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New Frontier: The Shadow

PostPosted: Tuesday July 19th, 2016 6:21pm
by Gold Bearer
"Unfortunately we face another threat. A necrocultist group calling themselves The Shadow have been gaining power and influence over the last couple of months and one of their bases has now been located. We need to attack now, before they learn of our preemptive strike and are able to relocate.

The hideout is in a long lost subterranean temple. The Shadow cult have power over the dead they no doubt chose the temple to enhance that ability. It's the resting place of a once powerful necromancer whose magical energies will be preserved within the temple's arcane design.

They are using an ancient idol to draw their power, you must find it and destroy it. Once destroyed they will be of no real threat."
Image
Winds Of Magic: Power 1

Any of the four stairwell squares can be used as a started square and move from there. It's one big square so you don't need to start from one square each.

Bounty Hunter
Sammas
RACE:
Human
CLASS: Bounty Hunter
Cleric
Niel
RACE:
Human
CLASS: Cleric
Amethyst Wizard
Drake Darkblood
RACE:
Human
CLASS: College Wizard
Celestial Wizard
William Lightningheart
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull:
(Broadsword)
ATTACK: :skull: +
(Club)
ATTACK: :skull: :skull: :skull: / (Reroll v Undead)
(Scythe, Sword)
ATTACK: :skull: :skull: :skull:
(Broadsword))
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: SPIRIT: :redorb: :redorb: :redorb: :redorb: :redorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
SPELLS: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
INVENTORY:

Re: New Frontier: The Shadow

PostPosted: Thursday July 21st, 2016 2:33am
by Sotiris
Neil moves
Sotiris rolled 2 6-sided dice:
3, 1
3E (not adjacent to wall) and search for treasure.

Re: New Frontier: The Shadow

PostPosted: Thursday July 21st, 2016 5:09am
by Gold Bearer
ImageImageSammas, Drake, William.

Re: New Frontier: The Shadow

PostPosted: Thursday July 21st, 2016 10:23am
by Sotiris
Neil is 1S of where the map shows (not adjacent to the wall ;) )

Drake moves (lowest 2)
Sotiris rolled 3 6-sided dice:
3, 3, 6
1S of Neil and searches for traps/doors.

Re: New Frontier: The Shadow

PostPosted: Thursday July 21st, 2016 12:22pm
by Gold Bearer
No traps or secret doors.Image
Sammas, William.

Re: New Frontier: The Shadow

PostPosted: Friday July 22nd, 2016 6:46pm
by MadMickyG
Sammas moves:
MadMickyG rolled 2 6-sided dice:
5, 2

1S (from bottom right stair space), 4E and opens door for a looksie.

Re: New Frontier: The Shadow

PostPosted: Friday July 22nd, 2016 7:31pm
by Gold Bearer
Image
Skeleton.jpg
Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Sammas, William.

Re: New Frontier: The Shadow

PostPosted: Friday July 22nd, 2016 8:38pm
by MadMickyG
Have at thee!
Sammas attacks Skeleton:
MadMickyG rolled 3 6-sided dice:
5, 3, 1


Skeleton defends;
MadMickyG rolled 2 6-sided dice:
2, 2

Re: New Frontier: The Shadow

PostPosted: Saturday July 23rd, 2016 12:06am
by Gold Bearer
Skeleton goes down.

William

Re: New Frontier: The Shadow

PostPosted: Saturday July 23rd, 2016 6:51pm
by MadMickyG
William moves:
MadMickyG rolled 3 6-sided dice:
4, 2, 3

4E, 1S so standing 1N of Sammas and eot.