Page 3 of 5

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 7:05 am
by TMU
knightkrawler wrote:
wolfie907 wrote:this is a game meant to be fun I don't think everyone needs to be so serious and offended we are all just a bunch of dorks trying to play an old boardgame this is not exactly earthshatteringly important stuff. my opinion and I realize ive been fairly quiet about the hq25 of recent but I was fairly vocal in the early choose your monster stage and ogres were definitely not popular and I was under the impression they were most likely out of it use the minotaurs if you need a big guy and I am not sure but are mercenaries allowed in hq25? also which quests are left id like to write one


Maybe you could help gootchute with writing the Fimir/Kobold/Swamp arc. He's laid out some pretty good ideas and asked me for help, but I can't. If you're interested, drop him a PM.
There should also be other quests to choose from. Would like to have you on board.

Yeah, please do join in!

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 8:50 am
by Gold Bearer
Goblin-King wrote:OGRES:
I'm not sure why a single haphazardly made quote overrules every other discussion and vote.
There are probably a ton of conflicting statements made throughout this entire production.
But ogres were extremely unpopular in the vote. Sjeng himself was comparably denied using "just normal skaven".
HQ25 Design Document wrote:HQ25 is using the monsters from the original game system, but not any of the expansions.
HQ25 Design Document wrote:It is strongly encouraged to focus on using the new monsters!
No ogres. I'm sorry; I know this means some extra work.
Oh so you're in charge of the project now are you? I missed the anouncment.

Do you really think anyone won't be able to see what you're trying to do?

Ogres where not unpopular! They weren't discussed because the were in from the start.

The ogres are staying. That's already been discussed and cleared up.

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 9:19 am
by TMU
Gold Bearer wrote:Oh so you're in charge of the project now are you? I missed the anouncment.

Funnily enough, he is. :D

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 10:09 am
by Gold Bearer
You've got to be kidding. Then the little hope I hade left for this project has been well and truly squashed. The reason he's been attacking everything I've brought to this project is because he didn't want his own chapter to be outshone, and now he's forced me out.

Anyone else who can see what's been going on here and doesn't agree with it, there is another option. I'm obviously taking all of the stuff I've created with me. That includes every item, spell, trap, monster, everything. Most of it will port straight over to a project I've been working on. viewtopic.php?f=37&t=2392&p=39257#p39257 It will be whole load better than what this project is shaping up to be. It won't have a load of needless and overly restrictive guidelines. Instead you'll be given the freedom needed to actually be creative. If we agree that you can use something you certainly won't be later told that you can't you have to change everything, and most importantly of all, this project won't be allowed to be dragged down by one spiteful and poisonous little toad.

So if you want to join me on making a exiting project and a greatly improved version of what this project should have been, far removed from the mess it's become, then you're more than welcome to join me. I can do it on my own if need be, that was the plan anyway. We wouldn't be staring from scratch. With the stuff I've already done for it along with what I've done here and other content I've made that could easily be brought in it's starting from a strong position and with a clear direction, and we'd have potentially over a year to work on it. It would be good to make it a celebration of the 25th anniversary so it would need to be finished any time before the 26th, although maybe we could got it done for the 25th, or maybe a version of it that we could expand on. I'll go into much more detail on all this in its own topic.

KK, I owe you an apology. You got caught up in something that was already going on and I lumped you two together as one. That wasn't fair and I shouldn't have done that, so apologies. TMU, you really need to grow up mate. I don't want to see a single one of my ideas appearing in this project. I hope we're crystal on that.

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 10:23 am
by TMU
We've said that all your ideas are good, but not for this quest pack. So now we are all clear, aren't we? And I need to grow up? Damn! :) I wonder wich one of us two is older and doing this ;) So GB, you are out now? You can stay in if you follow the guidelines.

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 10:36 am
by Gold Bearer
TMU wrote:We've said that all your ideas are good, but not for this quest pack. So now we are all clear, aren't we? And I need to grow up? Damn! :)
TMU wrote:
Gold Bearer wrote:Oh so you're in charge of the project now are you? I missed the anouncment.
Funnily enough, he is. :D
Yes, you do.

TMU wrote:So GB, you are out now? You can stay in if you follow the guidelines.
With GK running things :lol: Yes I'm out. With all my heart god yes.

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 10:46 am
by TMU
:roll:

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 2:59 pm
by TMU
TMU wrote:
knightkrawler wrote:
wolfie907 wrote:this is a game meant to be fun I don't think everyone needs to be so serious and offended we are all just a bunch of dorks trying to play an old boardgame this is not exactly earthshatteringly important stuff. my opinion and I realize ive been fairly quiet about the hq25 of recent but I was fairly vocal in the early choose your monster stage and ogres were definitely not popular and I was under the impression they were most likely out of it use the minotaurs if you need a big guy and I am not sure but are mercenaries allowed in hq25? also which quests are left id like to write one


Maybe you could help gootchute with writing the Fimir/Kobold/Swamp arc. He's laid out some pretty good ideas and asked me for help, but I can't. If you're interested, drop him a PM.
There should also be other quests to choose from. Would like to have you on board.

Yeah, please do join in!

Count Mohawk's also an option for you. Drop a PM to wich ever suits you best ;)

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 5:04 pm
by Goblin-King
Leadership of the project is a joined effort by Sjeng and myself.

We agreed on the content of this design document together: This is the direction we both wan't it to go in.
This design document should really have been made from the very start, but here it is now. Sorry for the delay!
Please refer to it for any doubts or ask one of us.

wolfie907 wrote:use the minotaurs if you need a big guy and I am not sure but are mercenaries allowed in hq25? also which quests are left id like to write one

* Exactly. The Minotaur is the big guy.

* No mercenaries; vanilla gamesystem and HQ25 itself material only. Difficulty calibrating is harder with mercs as well. Are you thinking of a specific use or just asking in general?

* Like TMU said, there are a couple of quests open in the chaos/undead arc - contact Count Mohawk.
I'm doing the Beastmen/Chaos Dwarf arc alone atm. If you want to work on that with me I'd gladly accept a hand.

Re: 0. HQ25 - Design Document

PostPosted: July 26th, 2014, 7:25 pm
by wolfie907
id be most interested in the kobold arc I think but the beastmen is also interesting and I was just asking in general about the mercenaries