• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

HeroQuest Blood Sport!!!

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Thursday January 9th, 2025 2:39am

Round 5:

The Barbarian takes on the Dwarf. The only difference here is 3 Extra body points against 1 extra defense dice. It might have just been the way the dice rolls played out, but the Dwarf's extra armor proved to win out. The Dwarf beat the Barbarian with 3 Body Points left.

The Bard takes on the Wizard, this battle was separated into two parts. First the Bard used Crossbow while the Wizard picked Air, Earth, and Water. The Wizard first put on Rock Skin, which actually held for a while. He tried to put the Bard to sleep, but it didn't; nor did it work when the Bard tried to put the Wizard to sleep. The Wizard's Genie spell did some damage to the Bard. It started off with Range attacks as the Bard used Crossbow and the Wizard fired back with the Sapphire Skull. The Bard dropped to 4BP and so used Healing Song and switched to a Longsword & shield. This helped the Bard greatly as the Wizard was only able to get chip damage from here. But since the Wizard had 2 healing spells he was able to hold on longer and take out the Bard.

The Berserker faced the Explorer and pet Raptor. This fight took a while. The 4 defense dice wasn't enough for the Berserker. He fought off both of them and needed to use the Armband of Healing. Eventually he did kill the Raptor, but the Explorer finished him off with 1 Body Point left.

The Druid met the Warlock and there was a lot of chasing going around here. The Druid had to really fight to get close to the Warlock, she had some really poor rolls. The Warlock even used her Spell Scroll Swift Wind to escape the Druid. The first few times the Warlock was hit she avoided it with Dark Wings, which was is the Spell Ring. With Demonform the Warlock was able to get some hits in on the Druid, who needed to use her healing spells and Shapeshift over and over again. She actually exhausted her healing spells around the time the Warlock lost her final Dark Wings. It was a close battle, though as the Druid was just able to hang in there and finish off the Warlock. Warlock's Wand with only 2 attack dice wasn't enough. The match practically changed course once she lost Demonform. So it was the Druid's healing spells that won out in the long run.

The Elf used Illusion spells when fighting the Monk. She played Disappear right out of the gate to guarantee first attack. Hypnotic Blaze couldn't captivate the Monk but Double Image held for a while until the Monk reached his Fire Technique. He afterwards tried to use Rod of Telekinesis, but the Elf was able to resist it. But overall the Magical Elven Bracers gave the Elf a massive boost with body points and she had 5 defense dice, so after taking the Touch of Endless Inferno the Elf was able to make a comeback with the Monk's techniques exhausted.

The Knight also took on the Rogue. Even though the Rogue practically get to use 4 attack dice when the opposition can't roll a 2nd defense. The Knight's 6 defense dice was able to easily hold. There were times this Rogue rolled 2 :skull:a on his first attack and the Knight got 4 :whiteshield:a, it wasn't even worth rolling the 2nd attack. So the Knight had an easy win here with 3 Body z points remaining, no need to use Stalwart.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Friday January 10th, 2025 4:47am

Round 6:
The Barbarian defeated the Elf, who used Illusion spells. Although the Elf used Disappear to get first attack, Hypnotic Blaze, which took hold over the Barbarian and Double Image to prevent damage, the Barbarian came back with a vengeance, surviving the Defenseless attack and moving behind a pillar to cancel Double Image, he rolled many high hits the Elf couldn't handle despite 5 defense. Also his 3 attacks limited him on the damage he could do to the Barbarian.

The Bard went in after the Monk with the Crossbow at first, but it got to the point that he needed the 5 defense dice. The Monk used up all his techniques: Eye of the Storm, Strength of Mountain, Twisting Torrent and Touch of Endless Inferno, the final 2 Body Points of Endless Inferno would have killed the Bard had he not used Healing Song to avoid instant death. The Monk then used Rod of Telekinesis, which forced the Bard to lose a turn, allowing the Monk to take refuge behind a pillar and recollect his techniques. At this point the Bard would run out of the Monk's sight, resetting his techniques so he couldn't reach Endless Inferno for the final kill. Unfortunately, though, Strength of Mountain combined with Girdle of Might made the Monk too powerful for the Bard's 5 defense to hold. The Monk gets himself another victory.

