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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Gold Bearer wrote:Storm Wizard
Race: Human. Class: Storm Wizard. Equipment: Dagger.Veteran
- You are a level four Magician and get Earth, Air, Fire and Water spells.
- You are able to cast Combined and Fully Merged spells.
- Your natural Magical Aura gives you a basic defence of one combat dice.
- You are are only able to use equipment that the Wizard is able to use.
Master
- From now on you have 24 power points to cast Element spells (including Combined and Merged spells adding up the total) and when you do roll a combat dice, on a skull the spell lost as normal, on a white shield you can discard any element spell of the same power level and on a black shield the spell is kept.
Legend
- When you roll the combat dice for a cast Element spell a skull means you can discard any element spell of the same or higher power level, on a white shield the spell is kept and on a black shield the spell lost as normal.
- When you roll the combat dice for a cast Element spell a skull means the spells is kept, on a white shield you can discard any element spell and on a black shield it's lost as normal.
Gold Bearer wrote:Storm Mage
Race: Elven(High Elf). Class: Storm Mage. Equipment: Dagger.Veteran
- You are a level five Magician and get Earth, Air, Fire and Water spells, one random Elf spell sharing the deck with the Arch Mage and Elf, one random Talisman spell and Destruction.
- You are able to cast Combined and Fully Merged spells.
- Your natural Magical Aura gives you a basic defence of one combat dice.
- You are are only able to use equipment that the Wizard is able to use.
Master
- From now on you have 24 power points to cast Element spells (including Combined and Merged spells adding up the total) and when you do roll a combat dice, on a skull the spell lost as normal, on a white shield you can discard any element spell of the same power level and on a black shield the spell is kept.
Legend
- When you roll the combat dice for a cast Element spell a skull means you can discard any element spell of the same or higher power level, on a white shield the spell is kept and on a black shield the spell lost as normal.
- When you roll the combat dice for a cast Element spell a skull means the spells is kept, on a white shield you can discard any element spell and on a black shield it's lost as normal.
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