Great night in the dungeon. This pretty much sums it up though.
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According to the official rules, the Wizard and the Elf were both killed. Both had healing spells and were able to restore their health points before Zargon's next turn and stayed alive.
Notable moments:
(1) The Dwarf's first move was snake eyes (first move of the game, he plays first). The wizard's first move involved casting stone skin on himself and moving through the door only to end up back in the original room with the staircase (rolled a 12). He did not move from the doorway. The Dwarf's second turn involved landing back on the wizard!! Ending his stone skin spell!!!
(2) After learning about the "don't stand in the doorway" thing, the party baited the monsters into standing there to attack. They did this by moving to the adjacent room corner thus Zargon had t place a monster in the doorway in order to attack any hero... So the wizard ends up landing on one of the mummies fighting another hero, the mummy then re-rolls the same room again and lands on the wizard, and the wizard re-rolls the same room AGAIN! And lands on the Mummy for it's second body point and destroys it!
(3) Elf was "killed" while pinned down by a zombie and two skeletons. He drank two potions of defense in two consecutive turns, and rolled several 0 and 1 shield defenses against multiple hits. He had the bow equipped (crossbow) and we make him spend a turn to switch to the shield and sword. So no attacks on his second turn. Then he was killed and used his healing spell… so no attacks the next turn. He was almost completely killed.
(4) The wizard entered the center room with 4 orcs and cast courage on himself and blasted one of them with fire of wrath (wand of magic for 2 spells in one turn). Then he was "killed" by the remaining three and had to use his healing spell on his next turn (so no 3 hit dice courage enhanced attack in the next turn!) And he used Ball or Fire on another orc. At this point the Elf showed up, landing on one Orc, and moving aside to shoot the last one. He missed and the wizard finally used his courage enhanced attack to slay the last orc! The elf's search for treasure revealed a healing potion and it was given to the wizard.
(5) Zargon began teleporting monsters around the castle, causing them to appear and get "free" attacks on the heroes. Great payback for the way the heroes typically enter rooms and kill monsters before Zargon even gets a turn.
(6) The wizard actually used ALL of his spells. He had 2 body points and the healing potion from the Elf (which he did not want to use). He landed in a newly discovered room "near" the stairway. There were two orcs, so he used his Genie to kill one and Tempest to freeze the second. On his next turn he used Swift Wind AND Pass Through Rock, to run all the way to the stairway, totally out of spells.
The party used a lot of resources, found the ring of return, a gem (35 GC), and a lot of hazards.
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