The Berserker and Knight put on an honorable fight with neither man fleeing. The Berserker started off with good rolls and even used Enrage to attack with 6 dice, resulting in 4 :skull:s, but the Knight rolled 3 :whiteshield:s anyway, so the Berserker still took more damage than he gave out. They each took turns dealing chip damage against each other. The Berserker dropped to 2BP where the Knight was at 4. But the Berserker then got a lucky 4 :skull:s and the Knight amazingly failed to roll a :whiteshield: on, dropping to 0BP, forced to use Stalwart to save himself. As the Berserker hadn't used the Armband of Healing yet, victory seemed almost certain. The Knight continued a valiant fight, dropping the Berserker to 1BP, but the final hit dropped at last, giving the Berserker a surprising victory.

The Druid, who had been undefeated up until this point used Shapeshift to her advantage, but not getting a 2nd defense really helped the Rogue. After taking 2 damage the Druid cast Pixie on herself to reaccess Shapeshift. The Rogue used Orc's Bane for 2 :skull:s. The Druid forced a reroll with DawnShield, but again the Rogue rolled double :skull:s, which the Druid failed to block any of. Rogue then use Raven's Talon for a :skull: and :blackshield:; the latter was rerolled into a :skull:, dealing 4 Damage. The Druid made a costly error recasting Shapeshift on herself instead of using Lifeforce. This allowed the Rogue to keep on the attack and land 2 more :skull:s. An unlikely hero to break the Druid's constant success.

The Warlock's matches follow the same pattern of cat & mouse, the Warlock running around the arena in Demonform until the opponent finally catches her for an up close personal attack. After her Dark Wings and Spell Rings gives her 2 chances for safety, the opponent manages to dwindle her health. That's exactly with the Dwarf did, he just did it a little more quickly getting a 4 :skull: hit in, which didn't kill her as she had the Ring of Fortitude.

The Wizard maintained his win over the Explorer and Raptor, first by singling out the Raptor, casting Swift Wind on himself after his movement and then use Sleep & Courage to attack the Raptor. Sleep failed and the Courage attack only did 1 damage. On his next turn Ball of Flame took out the Raptor. Wizard kept his distance from the Explorer's 3 attack, dealing 1 Damage from Genie and 1 from Fire of Wrath. It then came down to Wizard's Staff & 4 Defense against Dragon Spear & 3 Defense. The Explorer took the Wizard down to 2BP, he wasn't taking chances and use Tempest & Water of Healing. Eventually the Wizard did get the Explorer down to 0 and continue on undefeated in this Round-table tournament.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Saturday January 11th, 2025 1:54am

Round 7:

In a remarkable match, the Rogue toppled the Barbarian. A lot of this came down to the luck of the Rogue's dice rolls and his ranged attacks of daggers. The Barbarian was chasing the Rogue for the most part, and the fact that he only had 1 defense roll to both attacks gave the Rogue a surprising edge, plus Raven's Talon allows a reroll on :blackshield:. Still very impressive to take down a 10BP Barbarian.

The Bard took on the Explorer and Raptor. Maybe he took the wrong strategy, as it worked for the Wizard, but the Bard focused on taking out the Raptor first. His Lullaby did kick in and and as he made hit attacks on the Raptor, only rolling 1 :skull: on his first two attacks, but the Explorer, trying to defend his pet was getting 2 or 3 with her spear. The Bard used his Ice Storm Spell Scroll, which took out the Raptor, but the Explorer has the Armband of Ice and avoided damage. The Bard and Explorer traded attacks, and the Explorer ended up winning out despite having less defense dice. But it's another win for the Explorer.

