Re: New Frontier: The Shadow
Posted: July 30th, 2016, 2:57 pm
Event:
N
S
Standing
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.
Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.
Winds Of Magic: Power 1
Party Luck: +2
Gold Bearer rolled 2 6-sided dice:
N
Gold Bearer rolled 1 6-sided dice:
S
Gold Bearer rolled 1 6-sided dice:
Standing
Gold Bearer rolled 2 6-sided dice:
Didn't roll enough dice but I won't be able to reach Drake anyway. 1S, 1E and attack Niel.Gold Bearer rolled 2 6-sided dice:
Gold Bearer rolled 2 6-sided dice:
UndeadWhen an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.
Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.
Winds Of Magic: Power 1
Party Luck: +2
Bounty Hunter Sammas RACE: Human CLASS: Bounty Hunter | Cleric Niel RACE: Human CLASS: Cleric | Amethyst Wizard Drake Darkblood RACE: Human CLASS: College Wizard | Celestial Wizard William Lightningheart RACE: Human CLASS: College Wizard |
MOVE: | MOVE: | MOVE: (Lowest Two) | MOVE: (Lowest Two) |
ATTACK: (Reroll if no skulls) (Broadsword) | ATTACK: + (Club) | ATTACK: / (Reroll v Undead) (Scythe, Sword) | ATTACK: (Broadsword)) |
DEFENSE: (Leather Armour) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) |
BODY: | BODY: | BODY: | BODY: |
MIND: | MIND: | MIND: | MIND: |
INVENTORY: | SPIRIT: | SPELLS: | SPELLS: |
SPELLS: | INVENTORY: | INVENTORY: | |
INVENTORY: |