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Few questions about some HeroQuest Rules

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Re: Few questions about some HeroQuest Rules

Postby knightkrawler » April 29th, 2014, 4:28 am

Also, if monsters can't open doors, it doesn't mean they can't explore new rooms, as stupid as that sounds.
They just can't explore rooms by opening doors, which would be the only available way to them except... tadaa... through Pass through Rock.

One thing to remember. Most offensive/destructive spells explicitly state that they can be cast on a monster, which makes them useless for a Zargon player having a hero under command and wanting to hurt another hero. I think the vague Command spell wording came in the awareness of that issue. They probably did want to include spellcasting as an offensive action under Command and then noticed the spells' wording being narrowed down to offending monsters effectively.
I circumvent this issue in my revision of HQ by re-wording the spells in such a way that they can be cast on one or more "figures", not "monsters". As a side effect, heroes can more effectively stab each others' backs.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Re: Few questions about some HeroQuest Rules

Postby chaoticprime » April 29th, 2014, 4:41 am

knightkrawler wrote:Also, if monsters can't open doors, it doesn't mean they can't explore new rooms, as stupid as that sounds.
They just can't explore rooms by opening doors, which would be the only available way to them except... tadaa... through Pass through Rock.

One thing to remember. Most offensive/destructive spells explicitly state that they can be cast on a monster, which makes them useless for a Zargon player having a hero under command and wanting to hurt another hero. I think the vague Command spell wording came in the awareness of that issue. They probably did want to include spellcasting as an offensive action under Command and then noticed the spells' wording being narrowed down to offending monsters effectively.
I circumvent this issue in my revision of HQ by re-wording the spells in such a way that they can be cast on one or more "figures", not "monsters". As a side effect, heroes can more effectively stab each others' backs.


That would make invisibility less wordy. No figure, no effect.


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Re: Few questions about some HeroQuest Rules

Postby Daedalus » April 30th, 2014, 2:52 pm

chaoticprime wrote:I am pretty sure I have read that monsters cannot move onto the stairs.

Yeah, I thought so, too. But then I searched, searched, and searched again, coming up goose eggs. If anyone can post the rule and page prohibiting monster movement onto the spiral stairway, I'd genuinely like to know of it and retract the statement. It's possible I've missed something.
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Re: Few questions about some HeroQuest Rules

Postby knightkrawler » April 30th, 2014, 3:08 pm

Daedalus wrote:
chaoticprime wrote:I am pretty sure I have read that monsters cannot move onto the stairs.

Yeah, I thought so, too. But then I searched, searched, and searched again, coming up goose eggs. If anyone can post the rule and page prohibiting monster movement onto the spiral stairway, I'd genuinely like to know of it and retract the statement. It's possible I've missed something.


I'm also pretty sure this is a written rule. I can practically see the sentence in front of me. Maybe in the EU edition.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

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Always make more promises than you can break.


Rewards:
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Re: Few questions about some HeroQuest Rules

Postby chaoticprime » April 30th, 2014, 11:11 pm

I believe that it may lay hidden in a Quest book's rules addendum.


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Re: Few questions about some HeroQuest Rules

Postby Daedalus » May 1st, 2014, 5:40 pm

I'd say buried in Quest notes is the most likely scenario. I checked the NA rules repeatedly, and gave the EU rules a once-over. I also checked the expansion pack opening sections and the Adventure Design Kit. Perhaps a second look after some time will help me to find something I missed the first time round. Or one day one of us may simply stumble over it. Feel free to necro this thread if that is the case.
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Re: Few questions about some HeroQuest Rules

Postby Andy P » May 2nd, 2014, 3:18 am

Hmm, I previously posted a reply, but it seems to have got lost? Anyway. EU edition, page 14, right at the bottom in italics, "a monster may never land on the stairway tile". Had a quick glance in the NA book but couldn't see any equivalent.
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Re: Few questions about some HeroQuest Rules

Postby chaoticprime » May 2nd, 2014, 3:47 am

Andy P wrote:Hmm, I previously posted a reply, but it seems to have got lost? Anyway. EU edition, page 14, right at the bottom in italics, "a monster may never land on the stairway tile". Had a quick glance in the NA book but couldn't see any equivalent.


There we go. I knew I'd read that recently (bathroom).


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Re: Few questions about some HeroQuest Rules

Postby knightkrawler » May 2nd, 2014, 4:39 am

That is such a bummer. Re-writing my rules I now have to go back and forth between NA rules and EU rules. Jesus freakin' H. Christ.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: Few questions about some HeroQuest Rules

Postby Daedalus » May 2nd, 2014, 2:01 pm

Thanks, Andy P. I missed that one, once again betraying my casual knowlege of of the EU booklet. I should have checked it out earlier in my search, before I started to tire. Now we know: EU rules--monsters can't be moved onto the stairway tile. Kudos to Chaotic Prime and knightkrawler as well for helping to get the facts straight.

EU players don't have the Chaos spells handy, but the WoM High Mage spell Madness does allow the evil wizard player to move a Hero for a turn. Doesn't really matter, as it is very unlikely a Hero would ever reach the stairway tile. It is good to know of the limitation for homebrew Quests, however.

Being a US player, I'll continue to play by the NA ruleset. That includes the possibility of forcing a Hero out early with the Command spell (assuming my search was complete after a few checks).
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