The Warlock had her normal range attack and runs against the Berserker. Though she hasn't won yet it's practically the only strategy she has. This match was extremely close coming down to 1BP. Despite having the Scales of Elthorn the Warlock's Fear spell took hold on the Berserker for the first 4 turns. But once back to 4 attack dice the Berserker forces the Warlock to use her Dark Wings and Spell Ring on the next hit she takes, which causes her to lose Demonform and she's down to 2 attack dice. The Berserker had to chase her around and was already down to 3BP by the time he forced her to use her Dark Wings. He would eventually need to use the Armband of Healing, but this is how he survived and persevered, lasting long enough to defeat the Warlock. He wouldn't use Enrage and couldn't use Retaliation as the Warlock's attacks were ranged, but at one point while chasing her he got to use Frenzy for a diagonal attack.

The Druid took on the Elf, who randomly drew Nature Spells, however only her healing spells would have any use here. So it came out to a back and forth attack between the two, only for the Druid to break to cast Healing and Shapeshift spells. This was a very close match too, but due to the Elf's poor pick on spells, the Druid ended up winning. Otherwise I feel the Elf probably would have won.

The Dwarf stands to be the first hero to defeat the Wizard. Although the Wizard started off very well with Sleep effectively taking over the Dwarf followed by a Courage attack, he got 3 hits in. The Dwarf would wake up on his next turn and attack the Wizard, taking 2 BP from him. The Dwarf had a defense the Wizard wasn't counting on. The Dwarf possessed the Fire Ring that until now did nothing for him. This totally negated the two of the Wizard's fire spells.

The Knight took on the Monk and his 6 defense dice proved to be invaluable, blocking every :skull: in the Monk's Strength of Mountain. The Monk was able to get some chip damage in and even a lucky attack the Knight failed to roll any :whiteshield:. Touch of Endless Inferno was use as the Knight fought back well enough to drain the Monk's Body Points. The Monk would use Rod of Telekinesis in an attempt to reclaim his techniques, but the Knight had the Talisman of Lore, which gave him the extra Mind Point to fight it off. The Knight would eventually drop to 0BP, only to use Stalwart, which gave him the comeback to land 1 hast hit the Monk for the win.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Sunday January 12th, 2025 7:34pm

Round 8:

Barbarian gets an easy win over the Wizard, who had Air, Earth and Water spells. Sleep only lasted over the Barbarian for 1 turn and the Genie did 3 points of damage. The Wizard's 2 attack dice couldn't really do much against the Barbarian, while the Barbarian's Battle Axe did harder damage for the wizard to misjudge when to cast his healing spells.

The Bard took on the Knight, but his Lullaby failed and he was forced to go to to toe with the heavily armored Knight. Although he cast Healing Song on himself, it wasn't enough to stand up to the Knight's 6 defense dice. Knight is the clear winner.

Berserker takes on the Rogue in a very close contest. The was able to bring Berserker down to 0BP, but he had the Armband of Healing, which brought the Berserker back long enough to get a final hit on the Rogue.

The Druid outlasted the Explorer and Raptor. She started off with poor rolls but once cornered she managed to kill the Raptor to save herself. All her healing spells were used, she's turning out to be a very valuable fighter.

Borin's Armor was difficult for the Monk to get around, giving the Dwarf enough protection from Strength of a Mountain to stay long in the fight. Fortunately, in his previous fight against the Wizard the Dwarf only used the Fire Ring once. It seemed befitting that this artifact would work on the Monk's Fire Techniques as well. He used it once the Monk used Touch of Endless Inferno to take no damage. But that was the 2nd use of the Fire Ring, nullifying the artifact. The Monk wasn't out of tricks though. He used the Rod of Telekinesis to force the Dwarf to lose a turn, hide behind a pillar and regain his techniques and started them up again and hit the Touch of Endless Inferno that was negated the first time. The Monk managed to bring the Dwarf down to 2BP before given a death blow from the Dwarf's Battle Axe.

