Gold Bearer wrote:You're right! I missed that. It must be a oversight then because:Sjeng wrote: MONSTERS
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HQ25 is using the monsters from the original game system, but not any of the expansions. (The exception being unique models such as the Wizards of Morcar or Sinestra. They are not a race, but unique characters whose models might be used.)And there's no way I'm losing my ogre NPC. That is not going to happen.Sjeng wrote:As for the ogres: well, as long as it's the standard ogres from the AtOH pack, I'm all for them
Did some searching and I can't seem to find any post where we opted against them completely, so go ahead, but make sure they FIT within the whole theme of the story arc.
Yeah, sorry about that. I did say I thought we had agreed on Ogres being out. I only had little time to search, and didn't find any clear statements on it. And truthfully, I personally wouldn't mind a single ogre here or there. I do know we voted out the "faction" of ogres (all sorts of them), but I didn't recall that meant the AtOH types as well.
I just got back from a holiday in Paris, so I just didn't have time to spend on this. I will try to do so during my vacation.
I have 4 pages of unread posts to plow through, so I asked other members to help guide the project. Since GK was helping me right at the start already, and TMU and KK were in early as well, we all drafted a guideline, which was reviewed and I posted it just before I went on my holiday. I also pm'd GB about this, trying to explain it all, and that we would post a general guideline to avoid misunderstandings. So even though before I was unclear on the ogres, I did inform you of this guideline before I posted it.
That being said: should we allow a single ogre here and there? Just as 1 special monster? Since it's in the game already anyway, I personally would not mind, as log as we agree on the stats. Just 1 type, like a warrior. No warlords/chieftains/champions. Just asking.