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Space Crusade PC game

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Re: Space Crusade PC game

Postby Soul Reaver » November 9th, 2016, 6:41 am

One thing I wanted to bring up:
How exactly do you manage rerolls in the game?

I'm assume the game automatically rerolls when a dice comes up as a 0.

However, there are times where I might want to reroll a dice even if it's above 0 (such as for example when I roll a 3 and 1 when attacking a Dreadnought at range, I'd want to reroll that 1). Is there some way to introduce a mechanic that still allows a player to reroll a dice of their choice if they don't have any 0s?
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Re: Space Crusade PC game

Postby LurchBrick » November 9th, 2016, 7:12 am

Not at this stage,though it is on the to do list.


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Re: Space Crusade PC game

Postby Soul Reaver » November 10th, 2016, 6:22 am

Ran into an odd bug today, thought I've only seen it one time.

Had an Ultramarine with an Assault Cannon roll to attack. He shot at a Gretchin and still had a point left over. The automatic targeting cursor then highlighted a large number of blips in the same quarter of the board (upper left), even if they were not within line of sight and unrevealed. I shot at one (through two walls) and killed another Gretchin.

That Ultramarine is a crack shot. He didn't even have a targetter!
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Re: Space Crusade PC game

Postby LurchBrick » November 10th, 2016, 8:54 am

Thanks for the bug report. Fixed in version 2.04, download from 1st post.


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Re: Space Crusade PC game

Postby Soul Reaver » November 11th, 2016, 4:59 am

Really impressive, thank you!

One additional thing: I've noticed something has changed with the Plasma Gun (was like this in 2.03 as well) - it highlights friendly targets as 'potential targets' now too. This can be a pain if, after finishing your move, you want to click to select a friendly marine that is in the plasma gun's line of fire.

I'm ashamed to say I've shot my own guys more than once because of this.
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Re: Space Crusade PC game

Postby Gold Bearer » November 11th, 2016, 6:29 am

Soul Reaver wrote:One additional thing: I've noticed something has changed with the Plasma Gun (was like this in 2.03 as well) - it highlights friendly targets as 'potential targets' now too. This can be a pain if, after finishing your move, you want to click to select a friendly marine that is in the plasma gun's line of fire.
Yea I was going to mention that.

Another thing that you might not be bothered about is that I think the ork mechanic is supposed to fire a plasma gun rather than a missile launcher shot. In the story fluff it says Kanner has a plasmagun and then it says he has a devastator. In a white dwarf preview the three heavy weapons were missile launcher, autocannon and flamer, that's why the plasmagun looks like a flamer. I think they called it the devastator until the weapon was finalised as a plasmagun and forgot to rename it in a couple of places. In the orks squad rule from white dwarf the only heavy weapon they use is a plasmagun and the card kind of looks like a plasmagun shot.
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Re: Space Crusade PC game

Postby LurchBrick » November 11th, 2016, 7:25 am

Plasma gun now doesn't automatically target marines. See 1st post for download. If you still want to target marines, select the "Show all targets" button and a target will appear over them if they are in the line of fire.

My to-do list currently has the Ork mekaniak have a random weapon each time it occurs so this will appear eventually.


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Re: Space Crusade PC game

Postby Soul Reaver » November 14th, 2016, 4:52 am

Ran into two more odd things playing today.

Firstly, this error message when I clicked end turn after firing a rocket launcher and killing a gretchin:

-----

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Released
for object endturnobj:

Variable endturnobj.testmarine(100259, -2147483648) not set before reading it.
at gml_Script_unstableammoscr
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_unstableammoscr (line 0)
gml_Script_choosealieneventcard
gml_Object_endturnobj_Mouse_7
-----

Also, I think I can (sometimes?) shoot at targets standing behind other targets (ie, right through other units that should be blocking line of sight). I've seen it with the Bolter and the Assault Cannon. Not sure how to reproduce it consistently though.
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Re: Space Crusade PC game

Postby LurchBrick » November 14th, 2016, 6:59 am

Both bugs fixed. As usual, download in 1st post.


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Re: Space Crusade PC game

Postby Soul Reaver » November 23rd, 2016, 5:37 am

Happy to report that I managed to complete all the original missions with no bugs or problems!

I've started playing Mission: Dreadnought now (which I previously never owned).

In the first mission, nobody succeeded at the primary or secondary objective. I'm not sure why, I thought the goal was to get 2 (or more) units into the 'Exit' squares? I got at least that with all 3 squads...

The Tarantula I've got mostly figured out, though I do find the movement a bit weird. At one point I moved a bolter marine next to it and 'picked it up' and it allowed me to fire it that same turn (despite the bolter marine having moved to get there) - I'm not sure this is supposed to be allowed? Also, are you supposed to be able to reposition which way it's facing after it has fired?

Also, not a bug, but I cannot for the life of me figure out how the conversion beam is supposed to work. I thought it was some sort of 'flamer' type template but apparently it only goes off/explodes when it hits a wall? Also, does it not do friendly fire? I'm pretty sure I had a marine fire it against a nearby wall and get caught in the blast radius, but was apparently fine. Does it do reduced damage the further away you are from the impact point?
Last edited by Soul Reaver on November 23rd, 2016, 7:24 am, edited 1 time in total.
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