to build an entirely new game based on Japanese HeroQuest. It was already en route to becoming a new game itself. :P

After doing a bit of research on Super Dungeon Explore, it seems to be largely based around combat, which is not what a game like HeroQuest is ultimately about. I think HeroQuest's rules are a lot more flexible.
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Re: 25th Anniversary version

Postby Teldurn » Monday June 23rd, 2014 2:17pm

Bob-Bob wrote:it seems to be largely based around combat, which is not what a game like HeroQuest is ultimately about.

What, seriously? HeroQuest is about killing monsters and gathering treasure. :roll:
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: 25th Anniversary version

Postby Goblin-King » Monday June 23rd, 2014 3:00pm

Teldurn wrote:
Bob-Bob wrote:it seems to be largely based around combat, which is not what a game like HeroQuest is ultimately about.

What, seriously? HeroQuest is about killing monsters and gathering treasure. :roll:


Super Dungeon Explore really should be called "Super Dungeon Combat".
HeroQuest actually has a lot of exploration.

But ultimately HQ really isn't the RPG many make it out to be (yes, there are characters and stats - but the ACTUAL meaning of RPG).
Almost all RPG elements are stuff that we add ourselves.


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Re: 25th Anniversary version

Postby Bob-Bob » Monday June 23rd, 2014 7:00pm

That's what I like about HeroQuest. It's very flexible so you can add as much to it as you want, especially role-playing wise. Super Dungeon Explore doesn't seem to have that kind of flexibility.
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