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Melee Tournament

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Re: Melee Tournament

Postby Gold Bearer » Wednesday May 14th, 2014 5:23am

:cry:

That was fun. I think a statue should be erected in honour of the valiant Eldron Leafsting. He may not have won but he was easily the outstanding competitor by forcing nine withdrawals.

I think that was a successful test. His dodging worked well and his dual wielding made him very dangerous. I don't think he would be too overpowered in a proper game because he can't improve his defence other than using a shield, and even then he looses one of his attacks.

I'm very pleased with him but I'm open to anyone who disagrees or has any suggestions or thoughts.

The Road Warrior wrote:I could be tempted to run another one of these with wizard's & crossbows allowed if there is enough interest.
Count me in. Hmm, who should I try out next?

The Road Warrior wrote:Wardancer
I'm not a fan of how many different skills this character has. I prefer to limit characters to one skill each but that is just personal choice and I understand that you have created a lot of characters.
He does have a few skills but he needs them all I think to be a proper Wardancer, they're already established and I think he really does capture the spirit of that class. I think removing any of his special rules would lessen the character.

The Road Warrior wrote:Duel wielding is something I am vary wary of adding to the game. I created a quest treasure in 'Dealing with Death' that allowed a Hero to attack twice with 3 combat dice. I really regretted this when play testing this quest pack and tried to tone it down in the QP notes by clarifying that a Hero must either move then attack twice OR attack twice then move. Eldron pretty much cleared up in this game and I think this was mainly down to his duel attacks. Maybe I shouldn't have given him that broadsword :!:
Well he's restricted to half speed when he attacks twice but maybe it should be toned down a bit. Not sure.

The Road Warrior wrote:Thanks for playing.
Thanks for hosting.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Melee Tournament

Postby Daedalus » Thursday May 15th, 2014 1:21am

The Road Warrior wrote:[i]Sir Ragnar lands a solid blow on Eldron's head. The result of this is quite messy. As the crowd erupts into cheers of "RAGNAR! RAGNAR!" the knight approaches the Lord to offer his apologies for killing a man on the tourney field.
"I beg your forgiveness my Lord, it seems I do not know my own strength"

The man who one day betrays the Empire accidentally kills a Hero...hmmm. Looks like I picked the wrong Hero--a Trollslayer needs support. I'm lucky he didn't accidentally get killed, as well.

The tourney worked smoothly, if a little long. At a table this would likely matter much less. Regardless, I would suggest reducing the number of Morcar opponents to equal the number of participants. That way, a Hero has a more even chance of winning. If I gotta risk a payment to regain Body Points and spells, I want better than even odds. I wouldn't want to enter unless my combat dice were at least 3A/D4 and I also had a healing potion.

Tourneys often gave items as prizes, right? Maybe it would be cool to offer the victor a potion from the Alchemist's Shop. That would add some flavor without adding coin.
..
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Melee Tournament

Postby Gold Bearer » Monday July 7th, 2014 2:48pm

So when's the next tournament :?:

Is it going to be magical, melee or both?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Melee Tournament

Postby The Road Warrior » Tuesday July 8th, 2014 5:15pm

Gold Bearer wrote:So when's the next tournament :?:

Is it going to be magical, melee or both?


Is anyone else interested?

A magic tournament could be fun with some custom spells. ;)

Daedalus wrote:The man who one day betrays the Empire accidentally kills a Hero...hmmm.

Well we always knew there was something suspicious about Sir Ragnar.

Daedalus wrote: Looks like I picked the wrong Hero--a Trollslayer needs support. I'm lucky he didn't accidentally get killed, as well.

I've run through this 4 or 5 times now and the number of deaths is surprisingly low. Also it is usually the evil wizard's knights that die. Having said that, the risk of a Hero dying is very real and I need to make sure that the reward for winning/taking part is tempting enough to run through this scenario.

Daedalus wrote:The tourney worked smoothly, if a little long. At a table this would likely matter much less. Regardless, I would suggest reducing the number of Morcar opponents to equal the number of participants. That way, a Hero has a more even chance of winning.

I agree with you about the length of the tournament and this is by far the longest event for the players to play through but it is in keeping with the roleplaying book I am developing.
I did consider reducing the number of opponents to equal the number of participants. The problem I have with this is that if only one hero chooses to take part it becomes a 1-on-1 tournament and the odds of winning the gold are too high, especially if Morcar rolls up a really weak knight.

