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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Count Mohawk wrote:So after leading the Heroes around by the nose for 4 Quests, the Kobold Trickster finally runs out of hiding places!
Any thoughts on his stat line? I'd imagine something like 10 Move, 2 Attack (both in melee and at range), 3 Defend, 2 Body, 3 Mind - he may be a boss character, but he's still a Kobold, so how strong can he really be? If someone wants to argue for a burlier Trickster line, though, I'd go with it.
Also if he retains the Gang-Up ability, he could potentially snipe a Hero already surrounded by Kobolds for 5-6 dice of damage... which would be hilarious, if not exactly the way the ability is supposed to work.
The Trickster should probably also be able to do "mobile attacks" - that is, move partway, attack, then move the rest of the way. It won't help him avoid death in the last room, but it's definitely on-point for flavor!
Anderas wrote:I copied and pasted yes. No problem changing that one for you.
You're the only one using the monster so far; so just consider and decide for a statline; I will change that Monster Card.
j_dean80 wrote:Anderas wrote:I copied and pasted yes. No problem changing that one for you.
You're the only one using the monster so far; so just consider and decide for a statline; I will change that Monster Card.
I think he should at least have 2 BP. I'll look at it later to see other possible suggestions.
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