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Gold Bearer wrote:So we've got to take out the chaos gods and the ogres then, after I got the all clear to use ogres who were in it from the start? Oh and we're not allowed to use the WoM hero spells that I wrote into the wizards special artefact that people seemed to like?
Sjeng wrote: GAMES WORKSHOP AND INTELLCTUAL PROPERTIES
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While HeroQuest is a dead franchise only kept alive by fans, Games Workshop is very much an active company.
As such HQ25 will not include any references to anything Games Workshop/Warhammer related besides what already exists in the official HeroQuest material.
This includes but is not limited to: names, places and races.
The exception is generic terms like "Beastmen" and "Chaos Dwarf", while being found in the Warhammer world, aren't exclusive to it.
Sjeng wrote: MONSTERS
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HQ25 is using the monsters from the original game system, but not any of the expansions. (The exception being unique models such as the Wizards of Morcar or Sinestra. They are not a race, but unique characters whose models might be used.)
Gold Bearer wrote:If skavin were voted in as one of the official monsters do you think that anyone would be saying we shouldn't be using them? Of course not. They're GW too.
You're right! I missed that. It must be a oversight then because:TMU wrote:Sjeng wrote: MONSTERS
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HQ25 is using the monsters from the original game system, but not any of the expansions. (The exception being unique models such as the Wizards of Morcar or Sinestra. They are not a race, but unique characters whose models might be used.)
It reads right there.
And there's no way I'm losing my ogre NPC. That is not going to happen.Sjeng wrote:As for the ogres: well, as long as it's the standard ogres from the AtOH pack, I'm all for them
Did some searching and I can't seem to find any post where we opted against them completely, so go ahead, but make sure they FIT within the whole theme of the story arc.
If I'm using something that belongs to someone else I'm always up front about it and give them the credit they deserve rather than being devious and crafty about it by trying to hide it where it's from. That would definitely (and rightfully) get their backs up if they find out about it.knightkrawler wrote:The "not using names established by GW" is not just about intellectual property, but also about the lack of creativity it would show to borrow a combination of a miniature and name for it. The word "Skaven" is a neologism by GW, coined by GW in meaning. As opposed to that, "Chaos Dwarf" is a collocation of two words with allocated lexical meanings, as is Beastman (only contracted in spelling). There's a world of difference between those two.
I see no problem in actally incorporating the four chaos gods in the background, but calling them Khorne, Nurgle, Tzeentch, and Slaanesh would in my humble opinion be trespassing too obviously. It clearly shows we're deriving from other peoples' ideas, which of course we do, but it doesn't have to be so obvious, does it?
The chaos gods could be termed The Bloodless One, The Filthbearer, The Unforgiving, and The Faceless One, for example, if we feel the need to take that background into account deeper than anticipated.
Gold Bearer wrote:You're right! I missed that. It must be a oversight then because:TMU wrote:Sjeng wrote: MONSTERS
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HQ25 is using the monsters from the original game system, but not any of the expansions. (The exception being unique models such as the Wizards of Morcar or Sinestra. They are not a race, but unique characters whose models might be used.)
It reads right there.And there's no way I'm losing my ogre NPC. That is not going to happen.Sjeng wrote:As for the ogres: well, as long as it's the standard ogres from the AtOH pack, I'm all for them
Did some searching and I can't seem to find any post where we opted against them completely, so go ahead, but make sure they FIT within the whole theme of the story arc.
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