Page 5 of 12

Re: New Frontier: The Shadow

PostPosted: July 30th, 2016, 2:57 pm
by Gold Bearer
Event:
Gold Bearer rolled 2 6-sided dice:
3, 4

N :skeleton:
Gold Bearer rolled 1 6-sided dice:
1

S :skeleton:
Gold Bearer rolled 1 6-sided dice:
2

Standing :skeleton:
Gold Bearer rolled 2 6-sided dice:
1, 2
Didn't roll enough dice but I won't be able to reach Drake anyway. 1S, 1E and attack Niel.
Gold Bearer rolled 2 6-sided dice:
4, 2
Gold Bearer rolled 2 6-sided dice:
4, 1
Image
Skeleton.jpg
Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Winds Of Magic: Power 1
Party Luck: +2


Bounty Hunter
Sammas
RACE:
Human
CLASS: Bounty Hunter
Cleric
Niel
RACE:
Human
CLASS: Cleric
Amethyst Wizard
Drake Darkblood
RACE:
Human
CLASS: College Wizard
Celestial Wizard
William Lightningheart
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: (Reroll if no skulls)
(Broadsword)
ATTACK: :skull: +
(Club)
ATTACK: :skull: :skull: :skull: / (Reroll v Undead)
(Scythe, Sword)
ATTACK: :skull: :skull: :skull:
(Broadsword))
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: SPIRIT: :redorb: :redorb: :redorb: :redorb: :redorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
SPELLS: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
INVENTORY:

Re: New Frontier: The Shadow

PostPosted: July 30th, 2016, 5:19 pm
by MadMickyG
William attacks Skeleton:
MadMickyG rolled 3 6-sided dice:
5, 1, 1


Skeleton defends:
MadMickyG rolled 2 6-sided dice:
2, 3


Sammas moves:
MadMickyG rolled 2 6-sided dice:
4, 5

2W and end Skeleton.

Re: New Frontier: The Shadow

PostPosted: July 30th, 2016, 6:49 pm
by Gold Bearer
Image
Skeleton.jpg
Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Niel, Drake.

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 3:50 am
by Sotiris
GB, can you rotate the images of downed undead by 90 degrees? I think William attacked the wrong skeleton.
Anyway, when you fix it put my heroes onto the remaining skeletons and finish them.

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 10:21 am
by Gold Bearer
Those are standing skellies. Sammas just finished off the downed one.

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 11:20 am
by Sotiris
Drake vs :skeleton:
Sotiris rolled 3 6-sided dice:
5, 4, 6
and retreats (lowest 2)
Sotiris rolled 3 6-sided dice:
1, 3, 6
1E,1S,1E.

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 11:22 am
by Sotiris
Neil vs :skeleton:
Sotiris rolled 1 6-sided dice:
1
defense
Sotiris rolled 2 6-sided dice:
4, 1
and retreat
Sotiris rolled 2 6-sided dice:
1, 6
1E of Drake.

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 12:00 pm
by Gold Bearer
Drake can reroll any melee attack dice against undead. I rerolled my goblin's attack dice in the other quest so it's only fair.
Gold Bearer rolled 3 6-sided dice:
4, 1, 3
Gold Bearer rolled 2 6-sided dice:
3, 6
Both skellies are down. Where do you want to move to?

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 6:10 pm
by Sotiris
Ah forgot his reroll skill! Nice.
Keep the same movement directions (just in case).

Re: New Frontier: The Shadow

PostPosted: July 31st, 2016, 6:23 pm
by Gold Bearer
Event:
Gold Bearer rolled 2 6-sided dice:
2, 6

N :skeleton:
Gold Bearer rolled 1 6-sided dice:
4

S :skeleton:
Gold Bearer rolled 1 6-sided dice:
4
:evil:
Image
Winds Of Magic: Power 2
Party Luck: -1


Bounty Hunter
Sammas
RACE:
Human
CLASS: Bounty Hunter
Cleric
Niel
RACE:
Human
CLASS: Cleric
Amethyst Wizard
Drake Darkblood
RACE:
Human
CLASS: College Wizard
Celestial Wizard
William Lightningheart
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: (Reroll if no skulls)
(Broadsword)
ATTACK: :skull: +
(Club)
ATTACK: :skull: :skull: :skull: / (Reroll v Undead)
(Scythe, Sword)
ATTACK: :skull: :skull: :skull:
(Broadsword))
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: SPIRIT: :redorb: :redorb: :redorb: :redorb: :redorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
SPELLS: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
INVENTORY: