Goblin-King wrote:Any needs for adding an ogre; can't they be handled by using models from the decided pack?
A recurring villain? A freaking evil cunning Beastman!
A hired mercenary? A chaos warrior with boosted stats!
Chaos Dwarf slave? A chained up Minotaur!
Goblin-King wrote:|_P
Actually I rather fancy a recurring beastman villain. Just popping up 2 or 3 times and then finally slain during the Siege arc.
He needs to be really strong/annoying to make the players REALLY hate him! The "NOT HIM AGAIN"-factor.
Does he cast the Escape spell? Any good ideas how to make him actually survive?
I like Chaos Dwarf slave of sorts to fill this role, but not a slave to the Chaos Dwarves. Rather, I'd like to see a named Chaos Dwarf who kisses up to Morcar, himself. I'm referring to Milnik of the Marvel Winter Special, the ugly Chaos Dwarf who leads Skulmar around in his review of the troops. It's his business to know about all the monsters under Morcar, so he could make a plausible link between factions as he recurs as a lacky liason.
Since according to Morcar, Milnik "knows the tunnels better than anyone," I think Milnik could always escape by retreating through a secret door/falling block combination. Alternatively, he could possess a miner's pick or bombs that allows him to collapse passages and walls to effect his retreat. Better yet, Pass Through Rock scroll. The Heroes would catch up to him with the other Chaos Dwarves at the end, perhaps leading the Heroes to them.