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Quest On Board

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Quest On Board

Postby chaoticprime » April 24th, 2014, 8:56 am

This is my interest-of-the-week (since I'm too broke to play with anything not free). Since everyone has been making their own HQ facsimile on account of whatever, I'm making one for shits.

Here is the basic design of the board:
Image

The game will basically be structured like Heroquest, rules and game-play-wise. It will be considerably darker, however. Proper Sword & Sorcery (Lankhmar) with a bit of Dark Fantasy (Karl Wagner's original definition, not Charles Grant's specious stupidity). More Elric or Conan, and less general fantasy. All components will have original artwork (that I can get done easily) that will be adequately sexy (and also violent).

It can come with shards that represent characters and enemies(its print to order, I'm not making new minis for it--I'm poor), but you will be able to use any miniatures (like those that came with HQ).

Component-wise, here's what its looking like:

1 18"x18" quad-folding game board (the real deal)
1 10"x10" game box (w/graphics)
1 2-sided rules sheet
1 16-page quest book
70 0.75" round shards (1 gold, 10 gold, 100 gold, wound marker)
6 3.5" x 5.5" character reference cards
64 1.75" x 2.5" game cards (equipment, loot, enemy, sorcery, pyromancy, divinity)

I am going to make the following parts optional:

6 2"x2" double-sided furniture tiles
6 0.75" x 1.25" Hero Shards
22 0.75" x 1.25" Monster Shards (8 varieties)
6 blank 22mm white dice
36 die-face stickers
22 black card stands
6 white card stands

Rules-changes:

Heroes: Northman Reaver, Se Ching Manhunter, Imperial Sorcerer, Western Ecclesiastic, Fortune Hound and Pyromancer of the Last Flame.

Monsters:
Scree - Small bat-like humanoids that tend to fight in groups.
Depraved - Humans tempted to the Dark, who now commit violent acts mindlessly.
Augo - Armored cyclopean humanoids that are much larger than humans. Their single eye is said to be capable of actually seeing Fear.
Fetch - Soul-devouring shades that abhor light. They seem to inhabit most unnaturally dark places. Their fear of light will not always stop them from attacking.
Macabre - Evil spirits that inhabit corpses of the Depraved, animating them. Selling their living souls to The Dark was only the beginning for some.
Agglom - A heavier and more dangerous macabre that has encased itself in "armor" made from discarded flesh and organs. They are slow-moving, but are otherwise utterly devastating.
Black Knights - Armor inhabited by the fiery souls of knights that succumbed to the Depravity of The Dark. Their strength is simply beyond human.
Darkling Wicce - Followers of the Dark that can cast powerful sorceries. Unlike those others who became depraved by the Dark, these ones freely gave up their souls in exchange for magical ecstasy.
Eidolon - Large humanoid horrors bade from undying stone that are created with contempt for the living. These massive humanoid weapons ceaselessly carry out charges bestowed upon them by their creators.


Hit Points: The total number of peeled satsuma oranges that you can fit into your mouth.

Pace: Movement range in squares. Can be reduced by wearing armor.

Parry: Pass/Fail. Number of dice thrown to defend against an attack. Increased by weapons (shields) and reduced by armor. White shields negate skulls. Black shields count as additional Poise.

Poise: Diminishing damage threshold that mitigates damage from being attacked. Increased by armor. Poise is uncommonly instance-based, rather it is turn-based. You get (x) poise within one turn, against any and all attacks you may receive. You still Parry when attacked, but you only take damage when you no longer have any poise for the turn. Black shields count as additional Poise (but only for that particular attack). Most enemies defend solely through poise.

Power: Attack strength in dice. Increased by weapons.

Abilities:

Sorcery: Spells gained through pacts with demonic beings.

Pyromancy: Spells gained through drawing out living souls, and then shaping them into primal flame.