In an unexpected outcome the Warlock gets her first win over the Elf. Had the Elf's Elven Boots not worn out a few match back she might have been able to catch the Warlock. Not only did the Bracers of the Wild keep the Warlock a good distance, but even in the confines of the Arena the Elf kept rolling short. She caught the Warlock a few times, forcing her to use Dark Wings and the Spell Ring to keep Demonform. But what was so critical is that the Warlock's movement constantly puts her out of the Elf's direct sight. As soon as she runs behind a pillar the Elf loses Double Image. Dark Wings immediately takes her across the board, allowing her 1 more step on her next turn to get behind a pillar and cancel Slow. And the Elf just wasn't able to keep up with her range, giving the Warlock a surprising first win. The deciding factor in this match was movement.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Thursday January 16th, 2025 7:07pm

Round 9:

Barbarian took out the Raptor on his first attack with 4 :skull:s. It was only a matter of time before the Explorer followed suit, Barbarian getting the win.

The Bard had a very close match with the Rogue. The Bard took the lead early on but the Rogue managed to make a comeback somewhat thanks to Orc's Bane, allowing the Rogue 3 attacks. The Bard had to use Healing Song and Lullaby failed. The Rogue got the win in part thanks to Orc's Bane and in part to Raven's Talon.

Three times in his Battle with the Berserker did the Dwarf roll 4 :skull:s on his attack. The Berserker got a few licks in, but overall the attack dice were in the Dwarf's favor and he had 5 defense thanks to Borin's Armor. That extra defense while wielding a Battle Axe makes a lot of difference over the course of the battle. The Berserker had his skills and the Armband of Healing, but the extra defense dice and lucky attack rolls sealed a win for the Dwarf.

The Druid took on the Monk in an extremely close battle. The Druid is said to be weak when her resources are depleted, but the same could be said about the Monk after his techniques are exhausted. The Druid's Shapeshift ability didn't play a heavy factor in this fight, it was actually more useful defensively then offensively. By the time the Monk exhausted all his techniques the Druid just had to cast Lifeforce to undo all the damage done. The Monk then used his Rod of Telekinesis, which took hold, allowing the Monk to hide behind a pillar and regain his techniques. By this point the Monk was down to 4BP and this came down to the Monk going through his techniques while the Druid chipped away at the Monk. The Druid won out in the end, but the Monk had a strong showing

In an unexpected turn of events the Wizard toppled the Elf. Even though the Elf had the Ancient Staff he found 1 attack dice not worth deflecting spells. The Wizard had Air, Earth and Water, prepared for a fight, he had all the Healing spells and just needed to outlast the Elf, who had Illusion spells. Right off the bat the Hypnotic Blaze wouldn't work, but he could manage with Double Image. However the Wizard just used Tempest to hold the Elf still and run out of his line of sight. But 2 attack dice wouldn't be too effective. What was effective was the Rock Skin the Wizard cast on himself: he maintained Body Points until the Elf was down to 4BP. This, in part, was thanks to the Genie spell. The Wizard rolled 4 :skull:s with Genie and the Elf only blocked 1. The rest of the match was the Wizard outlasting the Elf, using Swift Wind to run across the arena and using Sapphire Skull. Eventually the Wizard was able to chip away at the Elf while maintaining health with his healing spells. An impressive feat without a Courage spell.

In a common Warlock fight she maintained her distance while firing ranged shots at the Knight. The Knight's defense held him in for a long time, eventually able to catch the Warlock, forcing her to use Dark Wings and Spell Ring. She got him down to 4 Body Points before she took her first damage. Her Fear spell lasted an unusual amount of time despite the Knight having the Talisman of Lore. She was only able to get 1 more BP out of him before he was able to catch up and wail away. The Knight took her down to 0BP and got the win.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Friday January 17th, 2025 8:32pm

Round 10:

The Barbarian took on the Warlock and 4 Defense Dice was not working out for him. Barbarian was met with poor movement rolls and pretty bad attack/defense. The only 4 :skull: roll he had was on defense. The Warlock was able to keep her distance and just chip away at the Barbarian's body points, eventually bringing him down to 0. The Warlock only had to use Dark Wings once and never lost Demonform. Her 2nd win was at the Barbarian's expense.

The Bard met the Dwarf and the Dwarf's extra defense dice sealed the win for him. Lullaby didn't work and they were even on defense but the Dwarf's 4 attack dice were able to get through. Despite the Bard using Healing Song it wasn't enough and the Dwarf walked away with another win.

