Patroclus wrote:Sotiris wrote:If we kill Morcar what will be next?
When our children try to design the 50th anniversary pack, by whom will be led all these tiny monsters?
Put a dragon with 30 body points but not Morcar..
The dragon is a very good idea!... What about, each 10 points of damage the dragon is raised from the ground flying for a full round and let the heroes have their buffs. And the heroes should have a ring of full healing, that needs a full round to activate and is functioning only in this room. The attack of the dragon could be a breath of fire that does 5 Attack each round. One of the heroes should have one magical shield that reduces the fire damage to 3 attack dices for himself only. And the wizard should have a staff of lightning that does 3 Attack per round for 10 charges...
I think the combat will go like this:
1. Get in the room, adjacent to the dragon, do the hit
2. Take the damage in Zargon's turn
3. You are adjacent, so hit the dragon again then go out of the room if your movement is enough
The archers will have more possibilities to get out of the room when they do a hit, because they don't have to be adjacent, and probably will stand very close to the door.
I think it's a very good encounter for a final boss. And needs 3 artifacts... A shield, a staff, and a ring of full healing... About the dragon, for those who don't have any miniature of dragon they can use the gargoyle.
About the dragon or any other final boss we should give the stats to have some playtesting and the artifacts (artifacts because it has to make it look possible to play against a dragon). I have also written a small battle report and I suggest you to do the same for your ideas.
Barbarian: 3/4/8 (broadsword/chainmail/helm/dragonic shield(artifact that reduces the breath of fire to 3Atk))
Dwarf: 4/3/7 (battle axe/chainmail(I should put fullplate but the D6 wasn’t enough to get him out of the room or in the room each round)/helm)
Elf: 3/4/6 (crossbow/borins armor(or a new artifact of 4 Defense?)/helm)
Wizard: 2/2/4 (staff of lightning 3 range atk(10 charges)/no armor)
Dragon: 5/5/30/6Mind (below 20 and bellow 10 Body he fly for 1 full round, he can’t do or suffer any damage during flying, just leave some time for rebuffs)
Central room:
Round 1) Dragon-4Body=26/Wizard casts 2 spells
Round 2) Dragon-6Body=20/Elf can’t go out but he saves the dmg/Wizard casts 2 spells
Round 3) Dragon-2Body=18/Dwarf can’t reach to hit, he stays out/Wizard 10-1=9 charges
Round 4) Dragon= Fly/all gets out of the room/Wizard casts courage
Round 5) Dragon-3Body=15/Wizard casts sleep versus 6 Mind and succeeds!
Round 6) Dragon-6Body=9/Dwarf can’t go out but he saves the dmg/ Wizard 9-1=8 charges
Round 7) Dragon= Fly/all out, no need for buffs
Round 8) Dragon-2Body=7/Barbarian can’t reach to hit, he stays out/Dwarf-1Body=6/Wizard 8-1=7 charges, Wizard-2Body=2
Round 9) Dragon-3Body=4/all gets out of the room/Wizard heals himself Body=4
Round 10) Dragon-1Body=3/Wizard 7-1=6 charges, Wizard-1Body=3
Round 11) Dragon-2Body=1/Dwarf can’t go out but he saves the dmg/Wizard 6-1=5 charges
Round 12) Dragon-1Body=dead.
I know you can’t understand exactly the battle, but as you can see it’s not that bad against a monster of 30 Body and a massive aoe of 5Atck against all players in line of sight. Of course I was lucky and I save tons of damage… My wizard didn’t died and he was hitting each round with his stuff for 3 attack dices and only uses 5 of his 10 charges (I think I could do it 5 charges and not 10… it’s too much). Also, the dragon could have 6 Attack power (it should have kill at least one hero), because the fact that he can’t go out of the room is a great benefit for the players… They saved one full turn of zargon (when the movement score was enough)...
ps: I remove the ring of full healing... each player should have enough healing potions for the last battle