It is always great to read people’s “Battle Reports” so thank you for this one but I do have some questions and suggestions around some the House Rules that you play with.
Blind Trap Jumping RuleThis has been mentioned before along with double jumping in that in some quests there are two-square wide pits or chasms that need to be jumped. In theory you could combine these two rulesets so that your Heroes could blind jump over a single square that may or may not contain a trap or double blind jump every two squares that may or may not contain a trap, but for me personally you jump an obstacle, a pit, chasm or similar, the idea of the Heroes hopping round the board like rabbits seems Pythonesque in its absurdity and is this is need as a fix for an issue I will be interested to understand what the issue is and I think a different fix is needed!
Uncommon Heroic FeatIf a player comes up with a plausible action that is already covered under the rules then presumably an uncommon heroic feat wouldn’t be needed, but if a player comes up with a plausible action that isn’t already covered by the rules and your uncommon feat kicks in then you have effectively created a new rule on the fly, once it has been attempted once, a precedent has been established, so to retain consistency, to use one of your own examples, “rolling a combat die and getting a skull means that you have bashed down a door and surprised an enemy” becomes a standing rule at your table, isn’t this going to add a lot of documentation, potentially a new house rule created every turn!
the "haste" ruleThere have been many discussions on this forum and elsewhere around fixed movement for Heroes and whilst I understand the logic of wanting to do this I think the general consensus was reached that the ‘random’ nature of Heroes movement greatly enhances the game as it spoils the best laid plans and forces Heroes to improvise, doesn’t this haste rule mess that up in certain situations, perhaps a haste or dash rule that allows a Hero to sacrifice their action on a turn in exchange for an extra movement die would work better?
Combining Secret Doors AND Traps searchesYou could consider my House Rules that combine all three to speed things up
Search – The Binding Topic
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
HQ Editions: 1989 Original Edition (First Edition [FE] and Second Edition [SE]), 1990 Remake [90], 2021 Remake [21]
HQ Golden Rules Rule Fixes based on Original 1989 HeroQuest.
HQ Common Notification System to identify squares on the board