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Re: Interactive HeroQuest

PostPosted: January 1st, 2017, 5:24 pm
by Anderas
Kellar's Keep next? OK! Here we go!

Re: Interactive HeroQuest

PostPosted: January 3rd, 2017, 5:39 pm
by mitchiemasha
How's our horses??? what's the plan? We need to find another Hero to join us.

Re: Interactive HeroQuest

PostPosted: January 9th, 2017, 7:43 am
by Anderas
Yes! Maybe Patroclus? I would like to buy a crossbow of my own. The plan of giving the crossbow back and forth didn't work out last time: somehow we never were in the right positions. As Kellar's Keep is quite difficult I feel that this bit of added range would be beneficial.

Re: Interactive HeroQuest

PostPosted: April 13th, 2017, 11:58 pm
by Anderas
Are we ready to play again? I would love to! :goblin: :orc: :fimir:

Re: Interactive HeroQuest

PostPosted: August 1st, 2017, 1:01 pm
by mitchiemasha
Probably would of been best to inbox... We don't get notifications of new messages here.

Doesn't look as though we will be able to restart after the Forum upgrade.

Re: Interactive HeroQuest

PostPosted: September 11th, 2017, 5:50 am
by mikemacdee
Been awhile since I joined one of these. I wouldn't mind playing if you start up again.

Re: Interactive HeroQuest

PostPosted: September 11th, 2017, 2:17 pm
by Anderas
Sotiris we're three! Count Patroclus and here we go!

Re: Interactive HeroQuest

PostPosted: September 13th, 2017, 5:40 pm
by mitchiemasha
Someone would need to write up a mini summary.

Re: Interactive HeroQuest

PostPosted: September 20th, 2017, 9:43 pm
by mikemacdee
A summary for what?

Also I vote Witch Lord. Kellar's Keep always looked sort of dull to me, but I dunno. Majority Rules.

Re: Interactive HeroQuest

PostPosted: September 20th, 2017, 11:13 pm
by Anderas
Yes, Witch Lord it is.
However, now that Sotiris doesn't host the game, how do we continue?