Oops, meant to be 3 dice.
Damnit, was meant to run as I am too far back:
Just checking the rules, and says need to state run at the start of the players turn.
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Yea that's so we can't roll normal movement first to see if you can reach and then decide to run if you can't.MadMickyG wrote:Just checking the rules, and says need to state run at the start of the players turn.
Captain Clause Janson RACE: Human CLASS: Captain | Assassin Nissa RACE: Human CLASS: Assassin | Alchemist Filt RACE: Human CLASS: Alchemist | Light Wizard Caplin Spellsword RACE: Human CLASS: College Wizard |
MOVE: (Lowest Two) | MOVE: (Highest Two) | MOVE: | MOVE: (Lowest Two) |
ATTACK: (Broadsword) | ATTACK: -/~^ (Death Strike, Backstab) (Five Knives, Dagger, Blow Pipe) | ATTACK: -/~ (Knife) | ATTACK: (Broadsword) |
DEFENSE: (+1^) (Banded Mail, Shield, Helm) | DEFENSE: (+ Dodge) (Rock Skin) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) |
BODY: | BODY: | BODY: | BODY: |
MIND: | MIND: | MIND: | MIND: |
INVENTORY: | INVENTORY: 19 Darts. | SPELLS: | SPELLS: |
INVENTORY: Potion Of Healing, Potion Of Resilience, | INVENTORY: | ||
Potion Of Strength, Heroic Brew. |
MadMickyG wrote:Guess I'm staying where I am.
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