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Q8 Tipping the Scale

PostPosted: October 28th, 2018, 9:16 pm
by j_dean80
Image

"The Kobold Trickster still roams free and the dragon scale remains unfound. Re-enter the Kobold's den and finish these tasks. The Emperor will reward you 200 gold coins to split amongst you."

A. The Heroes begin and exit the Overland Tile. The two locked doors are blocked by a cave in behind them.

B. This Kobold knows all the Swamp Spells.

C. The Kobold Trickster sneaks through the trap door before being defeated. The Kobold's were smithing something in the fire. The first Hero to search for treasure will find the Artifact: Spiked Shield. The spikes on the shield are made from dragon scales. A Hero may stand on the trap door and the following turn will start on the other trap door.

D. The Kobold Trickster stands on the "X".

Wandering Monster: 2 Kobold

Re: Q8 Tipping the Scale

PostPosted: October 30th, 2018, 10:50 am
by Count Mohawk
So after leading the Heroes around by the nose for 4 Quests, the Kobold Trickster finally runs out of hiding places!

Any thoughts on his stat line? I'd imagine something like 10 Move, 2 Attack (both in melee and at range), 3 Defend, 2 Body, 3 Mind - he may be a boss character, but he's still a Kobold, so how strong can he really be? If someone wants to argue for a burlier Trickster line, though, I'd go with it.
Also if he retains the Gang-Up ability, he could potentially snipe a Hero already surrounded by Kobolds for 5-6 dice of damage... which would be hilarious, if not exactly the way the ability is supposed to work.
The Trickster should probably also be able to do "mobile attacks" - that is, move partway, attack, then move the rest of the way. It won't help him avoid death in the last room, but it's definitely on-point for flavor!

Re: Q8 Tipping the Scale

PostPosted: October 30th, 2018, 7:17 pm
by j_dean80
Count Mohawk wrote:So after leading the Heroes around by the nose for 4 Quests, the Kobold Trickster finally runs out of hiding places!

Any thoughts on his stat line? I'd imagine something like 10 Move, 2 Attack (both in melee and at range), 3 Defend, 2 Body, 3 Mind - he may be a boss character, but he's still a Kobold, so how strong can he really be? If someone wants to argue for a burlier Trickster line, though, I'd go with it.
Also if he retains the Gang-Up ability, he could potentially snipe a Hero already surrounded by Kobolds for 5-6 dice of damage... which would be hilarious, if not exactly the way the ability is supposed to work.
The Trickster should probably also be able to do "mobile attacks" - that is, move partway, attack, then move the rest of the way. It won't help him avoid death in the last room, but it's definitely on-point for flavor!


The Kobold Trickster has a monster card already. Think his stats were pretty much the same as other Kobolds if I remember right.

Re: Q8 Tipping the Scale

PostPosted: October 31st, 2018, 2:27 am
by Anderas
I copied and pasted yes. No problem changing that one for you.

You're the only one using the monster so far; so just consider and decide for a statline; I will change that Monster Card.

Re: Q8 Tipping the Scale

PostPosted: October 31st, 2018, 7:20 am
by j_dean80
Anderas wrote:I copied and pasted yes. No problem changing that one for you.

You're the only one using the monster so far; so just consider and decide for a statline; I will change that Monster Card.


I think he should at least have 2 BP. I'll look at it later to see other possible suggestions.

Re: Q8 Tipping the Scale

PostPosted: November 3rd, 2018, 7:47 pm
by j_dean80
j_dean80 wrote:
Anderas wrote:I copied and pasted yes. No problem changing that one for you.

You're the only one using the monster so far; so just consider and decide for a statline; I will change that Monster Card.


I think he should at least have 2 BP. I'll look at it later to see other possible suggestions.


How bout:

Kobold Trickster
Mo-9 A-1 D-2 BP-2 MP-2