Hi again dear Ye Old Inners!
Here we are! After having presented
Quest Heroes in the
let's search a better title than Quest Heroes thread, I'm creating the real project thread. And guess what... the title is still
Quest Heroes. Hum. Mostly because it turned out that the timing was bad to rename the project (domain name, in-game asset, presentation documents...). Maybe we will change it later.
So, I'm going now to repeat a little myself, but also to give you a little bit more information!
So
Quest Heroes is a cross platform (Windows, Mac, iOS, Android) video game currently under development, that is trying to capture and to bring into the digital world the fun of HeroQuest gameplay and of all the other physical-dungeon-crawler board games like Descent, Mice & Mystics, Super Dungeon Explore, etc. I know, there are a couple of video games out there that have already tried but I think none was really successful at capturing our favorite game's intrinsic essence. There is Warhammer Quest on iOS ans Steam of course, in which I spent something like 50 hours, but the problem with it, is it's a perfect Warhammer Quest port, with all the Warhammer Quest flaws: exploration is not really fun, there are almost no scenarios and a limited number of mechanics.
And because "If you want something done right, do it yourself", I started the project myself with two friends. We've already put in about the equivalent of seven months of full-time work and we are now searching for a publisher to fund the end of the development. To help us to convince that the game can be successful (means "to have a chance to get released") thank you in advance to...
follow us on Twitter: @QuestHeroes!... and to spread the word around as much as possible of course (the press kit will be ready in the next few days, meanwhile feel free to grab any screenshot you like on the official website if you want to illustrate).
Let's talk features now :
● A rule set totally compatible with real life board-gaming. We will release a free print-and-play version at some point of the development process.
● A not-so-serious medieval fantasy world in which, for instance, the mayors are exploiting zombies to clean out their sewers and sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week).
● You manage a pool of heroes: before each quest, you select the members of the party.
● Ultimate party-building freedom. If you'd rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It's totally up to you.
● No frustrating class-based gear limitations. Characters can equip and use any weapon or equipment as soon as they have the required stats, regardless of their class.
● Permadeath. However, there are resurrection scrolls (extremely rare, and usable only right after the death) and you can pick up a dead character's gear, so nothing is ever completely lost.
● Heaps of magic, monsters, missions, skills and items... indeed.
● Randomly generated quests.
● Special rooms with their special tricks, traps, rules and puzzles.
● Monster's AI using different kind of group-strategies depending on the situation, and a different individual AI for each kind of monster/foe.
And of course bosses, traps, secret passages, different environments, multiple victory conditions...
And... that's pretty much it
. If you want more information, more screenshots or a gameplay video from the prototype, you can have a look to the official website:
http://www.quest-heroes.com and (again) you can
follow us on Twitter
.
It's not going to be a Shenmue 3 success, but if we reach at least a couple thousands followers we are pretty confident we're going to interest a publisher.
Thank you for your attention
!