Re: Spells used in Sotiris Game
Posted: March 3rd, 2016, 11:36 pm
Nor was I. Like I said, I noticed it when I took the barbarian's turn.Anderas wrote:Ok super. That makes me happy. I am not searching for loopholes, that's just not me.
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
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Nor was I. Like I said, I noticed it when I took the barbarian's turn.Anderas wrote:Ok super. That makes me happy. I am not searching for loopholes, that's just not me.
Sotiris wrote:Here is another visibility rule. More complicated but reasonable.
A target is visible when you have a clear Line Of Sight from your square center to:
- their square center
(ignore 2nd occasion if target is at a diagonal square, unless LOS stops earlier; it stops at the first square after it has been touched by occupied squares from both sides)
AND- any spot (not a corner) of a side of their square
(ignore 1st occasion if target is within your M.P. area, unless a wall or high furniture cuts LOS)
Wizard may "see" Orcs 2,3 and 4 (bright squares are visible).
Elf may "see" Orcs 3,4 and 9.
Dwarf may "see" Orcs 8 and 9. Orc 5 isn't visible because LOS stops at square D.
Barbarian may only "see" the Goblin. His LOS stops at square B. Without the Goblin he would "see" Orcs 6 and 7.
Daedalus wrote:If I understand LOS blocked by occupied, diagonal squares correctly, then shouldn't the Elf not be able to "see" Orc 3? It's blocked by Orc 8 and Orc 4 much like square D is blocked by Orc 8 and Orc 9 for the Dwarf.
Daedalus wrote:What if Orc 8 wasn't present? Would LOS for the Elf still be blocked to Orc 3? Do the wall and Orc 4 cut that LOS?