The Berserker took on the Wizard and it was a very close fight. The Wizard drew Air, Earth and Fire spells, a shame since Sleep could've come in handy. Rock Skin didn't hold up too well against a Battle Axe. But just the same the Wizard forced the Berserker down to 0BP, but the Armband of Healing saved him. The Wizard had already used his Heal Body spell and was at 3 Body Points. But the Berserker's final attack resulted in 3 :skull:s and the Wizard failed to roll a :whiteshield:, surrendering the match to the Berserker.

The Knight and the Druid had a fairly good match. The Knight pulled out the good rolls right when he needed, chipping in damage the knock out the Shapeshift immediately after she cast it. She did have healing spells and after reclaiming Shapeshift, he took off her again. When she used Pixie she was already below 4 Body Points so didn't get to use Shapeshift a 3rd time. She got a couple good shots in, the Knight was brought down to 1BP, but never ended up using Stalwart. The Druid tried to use her Sleep spell scroll, which she held onto until now, but it only worked for 1 turn. She also used the Dawn Shield to counter a 3 :skull: hit (not his only one), and he even used the Fortune's Longsword. Inevitably it was the Knight that came out on top.

The Elf took on the Rogue for an easy win. Using Time Spells the Rogue didn't stand a chance under the effects of Slow.

The Monk fought the Explorer and Raptor off very well. Taking out the Raptor with Strength of a Mountain. He didn't really need to use his Water or Fire techniques, he blocked all of the Explorer's offense and rolled high enough to get around her defense. It was shocking considering how close they are in stats.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Monday January 20th, 2025 12:50pm

Round 11:

Despite the Barbarian and Knight each having an unused spell scroll they agreed ahead of time to have an honorable fight without spells. The Barbarian with 10 body points, 4 attack and 4 Defense against the Knight with 7 Body points, 3 attack, 6 defense and his Stalwart skill. The Barbarian played manageable defense while he couldn't hit the Knight unless he rolled higher then 2 skulls. Fortunately for the Barbarian he rolled fairly decent attack rolls, the Knight had poor offense and only once rolled a 3 :skull: attack, so the Barbarian won with 3 Body points left.

The Bard and the Elf had a pretty fair fight. The Elf went into this one with Nature spells and actually used Twist Wood to negate the Bard's Crossbow. Her Deep Sleep didn't work, but she also had a healing spells, as did the Bard. The Bard was forced to go to-to-toe with the Elf, but 5 body points compared to the Elf's 8 wasn't enough. The Elf secured a win over the Bard.

The Berserker put on a hart fought battle against the Monk. He refused to use his Enrage ability as the Monk could just negate the damage with Twisting Torrent, so he tried to outlast the Monk's techniques and take the Monk out after. Unfortunately for him the Monk used the Rod of Telekinesis to freeze the Berserker, hide behind a Pillar and reuse his techniques. The Scales of Elthorn gave the Berserker an extra roll to resist but it didn't work. So after already using his Armband of Healing the Berserker tried to prevent the Monk from attaining another fire technique, running and hiding. But it wasn't enough. The Monk got the last hit and scored a win over the Berserker.

The Druid took on the Wizard, who used Air, Earth and Water spells, but the Druid reigned down with heavy offense that took the Wizard out before he could even get started. The Wizard wanted to chip away at the Druid's healing spells, keeping his distance using the Sapphire Skull for ranged attacks. The Wizard had only used Rock Skin early on and Veil of Mist and Swift Wind to run through her to the other side of the arena and continue a ranged attack. But after casting Pixie and Shapeshift the Druid barely caught up to the Wizard with a Diagonal attack and 4 :skull:s that went all the way through took out the Wizard to 0BP.

The Dwarf got a win over the Rogue as his Battle Axe and Borin's Armor were too much. The Rogue's dagger throws did little to no damage, so he had to go for close attacks. But he had less defense dice and the Dwarf came out with the win.

