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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
chaoticprime wrote:Name Power Parry Poise Pace HP Spells Light or Heavy Starting Equipment Special
Fortune Hound 1 2 0 7 6 Any x1 Both Random Weapon Defeating an enemy always yields 1 gold coin. Can bribe enemies.
Imperial Sorcerer 1 2 0 6 4 Sorcery x6 Light Dagger, Grimoire May trade movement to cast an additional spell.
Northman Reaver 1 2 0 8 8 None Both Sword Can attack using two light weapons, or 1 light and 1 heavy weapon.
Pyromancer 1 2 0 7 5 Pyromancy x6 Light Hand-Axe Uses Pyromancies. Can imbue uncast spells to restore HP.
Se Ching Manhunter 1 2 1 5 7 Any x1 Heavy Spear, Helmet Capture weak enemy to draw Treasure. Bonus Poise. Can be taught 1 Sorcery.
Western Ecclesiastic 1 2 0 7 6 Divinity x6 Both Epigraph Cannot use edged weapons. Uses Divinities. Can suffer HP loss to regain spells.
chaoticprime wrote:My description of Hit Points was intentionally asinine.
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