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Q1: "The Man Undercover" by TMU & MrBigB

Quests for the HeroQuest 25th Anniversary Quest Pack.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Daedalus » September 11th, 2018, 3:19 pm

It may be just me, but I don't get the title. How about Ye Olde Inn instead? It's our Quest Pack, after all.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 11th, 2018, 3:29 pm

Daedalus wrote:It may be just me, but I don't get the title. How about Ye Olde Inn instead? It's our Quest Pack, after all.


I don't get it either.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 12th, 2018, 9:14 pm

I did a quick rework on some of the existing tiles to make them fit. I'm sure someone can do better.

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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Anderas » September 13th, 2018, 1:15 am

Isnt there the quarter-of-a-board yeoldeinn tile?

17

I also questimated it.
Assumptions:
* Three wandering monsters are drawn

Result:
For a :skull: :skull: -Dice-Group it's around 10 BP loss. This assumes they know where to search their weapons. That's quite easy going.
In Worst case, if they don't know the location of their start weapons and they fight all the dungeon with :skull: , they lose around 18 BP. That's perfect as difficulties go; it's a value that I like to use myself as quest difficulty as I feel it is the perfect on the border between too easy and to killy.


Finally, I think the reward for saving the blacksmith is too high. Giving the heroes directly in the first quest a (weapon of their choice) 4-Dice-Weapon is a bit.... Could we settle for spears as reward? Like that they gain diagonal attacks which is already better than their starting weapon.


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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 13th, 2018, 7:09 am

Anderas wrote:Isnt there the quarter-of-a-board yeoldeinn tile?

17

I also questimated it.
Assumptions:
* Three wandering monsters are drawn

Result:
For a :skull: :skull: -Dice-Group it's around 10 BP loss. This assumes they know where to search their weapons. That's quite easy going.
In Worst case, if they don't know the location of their start weapons and they fight all the dungeon with :skull: , they lose around 18 BP. That's perfect as difficulties go; it's a value that I like to use myself as quest difficulty as I feel it is the perfect on the border between too easy and to killy.


Finally, I think the reward for saving the blacksmith is too high. Giving the heroes directly in the first quest a (weapon of their choice) 4-Dice-Weapon is a bit.... Could we settle for spears as reward? Like that they gain diagonal attacks which is already better than their starting weapon.


I can move that solitary room to the other side of the board and use the existing inn tile if that's everyone's preference. I was trying to keep with the original quest design as much as I could.

Daedalus and I were discussing maybe a discount offered by the blacksmith. Spears aren't part of the NA game, so that may not be the best choice.

Sounds like the difficulty is good, in case they don't find the weapons right off. We wouldn't want to wipe a party in the very first quest.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby benvoliothefirst » September 13th, 2018, 9:28 am

I kinda like the idea of getting spears in an early quest, then players are forced to choose between diagonal attacks and more dice later. Adds some strategy.

And I definitely think the quest should be called some variant of "Trouble at Ye Olde Inn"!
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 13th, 2018, 8:31 pm

Did a redo on the map. Just need to go through and fix the notes now.

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Last edited by j_dean80 on September 14th, 2018, 8:39 pm, edited 1 time in total.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Daedalus » September 14th, 2018, 5:17 pm

Anderas wrote:Isnt there the quarter-of-a-board yeoldeinn tile?

17

Yep, I suggested that earlier as well. Now I'm not sure if it is worth the ink, as there is only one optional fight planned in the kitchen. I'd feel more inclined to print a large inn tile were a proper brawl featured. Also, can Bene's corner tile print on an 81/2 x 11 in. sheet without margins?

Not only would j_dean80's original floor plan save on printing, but the versatility of bed and chair tiles makes them more likely to be used in other Quests. Check out this post from Valnar Nightrunner for some beds and chair examples. The flooring mismatch isn't ideal, but they work well enough. His benches could fit in the central room as well, but the incongruous flooring issue would create sections of flooring (perhaps not too bad?)

j_dean80, if you keep the corner tile, I'd say place a table and maybe the throne in the common room. Also, the monsters in the kitchen couldn't have gotten by the Heroes at the start of the game without their notice. I'd recommend adding a sevice door to the corridor/street for them to have entered through.

Anderas wrote:Finally, I think the reward for saving the blacksmith is too high. Giving the heroes directly in the first quest a (weapon of their choice) 4-Dice-Weapon is a bit.... Could we settle for spears as reward? Like that they gain diagonal attacks which is already better than their starting weapon.

According to the design document, an Armory addition is planned. If we want to uphold that EU-inclusive direction, spears would work. They could either be a purchased from the Blacksmith (at a possible discount), or one or two could be offered as a straight-up reward instead.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 14th, 2018, 7:09 pm

Daedalus wrote:
Anderas wrote:Isnt there the quarter-of-a-board yeoldeinn tile?

17

Yep, I suggested that earlier as well. Now I'm not sure if it is worth the ink, as there is only one optional fight planned in the kitchen. I'd feel more inclined to print a large inn tile were a proper brawl featured. Also, can Bene's corner tile print on an 81/2 x 11 in. sheet without margins?

Not only would j_dean80's original floor plan save on printing, but the versatility of bed and chair tiles makes them more likely to be used in other Quests. Check out this post from Valnar Nightrunner for some beds and chair examples. The flooring mismatch isn't ideal, but they work well enough. His benches could fit in the central room as well, but the incongruous flooring issue would create sections of flooring (perhaps not too bad?)

j_dean80, if you keep the corner tile, I'd say place a table and maybe the throne in the common room. Also, the monsters in the kitchen couldn't have gotten by the Heroes at the start of the game without their notice. I'd recommend adding a sevice door to the corridor/street for them to have entered through.

Anderas wrote:Finally, I think the reward for saving the blacksmith is too high. Giving the heroes directly in the first quest a (weapon of their choice) 4-Dice-Weapon is a bit.... Could we settle for spears as reward? Like that they gain diagonal attacks which is already better than their starting weapon.

According to the design document, an Armory addition is planned. If we want to uphold that EU-inclusive direction, spears would work. They could either be a purchased from the Blacksmith (at a possible discount), or one or two could be offered as a straight-up reward instead.


The Heroes would begin on the beds. That's the room note, that would allow the monsters to sneak in.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 14th, 2018, 8:14 pm

So what is the consensus on the blacksmith? It's a community project, so I want to know what the majority wants. 1. Discount on the Armory 2. Spears (1 for each or a limit?) Can the Wizard use a spear?

Edit: I updated the map.

Also, is everyone happy with Quest 2 and 3?
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