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Re: Kiwi-American getting back into HeroQuest!

PostPosted: Sunday July 10th, 2016 10:29am
by Just_Will
Well damn.... Ever come close? Is it as broken as I keep hearing? I last played it 20ish years ago and looking back, with enough men at arms, it should be doable. Maybe.

Re: Kiwi-American getting back into HeroQuest!

PostPosted: Sunday July 10th, 2016 11:14am
by Anderas
That's cool, having a quest on the far side for coming back. Needless to say you meet all the guys you killed this life, who are still angry with you.... :)
Make sure it is not too easy so that it really is just a chance and not a giveaway. Hr hr hr.

Re: Kiwi-American getting back into HeroQuest!

PostPosted: Tuesday July 12th, 2016 12:27am
by Just_Will
Anderas wrote:That's cool, having a quest on the far side for coming back. Needless to say you meet all the guys you killed this life, who are still angry with you.... :)
Make sure it is not too easy so that it really is just a chance and not a giveaway. Hr hr hr.


That's definitely the tricky part, making it not so easy. Maybe the idea should be that after any given quest the surviving hero(es) delve after the deceased hero(es). This way the more heroes survive, the greater their odds of reviving a lone straggler, vice 1-2 heroes trying to recover 2-3 heroes from the far-side.

God forbid, 1 hero is trying to revive 3. :cry:

Re: Kiwi-American getting back into HeroQuest!

PostPosted: Saturday February 18th, 2017 5:22pm
by Daedalus
Just_Will wrote:...I agree wholeheartedly with the achievement part too. I am considering making a netherworld dungeon for slain heroes to escape and thereby revive themselves in my campaign and nudging it to the Morcar player. That way there's an opportunity to bring your character back without just giving it away.

Not until AtOH and WoM though. Maybe beating Kellars Keep and Return of the Witchlord could earn characters the title of Eternal Champion and grants them a legendary status that affords an opportunity to revive themselves if slain.

Just_Will wrote:
Anderas wrote:That's cool, having a quest on the far side for coming back. Needless to say you meet all the guys you killed this life, who are still angry with you.... :)
Make sure it is not too easy so that it really is just a chance and not a giveaway. Hr hr hr.


That's definitely the tricky part, making it not so easy. Maybe the idea should be that after any given quest the surviving hero(es) delve after the deceased hero(es). This way the more heroes survive, the greater their odds of reviving a lone straggler, vice 1-2 heroes trying to recover 2-3 heroes from the far-side.

God forbid, 1 hero is trying to revive 3. :cry:

A similar idea was tried and discussed by bruenor in these posts.