The Warlock took on the Explorer with her pet Raptor. The Warlock wasn't able to outrun them and at one point got cornered. But the Warlock showed good offense and defense in this fight, taking out the Raptor first before taking any damage. The Explorer managed to get a hit in, but she used Dark Wings to escape. She spent the rest of the fight sniping the explorer and running, eventually this dwindled the Explorer's Body Points And the Warlock got a 3rd win.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby Daedalus » Monday January 20th, 2025 8:05pm

The Dwarf looks unbeatable now. He had a slow start, but lately he is on fire! (Good thing he has that ring.)
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4973
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Wednesday January 22nd, 2025 3:55pm

The results are in:

In First Place with 9 wins is the Druid. The Druid, starting out, is one of the weaker heroes, but she also shows the most promise. I would say she's the most improved hero. Only the Knight and Rogue were able to beat her, this was obviously due to the Knight's increased defense and the Rogue's double attack, while able to reroll :blackshield:s on his 2nd attack and ranged attacks. But the Druid, once maxed out, no longer has to rely on her Shapeshift spell, it becomes a bonus and her healing spells keep her in the fight much longer for a total of 12 body points. With a Longsword and Shield she could really do some damage, especially under Shapeshift. The fact that she casts her healing spells early on to make sure she gets her Shapeshift spell back, also guarantees that she won't run out of body points before being able to cast it. I can see how she boosted so far ahead since how she was when she first started out.

In 2nd place:
The Dwarf, who put on a good show emphasizing how important of an artifact Borin's Armor is. The Battle Axe is classic give and take, a heavy hitting weapon, but it also lowers your defense not being able to use a shield. He suffered 3 losses to the Elf, Druid, and very surprisingly the Explorer. He had very poor rolls against the Explorer. I'd like to say this was a fluke but she also beat him in the first round-table where neither had any artifacts. Somehow the Explorer out-dwarf's the Dwarf. The Elf won because of her spells and it's likely due to all her healing the Druid got a win over him. I feel the Dwarf could have lost a bit more had I not given him the Fire Ring too. This proved to be of great value to him when facing the Wizard and Monk.

In 3rd place we have a tie:
The Knight obviously comes down to his 6 defense dice. That's the most anyone can hold while he doesn't get slowed down by the Plate Mail. The Stalwart ability doesn't necessarily give him 1 extra body point, it could activate when he has 1 body point left and loses 4. That could negate a couple extra hits. His only downfall is his Mind Points. The 4 heroes that beat him: Barbarian, Berserker and Dwarf were all armed with the same weapon. A high enough roll with a Battle Axe could punch through the Plate Mail, which is why nobody else was able to beat him, except for the Wizard, whose Fire and Sleep spells work around the Armor.
I was not expecting the Wizard to do this well. In part this can be due to the way I play the Courage spell. The Wizard, once accumulating enough artifacts, can hang with the rest of the heroes. This may not be due to his attack dice, he makes up for this with a wide variety of spells and being able to cast more then one at a time really emphasizes how helpful spells are. With limited use as 1 spell they don't go too far, but he can combine them with the Wand of Magic and cast 2 at once, it really boosts the Wizard's potential and makes spells like Tempest and Swift Wind more valuable, especially when using the Sapphire Skull.

We're at another tie in 5th place
The Barbarian is only boosted by Amulet of the North with no other artifacts, but for an unused spell scroll. While fighting with a Battle Axe does lower his defense, it also boosts his attack, relying his extra body points to keep him afloat. This worked a few times. The Dwarf outlasted him thanks to Borin's Armor; the Druid's healing spells boosted her body points while Shapeshift matched him in attack and beat his defense; the Bard's Lullaby lasted a very long time, allowing him to sneak in a win; while the Rogue and Warlock focused on hit-and-run or range attacks, showing that movement is important in some of these battles too. While he may not be the most rounded hero he's extremely formidable.
I had a tricky time setting up the Elf's stats. I wanted to make all these fights fair, I got it as close as possible with my points system. However the Elf had so many artifacts to work with and Elven Chainmail and Longsword would've really boosted her points, so I brought her down with regular chainmail, since there is no card for Elven Chainmail and just gave her the Spirit Blade, since there are no undead it's worth as much as a Broadsword. Her spells didn't necessarily come in handy as I drew them at Random and the Nature Spells came up often, only her healing spell was helpful except Twist Wood did ruin the Bard's Crossbow. She lost to the Barbarian, whose sheer Body Points and attack dice kept him in the fight; the Druid, who beat most thanks to her Healing Spells; the Knight had the Elf beat on Defense; she couldn't outrun the Warlock and catch up to her; while the Wizard out spelled her. I feel she might have come out on top of she had the Elven Chainmail. She also would have beat the Warlock had they had an early match before her Elven Boots ran out.

