Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
knightkrawler wrote:QUEST 7:
B: "Heroes may only defeat their own counterpart." --> IF other heroes can attack your counterpart but not take their last body point, this wording if OK.
IF other heroes cannot even attack or cast a spell on your counterpart, replace "defeat" with "attack or cast a spell on"
j_dean80 wrote:knightkrawler wrote:QUEST 7:
B: "Heroes may only defeat their own counterpart." --> IF other heroes can attack your counterpart but not take their last body point, this wording if OK.
IF other heroes cannot even attack or cast a spell on your counterpart, replace "defeat" with "attack or cast a spell on"
I was torn on this detail when making the Quest. Never fully decided without it getting play-tested. That's the reason for leaving it ambiguous.
knightkrawler wrote:j_dean80 wrote:knightkrawler wrote:QUEST 7:
B: "Heroes may only defeat their own counterpart." --> IF other heroes can attack your counterpart but not take their last body point, this wording if OK.
IF other heroes cannot even attack or cast a spell on your counterpart, replace "defeat" with "attack or cast a spell on"
I was torn on this detail when making the Quest. Never fully decided without it getting play-tested. That's the reason for leaving it ambiguous.
Idea: replace "defeat" with "attack"
This way, the Wizard (and the Elf) are at the advantage that they can fight all Heroes of Chaos, provided they have some offensive spells to use.
It's the Wizard Quest Pack after all.
knightkrawler wrote:Thematically sound, but very dangerous for the Barbarian, especially.
Spookyhappyfun wrote:One thing, though, and I'm sure it'll seem blasphemous to many, but I wonder whether it would be possible to change the title of "Revenge of the Weather-Man" to "Revenge of the Weather-Mage"?
The original name has always seemed silly and conjures up images of a shlubby guy in an ill-fitted suit with a bad haircut sneaking in to the local television station at night to drop a deuce on the director's desk.
Maybe that's just me, though.
knightkrawler wrote:Edits to consider:
QUEST 4
"I believe he has been buried in..." --> "I have reason to believe he has been buried alive in..."
"...shortbows. They may roll 2 combat dice on ranged attack." --> "...shortbows. They may attack any hero they can see." OR "any visible hero."
"A hero rolls...wastes their Action."
--> "A hero can attempt to open a coffin or tomb in the same room by rolling one red die, without any monsters present. A coffin or tomb will open if the number assigned to it in the map is rolled with the die. If an unassigned number is rolled, a wandering monster appears and attacks. If a number assigned to an already opened coffin or tomb is rolled, nothing will happen and the hero's action ends."
Comment: I think this is way too many potential Wandering Monsters flooding the room where the heroes first have to kill them all and then take the next attempt at opening a coffin. Potentially very very tedious to play.
knightkrawler wrote:More suggestions and considering points:
Between Quest 5 and 6, there should be a break in the storyline.
Can the heroes buy equipment between quests, and if not, can they between those two? It would make sense.
Users browsing this forum: No registered users and 1 guest