Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Anderas wrote:We were also trying the Kobolds in Sotiris Play By Post Game. From player's perspective, I can tell you that those guys are not fun.
They appear in groups as it should be, but then you go and kill them without ever reducing the number of attacks raining in. It feels like the attacks just have no effect at all.
Seeing the results I know that it's not that bad, but that's the feeling i have. It's like fighting water.
Maybe you could make Orc's Bane working against them, too. Or invent Kobolds Bane.
Daedalus wrote:cynthialee,
Your -1, -2 combat dice idea could work out better with a broadsword artifact as well. It would be more fun rolling new hits and more likely to generate kills. I prefer to keep it Kobold specific for theme, but your ability idea is solid as a general suggestion for open Quest games.
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
benvoliothefirst wrote:How about five magical stones in a gauntlet?
benvoliothefirst wrote:Apologies for resurrecting an old thread (that seemed to have gone off track, but regardless...) but I am getting up to speed on this project and thinking about what makes sense for the narrative. It would be logical for each player to get one artifact, and the design document states that eventually they all get combined before the final showdown. There doesn't seem to be much more to it than that. I've been thinking about items that combine... How about five magical stones in a gauntlet?
Nah, I'm kidding, but it would be cool to see the heroes decide which of them gets to carry the combined artifacts, only to have that hero get sucked into the realm of chaos before the fight begins, haha. Or even TURNED INTO the big baddie! Maybe it's all the cursed artifacts from the chaos dwarves, and the heroes are supposed to "cleanse" them somehow, and instead when the hero puts all the artifacts on, that's the gateway that turns them into the big baddie?
Just spitballing here!
Return to HQ25th Brainstorming
Users browsing this forum: No registered users and 3 guests