We have.
have...
said, 8 cards, forum-pre-produced stuff in best case.
I propose 3 hazards, 2 half/half and 3 good cards.
Then I ended up having only strange cards, because I like them!
First, let's go with GimmeYerGold's half-good, half-bad cards.
#1, Dazzling Gemstone invented by GimmeYerGold.
I'd prefer the Mind Point version, as we wanted to have more mind point related stuff in the game.
With 374 letters, it is really at the maximum a card can have.
Daedalus made a shorter version of this, but I don't know if his version is maybe too soft.
YOUR CONTENT-2 Dazzling Gemstone! |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 In a forgotten corner you find a dazzling jewel worth 135 gold coins. Whenever you move, this gem might draw your gaze to its splendor; discount any movement die rolled above your Mind Point total. You may discard this card if both dice are doubles and not discounted. If you keep this card, mark the gold coins on your sheet after the Quest and return it to the deck. YOUR CONTENT-2 Y Y |
#2, Woven Carpet!, invented by GimmeYerGold.
I think the text could be shorter, also the figure is carrying a carpet!
So while preserving this great Idea of GimmeYerGold, I propose this alternate text:
YOUR CONTENT-2 Woven Carpet! |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 Prying open the lid of a wooden crate, you find a heavy, rolled-up rug. Unfurling it, you see that it's a beautifully woven carpet worth 45 gold coins! However, because it is so large and bulky, it is carried instead of a shield. If you still possess this card after the quest, record the money on your sheet. Do not return this card to the deck. YOUR CONTENT-2 Y Y |
I added it to the cards spreadsheet. for the time being; while of course staying open for any result this discussion may yield.
Now, continue with three good cards.
#3: Mohawk's Dowsing Rods.
I think it can be used as is, only the art needs updating to be like the rest.
#4: Orcish Grog as proposed by Mohawk
YOUR CONTENT-2 Orcish Grog |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 Standing on the table, you see a bottle of orcish grog. It heals 1 Body Point. then roll Combat Dice equal to your starting Body Points. Unless a black shield is rolled, you become drunk and roll one fewer Defend dice for the rest of the Quest. Do not return this card to the deck. YOUR CONTENT-2 Y Y |
#5 An unknown potion
YOUR CONTENT-2 An unknown potion! |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 In the corner of the room, in some old rags, you find a potion you don't recognize. Upon drinking this potion, discard this card and take cards from the treasure deck. Apply the effect of the first potion or poison card you find. Do not return both cards to the deck. YOUR CONTENT-2 Y Y |
I propose artwork from Goblin King as found in this thread. I think that's great.
#6 Hazard! (GimmeYerGold again, but this one way widely used I think)
YOUR CONTENT-2 Hazard! |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 Purple fog hisses from a crack, and you fall under a sleeping spell! The fog then evaporates. You can- not move, perform an action, or defend. The spell can be broken at once or on a future turn by rolling one red die for each of your Mind Points. If a 6 is rolled, or you suffer damage from an attack, the spell is broken. Return this card to the bottom of the deck. YOUR CONTENT-2 Y Y |
#7 Snake Pit! (GimmeYerGold again)
YOUR CONTENT-2 Snake Pit! |
YOUR CONTENT-2 Y Y Y Y Y Y Y Y |
YOUR CONTENT-2 Before you realize it, the ground under your feet opens wide. You fall into a pit filled with venomous snakes and they strike you! You lose 1 Mind Point and your turn is over. You may climb out and move normally on your next turn. The pit then closes. Return this card to the bottom of the deck. YOUR CONTENT-2 Y Y |
And finally, a different kind of wandering Monster:
#8: Animated Corpse by Mohawk
Oi man the witch lord gets back up!