Daedalus wrote:If I gotta risk a payment to regain Body Points and spells, I want better than even odds. I wouldn't want to enter unless my combat dice were at least 3A/D4 and I also had a healing potion.

I think the system I am working on may not be for you then. All BP must be bought back, by paying for accommodation, and there is every chance early on that you may have to start the next quest before you have regained all of your lost BP.

Daedalus wrote:Tourneys often gave items as prizes, right? Maybe it would be cool to offer the victor a potion from the Alchemist's Shop. That would add some flavor without adding coin.

This is a great idea. But the Heroes could play through this event any number of times as it is a random town event generated from a d66 roll in the same way as the WHQ roleplay book. Would a random reward table be too much?
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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Melee Tournament

Postby Gold Bearer » Tuesday July 8th, 2014 5:59pm

Hero spells vs chaos spells vs elf spells vs atoh spells vs wom spells vs swamp spells vs Teldurns spells vs my talisman spells!!! :D

The Road Warrior wrote:I've run through this 4 or 5 times now and the number of deaths is surprisingly low. Also it is usually the evil wizard's knights that die. Having said that, the risk of a Hero dying is very real...
Yes. Yes it is. :(
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
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Posts: 1731
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
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Re: Melee Tournament

Postby Daedalus » Tuesday July 22nd, 2014 3:42am

The Road Warrior wrote:
Daedalus wrote:The tourney worked smoothly, if a little long. At a table this would likely matter much less. Regardless, I would suggest reducing the number of Morcar opponents to equal the number of participants. That way, a Hero has a more even chance of winning.

I agree with you about the length of the tournament and this is by far the longest event for the players to play through but it is in keeping with the roleplaying book I am developing.
I did consider reducing the number of opponents to equal the number of participants. The problem I have with this is that if only one hero chooses to take part it becomes a 1-on-1 tournament and the odds of winning the gold are too high, especially if Morcar rolls up a really weak knight.

It's a cool event idea, that's for sure. My comment mainly applied to PBP. How long does it take to play through at the table with 8 entrants?

I hadn't thought about the 1-on-1 risk/reward angle. Perhaps a reduced grand-prize for winning against fewer knight opponents--say 50 gold/Knight, one Knight/Hero?

That brings up other questions for me. How do you handle 4 Knights on 1 player? I assume 2 Knights square off in the name of chivalrous play, but that allows for the other 2 to square off against each other or gang up against the player. Is the choice random, assuming movement allows both options? Otherwise, killer Zargon-players have a distinct advantage against odd numbers of Heroes that is only partially offset by movement. It makes me think 3 Knights against 1 Hero might work more fairly. I'd even say 4 Knights shouldn't be the default to prevent killer Zargon-players from mobbing outnumbered Heroes, unless a chivalry rule expressly prevents this.

Daedalus wrote:If I gotta risk a payment to regain Body Points and spells, I want better than even odds. I wouldn't want to enter unless my combat dice were at least 3A/D4 and I also had a healing potion.

The Road Warrior wrote:I think the system I am working on may not be for you then. All BP must be bought back, by paying for accommodation, and there is every chance early on that you may have to start the next quest before you have regained all of your lost BP.

The rules sound fun to play with the extra layers--no problem there. The BP-buy sounds tight and workable, more like Advanced Heroquest. I may try them out when I get a houseruled game going in the future. My comment came off a little harsh, but it was meant to apply only to my stratagy for entering this event. Once powered up, I'd definitely enter! My gaming bud and I houseruled and played an arena event in Warhammer Quest before town events, similar to your idea. It was loads of fun! Now that I think of it, my bud will probably like some WQ dropped in HQ.

Daedalus wrote:Tourneys often gave items as prizes, right? Maybe it would be cool to offer the victor a potion from the Alchemist's Shop. That would add some flavor without adding coin.

The Road Warrior wrote:This is a great idea. But the Heroes could play through this event any number of times as it is a random town event generated from a d66 roll in the same way as the WHQ roleplay book. Would a random reward table be too much?

I'd limit the potions to those from KK and RotWL. Not a lot of power there. Some are even overpriced, in my opinion. Of course, a pile of gold always works.
..
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WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Daedalus
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