I haven't used him, but after referencing all
three pages of The Halls of Durrag-Dol and the Advanced Heroquest version, I think I can offer an example of how to convert him:
- The AHQ Trollslayer has the same Wounds as an AHQ Dwarf, so I'd bring the HQ Trollslayer Body Points down to 7 to match the HQ Dwarf. That would give him 7BP/3MP, totalling 10 like the other Heroes.
- Lose the traps ability. He's a Trollslayer, so he should be distinguished from the Dwarf. The author dropped the firebomb here.
- Advanced Heroquest Trollslayers have the option to go beserk (2 attacks, -2 WS). I'd treat it as 1 less Defend Die and 1 extra Attack Die. So he starts out with a Hand axe (or Shortsword if you want to stick with the Armory), but it is bumped by +1. A Battle Axe will eventually give him 5 Attack Dice. DIE TROLL!
- Prohibiting Plate Armor and the Crossbow work like the AHQ Trollslayer, so keep those exclusions. I might even go one better and prohibit the Shield to more resemble the AHQ Trollslayer. Medic!
- Because his starting Defense is just 1, Chain Mail from the Armory will only bring him up to 2 Defend Dice, not the 3 Defend Dice of the EU equipment card. Works for me.
I think all of these options make the Trollslayer a danger to both his foes and himself. This thematic option should appeal to high-risk players.
The card would look something like this:
You are the Trollslayer.
You are a fearless warrior,
neglecting defense for a
fierce attack. You may
choose to go beserk for
the duration of a combat,
rolling 1 more Attack Die
in combat, but also rolling
1 less Defend Die.
___________________________________
____ _
Attack Dice_
|_
Defend Dice_
|_
Body_
|_
Mind_
_____
3______
|______
1_____
|___
7__
|__
3___
Movement...........2 Red Dice
Starting Weapon...Short Sword
Starting Armor.....None
A Trollslayer always shuns Crossbows and Plate
Armor, and he also shuns Shields while beserk.