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One of the things I REALLY like about HQ is that is has NO leveling. HQ proves that getting better at playing the game and adding enhanced equipment is all you really need to have fun
Bareheaded Warrior wrote:One of the things I REALLY like about HQ is that is has NO leveling. HQ proves that getting better at playing the game and adding enhanced equipment is all you really need to have fun
I agree. I love the idea that there is no levelling/advancement just improvement through equipment acquisition in HeroQuest. However I'm not sure that it was implemented particularly well :horror:
For example Wizards 1/4 of the party don't really have any advancement through equipment, the Barbarian the ultimate fighting machine starts the game with 3 Attack Dice with only a single upgrade available to 4 Attack Dice so he is already almost out of options.
j_dean80 wrote:I disagree with almost all of the so called “flaws” you named.
whitebeard wrote:Leveling means you have to write crap down. And it's always "level up and the monsters level-up too." What's the point?
iKarith wrote:Granted, the kinds of changes I personally like to the base Heroquest game are the ones that make the cookie cutter single file line, meat shield in front to block any door no longer effective.
whitebeard wrote:iKarith wrote:Granted, the kinds of changes I personally like to the base Heroquest game are the ones that make the cookie cutter single file line, meat shield in front to block any door no longer effective.
Sounds like you just need to play better quests which periodically punish the players for playing like this. HQ already lets you add custom rules in the quests, mix it up and anticipate this style of play.
by whitebeard » Today, 1:43 am
The Wizard progresses okay in the base game. Cloak, ring, staff, wand. Assuming you don't let the Elf keep these, the Wizard is decked out in artifacts. More importantly the player learns to play him better... always cast Stone Skin on your first turn.
Leveling means you have to write crap down.
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