by Goblin-King » February 14th, 2012, 2:02 pm
A couple of thoughts...
Be sure to give a good explanation as to why the wiz needs to go through all that trouble to learn a spell.
About the spell being quest specific... I would consider either
1) Skipping the "component collecting quests". or
2) Letting the player keep the spell afterwards.
The player might feel kinda cheated by going through 3-4 quests to learn a spell, only to have it work in only 1 quest.
If you need to, consider making the spells usebale in all quests afterwards, but perhaps adding some quest notes that makes them extra powerful in that specific quest. Like, the end boss is extra vulnerable to xxx-magic?
If you choose to keep the gathering quests, be sure to give each quest a very unique flavor. Entering 4 dungeons, fighting some monsters and finding the chest at the end gets boring after THE FIRST quest!!! Collecting the items should not feel like a chore, but be exciting adventures in their own rights.
Having a greenskin, undead and chaos theme is not enough. Make a maze with moving doors and rotating rooms! An ice castle! How about having to steal one of the artifacts from a noble mansion without alarming the guards? Make them as different as possible since their objective is the same.