5. HQ25 - Spells, tiles, mechanics and misc
Posted: June 30th, 2014, 5:52 pm
This thread is for various discussions about new content for HQ25 that isn't monsters, story or quests.
Me and Sjeng shortly talked about adding the Fimir Spells to the pack.
http://www.yeoldeinn.com/downloads/cards/sjeng-fimir-spells.pdf
[Broken link--try this -edit]
Then I thought, let's call it something less specific to make it work for both fimirs and kobolds.
Current suggestions are "Swamp Magic" or "Bog Magic" - Feel free to pitch in!
Then I thought let's not be lazy and just throw some pre-made content in.
Let's take the chance to re-evaluate it a bit. Is all the spells needed? Should some be added? Should some be reworded? Renamed?
Or should we just make something completely new after all?
Thoughts?
[Jump to spell index, jump to monster index -edit]
Me and Sjeng shortly talked about adding the Fimir Spells to the pack.
http://www.yeoldeinn.com/downloads/cards/sjeng-fimir-spells.pdf
[Broken link--try this -edit]
Then I thought, let's call it something less specific to make it work for both fimirs and kobolds.
Current suggestions are "Swamp Magic" or "Bog Magic" - Feel free to pitch in!
Then I thought let's not be lazy and just throw some pre-made content in.
Let's take the chance to re-evaluate it a bit. Is all the spells needed? Should some be added? Should some be reworded? Renamed?
Or should we just make something completely new after all?
Thoughts?
[Jump to spell index, jump to monster index -edit]