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Re: Super Modular 3D Dungeon (by Luegisdorf)

PostPosted: June 9th, 2016, 2:01 pm
by QorDaq
cornixt wrote:It reminds me of those old isometric videogames. Great work.


This made me think of how much more of an impact "Pits" and "Crevasses" would have on this board compared to a flat "Pit" tokens in the middle of a 2D corridor or room....Doh!