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Chronicles of Sir Ragnar playtest: The Beginning

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Tuesday June 4th, 2013 6:05pm

Ragnar grins, glad that these oafs had some fight in them. He aims a swing at the last rabble-rouser.

Attack:
Daedalus rolled 1 6-sided dice:
6


And slips on the beer mug just cast at him.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Tuesday June 4th, 2013 6:48pm

I may be about to misread the rules, maybe Big Bene can correct me if I am

Morcar's Turn

The final peasant tries to take advantage of Sir Ragnar's slip.

Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
1


Sir Ragnar Defence:
The Road Warrior rolled 4 6-sided dice:
4, 1, 2, 5


The other 4 peasants you knocked out begin to stir. When they realise the brawl is still going they struggle to their feet again and start swinging their fists.

Image

Unable to get to the soldier who they started the brawl with they turn their attention to Sarymor, who is in the way.

The peasant in front of Garmin swings first....

Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
6


Sarymor Defence:
The Road Warrior rolled 4 6-sided dice:
3, 3, 2, 1


He catches Sarymor with his guard down but fails to land his punch. Obviously he is still seeing double from being knocked out.

Next the peasant south of Sarymor has a go...
Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
5


Sarymor Defence:
The Road Warrior rolled 4 6-sided dice:
6, 5, 1, 6


Maybe the peasant west of Sarymor will have more luck....
Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
4


Sarymor Defemce:
The Road Warrior rolled 4 6-sided dice:
4, 2, 3, 6


Finally the peasant next to Sneeks decides to swings a fist at him as he gets up....
Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
1


Sneeks Defence:
The Road Warrior rolled 5 6-sided dice:
6, 6, 2, 4, 6


but his punch bounces harmlessly off Sneeks armour.




End of Round Summary

The current stats are:
  • Sir Ragnar - The Swordsman
    Attack - 3
    Defence - 4
    Body - 6
    Mind - 4
    Inventory - Potion of Strength, Heroic Brew, A soldier
  • Sneeks - The Scout
    Attack - 2
    Defence - 5
    Body - 3
    Mind - 4
    Inventory - Spear, 35 Gold
    * Sneeks has a Dwarf-like ability to disarm traps
  • Sarymor - The Crossbowman
    Attack - 3(1)
    Defence - 4
    Body - 5
    Mind - 3
    Inventory -
  • Garmin - The Halberdier
    Attack - 2
    Defence - 4
    Body - 4
    Mind - 3
    Inventory -
Last edited by The Road Warrior on Wednesday June 5th, 2013 4:25am, edited 1 time in total.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Wednesday June 5th, 2013 1:10am

The Road Warrior wrote:Image

Hmm... not looking good for the peasants :(


I think Sir Ragnar still has an action left.

I think Ragnar already disposed of the peasant south of him... The one near the kitchen should be still there... And Sarymor is north of Sneeks ;)

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Wednesday June 5th, 2013 4:30am

Sjeng wrote:I think Ragnar.....


Thanks Sjeng. I've edited the map, now try and knock all the peasants this round.

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Last edited by The Road Warrior on Wednesday June 5th, 2013 9:26am, edited 1 time in total.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Big Bene » Wednesday June 5th, 2013 9:03am

The Road Warrior wrote:I may be about to misread the rules, maybe Big Bene can correct me if I am

I'd say, as we are here for playtesting, we should use the rules (and the quest in general) as you understand it. The quest should be understandable without myself sticking around to help ;) , and that's part of the test. But, well, for now I can say you seem to have understand it as I meant it.
|_P

Garmin attacks again the peasant directly sout of him. He has used his spear before (2d6, not 1d6 for bare fists) and the man has got up, so I see this as a verification that attacking with the blunt end of the weapon works as intended.
Therefore, he does the same again:
Big Bene rolled 2 6-sided dice:
5, 5

Well, *lemony goodness* happens. No need for the hayseed to defend.
Last edited by Big Bene on Sunday October 6th, 2013 2:55pm, edited 2 times in total.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Wednesday June 5th, 2013 10:10am

Well, the butt of the weapon it is then *smirks*

Sneeks attacks his left peasant:
Sjeng rolled 2 6-sided dice:
5, 4

he defends:
Sjeng rolled 1 6-sided dice:
5


Sarymor attacks his right peasant:
Sjeng rolled 2 6-sided dice:
3, 2

he defends:
Sjeng rolled 1 6-sided dice:
2

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Wednesday June 5th, 2013 11:20am

Ragnar whiffed his last turn, but he'll have another go at it against the same peasant to the south.

Attack:
Daedalus rolled 1 6-sided dice:
3

Image

Peasant Defend:
Daedalus rolled 1 6-sided dice:
5


A nod, then Ragnar moves east 2 to make some room.
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby The Road Warrior » Wednesday June 5th, 2013 7:10pm

Morcar's Turn

Daedalus wrote:A nod, then Ragnar moves east 2 to make some room.


The peasant gets up off the floor and follows you.

Not a lot of time tonight so I'm just going to roll the dice...

Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
1


Garmin Defence:
The Road Warrior rolled 4 6-sided dice:
6, 3, 1, 1


Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
4


Sneeks Defence:
The Road Warrior rolled 5 6-sided dice:
4, 2, 3, 5, 5


Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
1


Sarymor Defence:
The Road Warrior rolled 4 6-sided dice:
4, 6, 5, 6


Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
3


Sir RagnarDefence:
The Road Warrior rolled 4 6-sided dice:
2, 6, 4, 1


Peasant Attack:
The Road Warrior rolled 1 6-sided dice:
3


Soldier Defence:
The Road Warrior rolled 3 6-sided dice:
3, 5, 4
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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Sjeng » Thursday June 6th, 2013 1:00am

This is like one of those action movies where people hit eachother, but keep on getting up... sigh... New map status before the new round?

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Re: Chronicles of Sir Ragnar playtest: The Beginning

Postby Daedalus » Thursday June 6th, 2013 1:22am

We can give it another try, but maybe a strategic withdrawal is in order after attacking. If I understand the Road Warrior's description of the action correctly, we may need to knock out every Peasant in the same round of turns, otherwise they all get back up (kinda like a group Dark Warrior from the Advanced Quest). Doing that would require a lot of tries. Thoughts?
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