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Chronicles of Sir Ragnar playtest: The Beginning

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Thursday June 6th, 2013 3:11am

I say we get into the kitchen, get some food to heal up, and tell the Innkeeper to do something about his rowdy customers.
And get some fresh ales. |_P

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Thursday June 6th, 2013 5:07am

Daedalus wrote:If I understand the Road Warrior's description of the action correctly, we may need to knock out every Peasant in the same round of turns, otherwise they all get back up (kinda like a group Dark Warrior from the Advanced Quest). Doing that would require a lot of tries. Thoughts?


Correct!
There is the potential in the rules for this fight to become impossible to win as there is a special rule regarding Sir Ragnar. I'm going to post some ideas in the thread for this quest.

Sjeng wrote:New map status before the new round?


Sorry for the delay

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End of Round Summary

The current stats are:
  • Sir Ragnar - The Swordsman
    Attack - 3
    Defence - 4
    Body - 6
    Mind - 4
    Inventory - Potion of Strength, Heroic Brew, A soldier
  • Sneeks - The Scout
    Attack - 2
    Defence - 5
    Body - 3
    Mind - 4
    Inventory - Spear, 35 Gold
    * Sneeks has a Dwarf-like ability to disarm traps
  • Sarymor - The Crossbowman
    Attack - 3(1)
    Defence - 4
    Body - 5
    Mind - 3
    Inventory -
  • Garmin - The Halberdier
    Attack - 2
    Defence - 4
    Body - 3
    Mind - 3
    Inventory -
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Thursday June 6th, 2013 6:29am

Assuming Ragnar will attack his left peasant, and Garmin + the soldier their respective south peasants,
I will throw for my left and right boys:

Sneeks:
Sjeng rolled 2 6-sided dice:
6, 5

defense:
Sjeng rolled 1 6-sided dice:
2


Sarymor:
Sjeng rolled 2 6-sided dice:
6, 6

defense:
Sjeng rolled 1 6-sided dice:
4


goddarnit, both missed!? :O

Sneeks and Sarymor roll movement:
Sjeng rolled 2 6-sided dice:
5, 6

Sjeng rolled 2 6-sided dice:
1, 2

Sneeks did well and moves to the eastern entrance door. Sarymor can only follow a few steps.

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Big Bene » Thursday June 6th, 2013 7:00am

Garmin moves one step east (no need to roll), so not to block the door if someone really wants to retreat into the kitchen. He then attacks the same peasant as before (diagonally, with his spear, but still with the blunt end).
Big Bene rolled 2 6-sided dice:
5, 5

Defense:
Big Bene rolled 2 6-sided dice:
4, 5

Well, this was clear...
Have a look ;)


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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Thursday June 6th, 2013 7:52am

You claim to be soldiers but fight more like ill-bred welp's
What hope is there for Birkenthal when you ride to the rescue?

:lol: :lol: :lol:
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Thursday June 6th, 2013 3:03pm

"Speak not of breeding, low-born churl! The only reason you still draw breath is because we have met you merely with our fists, not our military prowess. You should be thanking us for our protection, ungrateful louts!" Ragnar punches the fool just west of him in the face. He also will hold his ground, so as to leave Sarymore an escape rout.

Ragnar attacks:
Daedalus rolled 1 6-sided dice:
5


The soldier under my command also attacks:
Daedalus rolled 1 6-sided dice:
1


The Peasant defends:
Daedalus rolled 1 6-sided dice:
6

:smack:
Kilroy then moves west 2 squares and south 1 square, to keep with the others.
Movement:
Daedalus rolled 2 6-sided dice and got a total of 8:
2, 6


We should consider sticking this out for another turn. If we can get 3 Peasants down with our first attacks, I have a Potion of Strength and Heroic Brew to tilt the balance for the last 2 attackers. I'm already adjacent to 2 Peasants, and feeling thirsty.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Thursday June 6th, 2013 6:15pm

One of the peasants wrote:
Daedalus wrote:"Speak not of breeding, low-born churl! The only reason you still draw breath is because we have met you merely with our fists, not our military prowess. You should be thanking us for our protection, ungrateful louts!"


It is a shame the great knight's skills in a fist fight are no match for his haughty words!!! Perhaps the 5 of us 'churls' should march on to Birkenthal and leave the 'soldiers' here to serve in the Inn with the rest of the wenches!!

:lol: :lol:
Daedalus wrote:We should consider sticking this out for another turn. If we can get 3 Peasants down with our first attacks, I have a Potion of Strength and Heroic Brew to tilt the balance for the last 2 attackers. I'm already adjacent to 2 Peasants, and feeling thirsty.


Sure, go for it. It looks like all the peasants are standing anyway ;)




You should all be attacking with your maximum attack dice as there is no rule that says you can only use 1 in the quest notes for this fight. The only exception is Sarymor who is limited to 1 combat dice in hand to hand combat. Garmin is using 2 dice as Big Bene changed his starting weapon from longsword to a spear
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Thursday June 6th, 2013 6:31pm

Morcar's Turn

The peasant stumble around the room into these positions. I'm not sure if Sarymor is where Sjeng intended but it won't change much...

Image

I'm going to hit Ragnar and Sarymor with the mob attack and the last peasant is going to swing at Garmin....

Peasant's Mob Attack:
The Road Warrior rolled 2 6-sided dice:
2, 4

Sir Ragnar Defends:
The Road Warrior rolled 4 6-sided dice:
6, 3, 2, 6


Peasant's Mob Attack:
The Road Warrior rolled 2 6-sided dice:
6, 4

Sarymor Defends:
The Road Warrior rolled 4 6-sided dice:
5, 3, 2, 4


Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
5

Garmin Defends:
The Road Warrior rolled 4 6-sided dice:
4, 5, 2, 2


Hmm... still rubbish even when I change the rules to help me!
Last edited by The Road Warrior on Thursday June 6th, 2013 6:36pm, edited 1 time in total.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Thursday June 6th, 2013 6:35pm




End of Round Summary

The current stats are:
  • Sir Ragnar - The Swordsman
    Attack - 3
    Defence - 4
    Body - 5
    Mind - 4
    Inventory - Potion of Strength, Heroic Brew, A soldier
  • Sneeks - The Scout
    Attack - 2
    Defence - 5
    Body - 3
    Mind - 4
    Inventory - Spear, 35 Gold
    * Sneeks has a Dwarf-like ability to disarm traps
  • Sarymor - The Crossbowman
    Attack - 3(1)
    Defence - 4
    Body - 5
    Mind - 3
    Inventory -
  • Garmin - The Halberdier
    Attack - 2
    Defence - 4
    Body - 3
    Mind - 3
    Inventory -
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Friday June 7th, 2013 1:04am

The kid gloves come off. "Draw your weapons men, but only attack with the flat of the blade to chastise these dogs. Let's end this." He attacks against the Peasant to his west.

Ragnar attack:
Daedalus rolled 3 6-sided dice:
1, 1, 5


Peasant defense:
Daedalus rolled 1 6-sided dice:
3


Ragnar now moves west 3 to Sarymore's aid.
Ragnar Movement:
Daedalus rolled 2 6-sided dice and got a total of 6:
5, 1


Kilroy attacks:
Daedalus rolled 2 6-sided dice:
4, 4


His Peasant defends:
Daedalus rolled 1 6-sided dice:
2
..
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