Here we go for the first of the Dwarf quests. This one was tricky to convert, but I think I got there in the end. It's different, for sure, but the Dwarf is going to have an interesting story/journey...
Quest 4 - The Treasure of Chungor ChanThe Dwarf's Tale..."You are a Dwarf miner, searching for your fortune. After a hard day's work in a quarry outside of Runeport, you sit in a foetid tavern enjoying a well-earned tankard of ale. You can't help but overhear a conversation from the next table.
'So that's the map, eh?'
'Yeah. E' didn't want to part wiv it. 'Ad to take a few of 'is fingers as well.'
'I wondered what that red smudge was.'
You look up, intrigued by this snippet of obviously villainous conversation. You see two sly-looking men with 3 ears, seven scars and an eye-patch between them. They are bent over a torn scrap of parchment.
'What's this then?' says the first rogue, the one with the eyepatch, pointing to a blob on the map.
The other peers at it, then rubs it away. 'That's me supper that I 'ad on the way over. This is the Tomb, see? The sort of pyramid with the settin' sun drawn on it. In this desert of ice.'
'Blimey!' gasps the one-eyed fellow. 'It's 'alfway to the edge of the world!'
'Well,' continues his friend, 'you'd 'ave to go as far as that an' back again to find a treasure as great as the hoard of Chungor Chan.'
You've heard enough and decide to muscle in. They look up, greeting you in unison with a cry of, 'Beat it, you Dwarven scum.' You could probably teach them a lesson in manners but don't want to start a fight with the town guards outside, so instead you hold your tankard over the map and start to tilt it. 'You shouldn't leave that where beer might get spilled on it,' you say casually, 'could ruin an old map like that.'
Mouths agape in horror, they stare at the tankard and then at you. 'B-be careful!' cries the fellow with the eye missing. 'What do you want?' says the other.
'Another drink would do for starters', you reply, tipping the tankard.
'There wasn't anything in it!' says the one-eyed fellow with a gasp of outrage, 'You scurvy mongrel!'
'Now, now,' you say, tucking the map into your belt pouch. 'That's no way to talk to your new partner is it?'."
Notes - This is a solo Quest for the Dwarf Hero. He has the same stats as a beginner Dwarf. He starts the game with a pick-axe (two combat dice in attack) & 60 gold coins that he earned from previous jobs. Tell the Dwarf that he must buy supplies for his treasure hunt and then leave Runeport via the City gate with the new "friends" he met in the tavern, the thieves Grinch & Grivois. The party also has the treasure map to the tomb of Chungor Chan (the player may look at the map included with this quest pack).
A - Use Ye Olde Inn corner tile here. The dwarf starts here, along with Grinch & Grivois (use men-at-arms or other suitable figures for these thieves). The thieves shadow the Dwarf player's movement for now.
B - This Runeport city guard eyes the trio suspiciously, but lets them pass.
C - This is the Runeport market. Grinch & Grivois insist that the Dwarf pay for supplies needed for the journey north. You suspect that they have money of their own, but you won't get it out of them. Items for sale are; Rope 25gc, Lantern 30gold, Warm Furs 20gc, Wooden Stake 10gc, Holy Water 50gc, Healing Salve 50gc (will restore 2BP).
D - This is the City gate. You are keen to be on your way but Grinch & Grivois strike up a conversation with the guards. Unseen by you, Grinch steals a pouch from one of the guards and plants it in your belt. Grivois then points at you and shouts 'Thief! Thief!' Before you know it, you are seized by the guards and arrested. Grinch & Grivois leave through the gate with sly grins in your direction. What's more, they stole back the map during the exchange! Move the Dwarf to room E.
E - The Dwarf is imprisoned here. All his belongings have been taken and he has been informed that he is to be executed in the morning! The Dwarf can use the spoon from his last supper to try and work the mortar loose in his cell wall. Roll one combat die for each of the Dwarf's Mind Points. If the Dwarf rolls 2 or more white shields, he can escape into the corridor in the direction shown by the arrow. If the attempt is failed, morning comes and two guards arrive in his cell. The Dwarf must fight them unarmed and then leave the cell via the door. Either way, the Dwarf must now escape Runeport by finding another route back to the City gates. From now on all guards encountered are enemies. City guard - move 7, attack 2, Defend 2, Body 1, Mind 2 and defend on black shields.
F - The prisoner in room G (an old man), calls out for you to release him. If the Dwarf opens his door, refer to note G.
G - If released, the old man thanks the Dwarf and tells him that his equipment is stored in room J, and to avoid all the other rooms in the prison block. He tells the Dwarf to carry on without him as he will only slow him down.
H - These 3 guards are eating and will take a moment to realise the Dwarf is an escaped prisoner. They lose one turn before they can draw their weapons and move/attack.
I - This is the prison cook - move 5, attack 2, Defend 2, Body 2, Mind 2. There is a Potion of Strength bubbling over the stove, and if the Dwarf has not yet found his equipment he may also make use of the cook's cleaver (2 attack dice).
J - All of the Dwarf's equipment is stored in this chest, including any items he bought in the market. However, any gold he had is long gone.
K - There is a potion of healing in the desk (4BP).
L - This guard is the Sergeant-at-arms - move 7, attack 3, Defend 3, Body 2, Mind 3. He defends using black shields like the other guards. If the Sergeant is defeated, the Dwarf may take a Hand-Axe and Shield from the weapon rack.
The quest is completed if the Dwarf can get back to the City gate and get past the 3 guards. The Dwarf will now set out to catch up with Grinch & Grivois to take back the treasure map (and revenge).
Wandering monster - Guard