Divinity: Spells gained through covenants with divine beings and gods.
Last edited by chaoticprime on April 24th, 2014, 8:57 pm, edited 2 times in total.


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Re: Quest On Board

Postby Teldurn » April 24th, 2014, 11:18 am

I dig it. Will be following the progress on this.
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Re: Quest On Board

Postby StratosVX » April 24th, 2014, 11:24 am

I'm definitely interested in seeing this


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Re: Quest On Board

Postby chaoticprime » April 24th, 2014, 2:49 pm

Image

Free clip-art, for now.
Last edited by chaoticprime on April 24th, 2014, 3:36 pm, edited 1 time in total.


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Re: Quest On Board

Postby Sjeng » April 24th, 2014, 3:34 pm

Chaotic Quest. Already digging it.
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Re: Quest On Board

Postby chaoticprime » April 24th, 2014, 4:50 pm

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

None of the art featured is mine, and is only being used for proof-of-concept.
Last edited by chaoticprime on April 25th, 2014, 4:27 am, edited 2 times in total.


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Re: Quest On Board

Postby Teldurn » April 24th, 2014, 4:59 pm

Wow, looking pretty slick, Slick! Excellent consistency throughout.
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Re: Quest On Board

Postby chaoticprime » April 24th, 2014, 6:07 pm

Northman Reaver Concept:
Image

Imperial Sorcerer Concept:
Image

Fortune Hound
Image

These were whipped out by my friend Robert Jenkins.
Last edited by chaoticprime on April 25th, 2014, 8:16 am, edited 1 time in total.


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Re: Quest On Board

Postby mako-heart » April 24th, 2014, 10:07 pm

I'm not totally following the hit points? WTF are satsuma oranges? :? :lol:
The monsters you have sound very Scary :o The board you have looks impressive are you just going to print that or are you getting that made? I would like to hear more about the heros you have to, like what skills or ablillites do they have for each "job class" I was also wondering is it possible for more than one hero to play to play as the same job like Two players playing Two western ecclesaia? Looks good and its FREE! win win. STORMBRINGER! Keep up the good work! |_P
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Re: Quest On Board

Postby chaoticprime » April 24th, 2014, 11:24 pm

My description of Hit Points was intentionally asinine.

The board will be manufactured (once its finished) by a company that I brought up earlier in this topic. The board will be, "60pt chipboard covered with gloss paper on one side and black backing on the other." Chipboard is what game-boards are made of. In fact, that same company will be producing your commission stuff. Its actually less expensive than printing it at home, and the quality is beyond reproach. Their playing cards are the good kind--they have ceramic coating.

Each job class has abilities that make them distinct. Each time you gain a new point in something' if you scale progression with D&D, you comparably gain almost three "levels" of experience. Regular Heroquest is muchly similar. Gold equals equipment; equals advancement; equals experience.

The only rule on character admission, so far, is that four is the maximum possible group size. Whether that group is ran by one, or four, players, is so unimportant there's isn't even room to write it down on the rules sheet. The idea behind six characters, is that if you lose one and don't feel like reprising them right away (or at all), you'll have secondary alternatives.

I am happy to share all my digital assets for the game with this community. However, physical copies will have to be purchased from The Game Crafter or self-made. The box will be an unofficial upgrade kit for HQ (if you should choose to take that route), or it can be a stand-alone game that you can populate with whatever miniatures you have. If the game comes together well, I may Kickstarter it or something. That option, at present, is around thirty-dollars. Its the first group of contents listed above. I make about $.56 on that deal--but that's not the point.

If this turns out to be worthwhile, I'll make new quests and characters. I plan to do large board-expansions where players will actually cross onto separate boards. I also want a vast quantity of Treasure cards in the long run, to keep things interesting.

I have found that similar games that remove the "Evil Wizard" are actually often boring and soulless. I have all three 4th Edition D&D adventure games, and I only enjoy them playing solo. There has to be an adversary.

I'll go into the powers of each character later.


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