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Anderas wrote:I stop here It costs the better part of a day to make them in high quality; and I didn't even put clutter in them this time.
Maurice76 wrote:Anderas wrote:I stop here It costs the better part of a day to make them in high quality; and I didn't even put clutter in them this time.
Not to discredit or disrespect the effort you put into them, but which tools do you use? At first glance, it would seem a reskin and some cutting and pasting is all that's needed to craft new rooms ... so where's the catch? I never tried this myself, so I guess I am oblivious to those finer details . I'd wager it's the shadows in the corners.
Anderas wrote:Yes, I thought so, too. That's why I started with the green room in the first place.
Well. First it didn't scale very good to printable sizes.
I could apply a comicfilter, then it is scalable as you like,but then it loses it's unique look. So that wasn't a solution.
Then I tried to extract just the lines and work from there. If you have the lines in black and the rest in white, you can freely design colors and surface and everything.
Turns out, the lines don't have enough contrast and the shadows near the wall have more contrast.
Even after I lighted the shadows and dimmed the lights, it was still crappy. I extracted from there nevertheless and corrected manually.
Sadly the "correction" ended up re-painting manually all the lines. I saved that pattern as mask and in several layers as black and white pattern.
I made one layer with the original color;
then a layer with cloud effect to have lights and shadows on the tiles. You can apply any black and white pattern to any picture with "overlay" or "multiply" or "negative multiply". If you do it right, it becomes a beauty.
Then it was too clean for my taste, so I added a layer with noise that I low-passed with a gauss function. From the result I made a relief for the stone effect, that I once again overlayd with the original.
Then I was disappointed that it looked entirely like the original (only, 10x the resolution), so I hand-drafted some additional cracks into the floor.
Once I was finished, it looked boring, so I applied some light-and-shadow rendering to have some more interesting tile.
So yes Maurice, I started from your assumption, too, and used the original to save time. Then I ended up investing more than half a day.
Most of the work was redrawing the lines. The rest was quick, after I did the other tiles it was just repeating what I did over there.
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