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Quest On Board

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Re: Quest On Board

Postby chaoticprime » April 25th, 2014, 7:40 am

Still working on the format for spells. Here are a couple WIP cards.
ImageImage


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Re: Quest On Board

Postby chaoticprime » April 25th, 2014, 8:06 am

Name Power Parry Poise Pace HP Spells Light or Heavy Starting Equipment Special
Fortune Hound 1 2 0 7 6 Any x1 Both Random Weapon Defeating an enemy always yields 1 gold coin. Can bribe enemies.
Imperial Sorcerer 1 2 0 6 4 Sorcery x6 Light Dagger, Grimoire May trade movement to cast an additional spell.
Northman Reaver 1 2 0 8 8 None Both Sword Can attack using two light weapons, or 1 light and 1 heavy weapon.
Pyromancer 1 2 0 7 5 Pyromancy x6 Light Hand-Axe Uses Pyromancies. Can imbue uncast spells to restore HP.
Se Ching Manhunter 1 2 1 5 7 Any x1 Heavy Spear, Helmet Capture weak enemy to draw Treasure. Bonus Poise. Can be taught 1 Sorcery.
Western Ecclesiastic 1 2 0 7 6 Divinity x6 Both Epigraph Cannot use edged weapons. Uses Divinities. Can suffer HP loss to regain spells.


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Re: Quest On Board

Postby Teldurn » April 25th, 2014, 9:56 am

chaoticprime wrote:Name Power Parry Poise Pace HP Spells Light or Heavy Starting Equipment Special
Fortune Hound 1 2 0 7 6 Any x1 Both Random Weapon Defeating an enemy always yields 1 gold coin. Can bribe enemies.
Imperial Sorcerer 1 2 0 6 4 Sorcery x6 Light Dagger, Grimoire May trade movement to cast an additional spell.
Northman Reaver 1 2 0 8 8 None Both Sword Can attack using two light weapons, or 1 light and 1 heavy weapon.
Pyromancer 1 2 0 7 5 Pyromancy x6 Light Hand-Axe Uses Pyromancies. Can imbue uncast spells to restore HP.
Se Ching Manhunter 1 2 1 5 7 Any x1 Heavy Spear, Helmet Capture weak enemy to draw Treasure. Bonus Poise. Can be taught 1 Sorcery.
Western Ecclesiastic 1 2 0 7 6 Divinity x6 Both Epigraph Cannot use edged weapons. Uses Divinities. Can suffer HP loss to regain spells.

The version of this post on my screen gave me a headache trying to read it. Quoting it in this comment made it a little easier to read, but only barely. Gotta do something about that wonky formatting.
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Re: Quest On Board

Postby chaoticprime » April 25th, 2014, 10:06 am

I actually just copy-pasted the contents of my excel sheet directly into the window because I'm just lazy sometimes. Rest assured knowing that I will put up a better--cleaner--version of this information. Just not right now.


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Re: Quest On Board

Postby Teldurn » April 25th, 2014, 11:31 am

I have faith, grasshopper.
War is not the answer...unless the question is, 'What is not the answer?'

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Re: Quest On Board

Postby mako-heart » April 25th, 2014, 11:20 pm

chaoticprime wrote:My description of Hit Points was intentionally asinine.

"SmallWorld" the game starts by the player with the most pointy ears goes first so i did not know!! I'm square :lol:
ALL YOUR WALL SPELL BASES ARE BELONG TO US!!!


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Re: Quest On Board

Postby chaoticprime » April 26th, 2014, 5:39 am

ImageImageImageImageImageImageImageImageImageImageImage


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Re: Quest On Board

Postby chaoticprime » April 27th, 2014, 3:04 pm

Image


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Re: Quest On Board

Postby chaoticprime » April 29th, 2014, 11:39 am

Image

WIP character mat. It will be 5 x 5, and of the same material as their cards (clay-coated cardstock).

Character Type
The number of fingers that you've had in someone else, at any point of your life.

Pace/Parry/Poise
Three words that being with the letter "p."

Empty Window
The empty window is for a picture of your mom.

Hit Points and Options
Mutually-excluding factors that make up probably the largest difference between the character types. The game uses pass/fail attack results, that then apply an amount of damage, which will typically be 1 point. Options are sort of like daggers and arrows from Dungeon Quest. They are also spells. Instead of discarding spell cards once used, you will take a pip off of your hero card. The description of your option will be in upper window--the pips go on the lower. The bottom-row windows will be sized accordingly.

Where the freakin' fraggle is Power?
Power is a dynamic value that gets largely determined by your weapon. Its possible to affect it through other means, however.


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Re: Quest On Board

Postby chaoticprime » April 30th, 2014, 5:37 am

WIP on the Fortune Hound

Image


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