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New Hero Quest compatibility

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: New Hero Quest compatibility

Postby Kurgan » Tuesday April 2nd, 2024 6:12pm

Reaper Bones figures are often similar style and scale as the Remake figures and I have used them as proxies for years also.

Regarding the new ATOH Ogres, yes, they are gigantic but are still no worse on the board for crowding than any two square monster (the remake Giant Wolves actually crowd a bit less than the 90's ones because with the new one they tried to elevate the wolf body so it doesn't extend past the base). The Frozen Horror is indeed ridiculous in size and they 100% did not care that it doesn't make as much sense. Into the Northlands just explains he just can go where he wants to anyway!

I looked over the quests and one of the ATOH ones moved furniture around (and even removed one piece) to accommodate the bigger monsters. Otherwise it doesn't make much difference... they have a slightly greater reach but also are going to be more easily within reach to hit. If you can find a "boss" Monster in a room and just kill him there it's not such a big deal vs. him roaming all around the board.


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Re: New Hero Quest compatibility

Postby wallydubbs » Tuesday April 23rd, 2024 11:30am

I don't see myself making the new HeroQuest compatible with the Old version. This is mainly due to house rules and expanded spell/treasure/equipment cards.

With the Elf and Wizard in the older version I have ways for them to gain extra spells, and I have these additional spells handy. But in the newer version we have additional heroes with their own unique spell sets, but I have no further spell sets tailored to these heroes. Well Spells of Darkness could be suitable to the Warlock, and the Druid could potentially take an Elemental spells, but this leaves me completely baseless for the Bard.

I also have an expanded treasure deck in the older version, which I suppose crafting ingredients would only increase the deck further. But the whole crafting mechanic interferes with all the additional potions I have from the original. I'm comfortable with certain options only working on certain heroes, but the new version changes this dynamic be allowing all heroes to use the same potions. This method is ok too especially with crafting. There's also the Wand of Magic, which negates the Potion of Magical Aptitude, which I feel would need to be moved to a much later quest pack

drathe also made dual wielding Equipment cards, which I've grown accustomed to using in my older version, but since the introduction of the Rogue, the prospect doesn't quite match up. Naming the Rogue as Ambidextrous, suggests he's the only hero that can duel wield, which makes it seem incompatible with the other heroes.

I had a method of gameplay that worked for the original, but mixing it with the new one complicates things. I'm fine with 2 different versions.


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Re: New Hero Quest compatibility

Postby Weltenlaeufer » Sunday May 12th, 2024 9:30am

Thanks Kurgan and thanks Wally! I skipped on the new HQ system for now and will get into it later one day maybe. The miniature and size incompatibility issue turns me off bigtime to be honest although I am super intrigued with the new missions. If I get the new one I ll gonna keep both systems separate like Wally I guess, playing the old one on my 3-d board and the new one with the new board and new minis.

Instead I got my hands on Zombicide Black Plague for now, and I am in the process of painting up a zombie army and building a 3 d board for it. :skeleton: :zombie: :) :zombie: :skull: :orc: |_P


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Re: New Hero Quest compatibility

Postby wallydubbs » Sunday May 12th, 2024 11:21am

Weltenlaeufer wrote:Thanks Kurgan and thanks Wally! I skipped on the new HQ system for now and will get into it later one day maybe. The miniature and size incompatibility issue turns me off bigtime to be honest although I am super intrigued with the new missions. If I get the new one I ll gonna keep both systems separate like Wally I guess, playing the old one on my 3-d board and the new one with the new board and new minis.

Instead I got my hands on Zombicide Black Plague for now, and I am in the process of painting up a zombie army and building a 3 d board for it. :skeleton: :zombie: :) :zombie: :skull: :orc: |_P


Oh, you meant compatibility as in size!? I misunderstood. Well of course that's going to be a little uneven. Considering I have most figurines counterparted from each version (asides Rise of the Dread Moon) I didn't quite question it. Of course I won't be using the new versions monsters on the old board.


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