Re: HQ25 monster stats and abilities #3 the Minotaur
Posted: August 16th, 2018, 4:54 pm
Count Mohawk wrote:Oof! This guy looks like he'll be a real pain to fight for the Heroes.
Not that a 5/3/4 Minotaur wouldn't have, of course, but that extra level of burliness makes it that much more difficult to use Minos in HQ25 as anything other than "boss monsters".
Also, I may have to edit Q17 ("Minos Pass") slightly; probably nobody wants to fight a pair of Minotaur brothers with 7 Defense dice each!
Anderas wrote:Yes I also would have preferred th 534 variant.
I am currently brooding over a quest with him as wandering monster. There isn't much else.
Actual Quest designs that call for a moderate stats is a good reason to choose the lesser stats, so I'd say choice F) with 5/3/4 stats is the way to go. We can always have a Quest featuring the tougher choice B) with 5/5/5 stats called for in the Notes section.
j_dean80 wrote:The Minos from thantos are very large and need those kind of stats. Perhaps different types of beastmen can fill the gaps.
Different figures will be used for the Minotaurs, but ideally they should fit on a 2x1 or 11/2x1 base to match the Hero Quest standard which can fit in 1-Square corridors and through single doors. The Thantos Minotaurs are made to fit on a 2x2 base. Go ahead and use them anyways-it would be a shame not to. Perhaps a Quest designed for the Minotaur can feature a double door. Or just say they squeeze in anyway and overlap the walls.