In 7th place we have a 3-way tie:
Berserker's Enrage skill might work better on monsters, but when facing heroes the :whiteshield:s are more easily rolled. I gave him the Scales of Elthorn instead of regular Chainmail to help with mind point rolls, but it didn't seem to make much of a difference. The way it's worded actually improved his chances against the Elf's Hypnotic Blaze. He did well enough considering 7 Body points, or actually 9 due to the Armband of Healing. Frenzy doesn't help much in a 1 on 1 battle, it only gives you a 1-off diagonal attack. But I think the 4 defense dice didn't work in his favor.
The Monk also got 5 wins, I can't remember if I gave him a Crossbow or not, he never really used it. The Girdle of Might brought him up to 3 attack anyway, but a Crossbow might have kept him in the fight longer. But this is why I gave him the Rod of Telekinesis, he gave him a chance to reuse his techniques and it worked out in some cases. The problem with the Monk is that he has very little opportunity to grow, he can't wear armor and any weapon he carries (except the Crossbow) is irrelevant by comparison to his unarmed attacks. The Monk is a plain bad ass and beats all the other heroes, at least on points, when they all start out, but as all the other heroes grow, gathering weapons and armor, the Monk is still formidable and good fighter, but up against the other heroes with armor he may not be as great. But he still works good in a quest pack that has monsters with 1 or 2 body points.
The Rogue also captured the #7 spot, but he needed a lot of artifacts to upgrade. Had he entered this with only 3 defense dice I think would've fared much worse. The Emberwrought Diadem really boosted both his defense and Body Points. The double attack concept was the equivalent of 4 attack dice since his opponents couldn't roll a 2nd defense. No only that but the Raven's Talon allowed him to reroll all black shields. 4 defense dice still isn't major, but for the Rogue it puts him on par with the other heroes. The extra body point kept him in the fight longer, though, which allowed him to do more damage and even sneak a few wins.

In tenth or 2nd to last place we have yet another tie:
I felt the Explorer would do better with a companion pet Raptor and I'm sure this helped a little, but perhaps I could've boosted her with other artifacts. But the Explorer isn't meant to be a keen fighter, she excels on the map with traps. She could probably kill a few monsters in a group quest but I think her primary job in a group is to detect and disarm traps. So it's no surprise she didn't do so well in battle.
The Warlock also managed 3 wins against the Barbarian, Elf and Explorer. She only had 1 method that only somewhat works, with the Bracers of the Wild it boosted her speed to run around the arena more freely and just pick off her opponents with ranged attacks. Had anyone wore Plate Mail she could've easily picked them off from a distance. But speed is a factor too and that's what the Warlock relies on. It's just the Arena didn't give enough space. The Ring if Fortitude gave her an extra Body Point but I've noticed in her fights once she loses Demonform her chances of hitting an opponent drastically drops. I'm not sure what her Wand is made out of, but had the Elf drew Nature Spells against her I would've allowed Twist Wood to effect the Wand.

In last place is the Bard, which is somewhat surprising. This hero tried changing up strategy mid match many times alternating between Crossbow and Longsword. But I think his low body points are the reason he did so poorly, plus he's the only hero Orc's Bane works on, which helped the Rogue muster a win. Also his Inspirational Tale doesn't work on himself so Asides from 2BP of healing he only has Lullaby, which works for a turn or two (Except the Barbarian, who stayed asleep until he woke up dead), so he wasn't really able to stay in the fight. An interesting character for sure, but he's most helpful when he has a team to support.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Crossbowman
Crossbowman
 
Posts: 1526
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Previous

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: CommonCrawl [Bot], Google [Bot] and 4 guests