
That was fun. I think a statue should be erected in honour of the valiant Eldron Leafsting. He may not have won but he was easily the outstanding competitor by forcing nine withdrawals.
I think that was a successful test. His dodging worked well and his dual wielding made him very dangerous. I don't think he would be too overpowered in a proper game because he can't improve his defence other than using a shield, and even then he looses one of his attacks.
I'm very pleased with him but I'm open to anyone who disagrees or has any suggestions or thoughts.
Count me in. Hmm, who should I try out next?The Road Warrior wrote:I could be tempted to run another one of these with wizard's & crossbows allowed if there is enough interest.
He does have a few skills but he needs them all I think to be a proper Wardancer, they're already established and I think he really does capture the spirit of that class. I think removing any of his special rules would lessen the character.The Road Warrior wrote:Wardancer
I'm not a fan of how many different skills this character has. I prefer to limit characters to one skill each but that is just personal choice and I understand that you have created a lot of characters.
Well he's restricted to half speed when he attacks twice but maybe it should be toned down a bit. Not sure.The Road Warrior wrote:Duel wielding is something I am vary wary of adding to the game. I created a quest treasure in 'Dealing with Death' that allowed a Hero to attack twice with 3 combat dice. I really regretted this when play testing this quest pack and tried to tone it down in the QP notes by clarifying that a Hero must either move then attack twice OR attack twice then move. Eldron pretty much cleared up in this game and I think this was mainly down to his duel attacks. Maybe I shouldn't have given him that broadsword
Thanks for hosting.The Road Warrior wrote:Thanks for playing.