lestodante wrote:For the misterious potion: It would be nice if the players can have some references about smells or colors of the potions in the game, so to be more realistic when you find an unknown potion, they may look at its color and the master will roll 1 or 2 dice to restrict the range of possibilities (each number correspond to a kind of potion) and after checking an apposite reference-table he will describe the liquid aspect and color: "it is a red liquid and it smells like a death rat..." so the player can remember other similar potion tried before and can decide to drink it or not
This is just a way to reward players with more experience (and more focused about details).
Love that picture almost as much as the wondering monster picture.
Why not let the heroes pay 20 gold in the next town and analyze the potion (read: execute the card to find out what it is, but instead of consuming it, just keep the card you find. Except if it is poison. )
I exchanged Hazard with Poison,
I exchanged the Snake Pit with Hidden Gems!
I softened Dazzling Gemstone another little bit.
Opinions please? Is this finished?