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HeroQuest Blood Sport!!!

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Blood Sport!!!

Postby Daedalus » Friday November 29th, 2024 3:29pm

Still plenty of Ogres remaining for pounding in the next fight. The feel like a home team favorite. I guess if you throw enough dice those black shields will appear.
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Friday November 29th, 2024 8:04pm

The United Heroes have the Bard, Druid, Dwarf, Monk and Wizard to a total of 68.5pts.

Zargon's Flame has Fellmarak, a Dread Warrior, 2 Mummies, an Abomination and a Skeleton, totaling 61.5pts.

Heart of Ice led by the Frozen Horror with 2 Polar Warbears, a Yeti and 2 Ice Gremlins hold a whopping 80pts!

Crypt of Darkness with Kendrick Gilbane, Venim and a Dread Warrior hold only 46.5pts.

Sinestra's Stronghold has Sinestra, a Magus Guard, Elven Warrior and 2 Elven Archers at 60.5pts.

Team Blackfire Balur still has 3 Skeletons, a skeleton archer, a Mummy and 2 Orc Archers totalling to 56pts.

Orc Warparty has Grak, Ograk, a Dread Warrior and a Goblin Archer left and only have 40pts left to their team.

Ogre Hoard with the Ogre Lord, Ogre Commander, Ogre Champion and 2 Ogre Warriors has 78.5 pts.

Going by this our next round will consist of:
Orc Warparty vs. Crypt of Darkness
Blackfire vs. Sinestra's Stronghold
Zargon's Flame vs. United Heroes
Ogre Hoard vs. Heart of Ice

I'm looking forward to the next round.


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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Sunday December 1st, 2024 3:12pm

Orc Warparty
Grak, Ograk, Dread Warrior & Goblin Archer
Vs.
Crypt of Darkness
Venim, Kedrick Gilbane & Dread Warrior

Grak has taken over leadership of the Warparty, not that there's much left, but they press on through the gate prepared for a rough fight. Knowing full well how fast a Dragon is, he orders his followers to keep back as the Dragon can move swiftly across the arena.

The Dragon flies out but instead of attacking, casts Command on Ograk, which takes hold and he immediately turns to attack his closest partner, the Dread Warrior. However his attack is thwarted by 4 :whiteshield:s. Kedrick Gilbane follows out the Dragon, casting Fear on the opposing Dread Warrior, taking hold. The Dread Warrior follows him out but can't reach the opposition.

Grak, in turn, casts Fear on Kendrick Gilbane, who immediately resists the spell. The Goblin Archer throws a boomerang but completely missed its mark. Ograk manages to break the Command spell and goes on the offensive, having just enough space to reach the Opposing Dread Warrior. His hammer struck the Dread Warrior's shield, no damage done. The Dread Warrior with Fear attacked as well, rolling a :skull:, but this too was blocked.

Kendrick's Dread Warrior replied with an attack of his own, only dealing 1 BP of Damage against his scared opponent. He then ran away as far as he could as Kedrick cast Cloud of Dread, which would effect him as well. This, apparently, backfired as all of Kendrick's teammates (Dragon & Dread Warrior) succumbed to the effects of the Cloud of Dread. Only the Dread Warrior on Grak's team fell victim to it. Grak, Ograk and Goblin Archer all resisted. Grak was too far away to attack any enemies so he cast Sleep on Gilbane, who resisted the spell, but the Goblin Archer threw a Boomerang at the Dragon, dealing 1 damage. Ograk only did 1 damage and hit Gilbane for 1BP.

Gilbane backed away and cast his own Command spell on Ograk, who turned around and crushed Grak's skull with his hammer. Grak falls dead in the Arena. Venim wakes up, flies over to the Goblin Archer and eats him whole. The Dread Warrior comes to as well and runs over to kill the Warparty's Dread Warrior. This leaves only Ograk.

Ograk breaks the Command spell and goes after Gilbane again but his attack was blocked.

Gilbane made an attack of his own, dealing 1 damage. The Dread Warrior came from behind and drew his sword through the back of Ograk, who fell to his knees, spat blood at Gilbane and died.

Kedrick Gilbane, Venim and the Dread Warrior all survived.
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Sunday December 1st, 2024 4:17pm

Blackfire
Balur, Mummy, Skeleton Archer, 2 Orc Archers & 3 Skeletons
Vs.
Sinestra's Stronghold
Sinestra, Magus Guard, Elven Warrior & 2 Elven Archers

The Gate creeks open and the Orc Archers run out, taking up positions, arrows aiming at the opposite Gate. Balur leads out the undead, who are slow but fearless.

The other gate then opens and a Ball of Flame shoots out, reducing the Mummy to Ashes. The Magus Guard followed by Sinestra comes out, she casts Werewolf Curse on an Orc Archer, but surprisingly he resists the spell with :roll6:. The Elven Archers rolled out, one with a perfect attack, catching an Orc Archer in the jugular. The other one couldn't get a clear shot so reasoned he'd take out the Skeleton Archer with an arrow to the skull. The Elven Warrior followed them out.

The last Orc Archer sent an arrow to Sinestra, remarkably rolling :skull: :skull: :skull:, she only managed 1 :blackshield: in defense and takes 2 damage. A Skeleton then charges across the arena and shoved a sword in her face :skull: :skull:, killing her. Sinestra dies, quite demoralizing to her team. Another skeleton attacked the Elven Archer, dealing 1 damage. The other Skeleton also fought with remarkable accuracy and struck the Magus Guard with his sye for 2BP of damage. Balur followed this up by casting Ball of Flame, this only did 1 damage as the guard rolled :roll5: :roll2:, but it was enough to drop him to 0BP. Balur then ran and hid behind the pillar to avoid arrow shots.

The Elven Warrior takes out a Skeleton as the Elven Archer moves and takes her shot from across the arena, killing the last Orc Archer. The other Elven Archer backs into a corner away from the 2 Skeletons and manages to get an arrow out, killing one.

Balur casts Fear on the Elven Warrior, taking hold while the skeleton waves his scyth down at the Elven Archer, cutting his head off :skull: :skull:!

The Elven Warrior, full of Fear, run from Balur, trying to break the spell. The remaining Elven Archer cast an arrow across the arena but missed the last skeleton.

The skeleton charges the Elven Warrior and his him for 1 BP of damage. Balur casts Tempest on the Elven Archer and runs over to make an attack.

The Elven Warrior, still under Fear attacks the skeleton but fails to roll a :skull:, he runs away. The Archer is suffering from the effects of Tempest.

Balur attacks the Archer for 1BP of damage before f to wrong to take cover behind the pillar. The skeleton attempts to finish her off, but despite rolling 2 :skull:s, the Elven Archer managed a :blackshield:, falling to 1BP.

The Elven Warrior, still under Fear attacks Balur and manages a :skull:, Balur fails to block it and drops to 2BP. The Elven Archer runs away from the Skeleton and lets out an arrow that eliminates the skeleton.

Balur casts Fire Storm and the arena erupts into flames. The Elven Warrior rolls :roll4: :roll2:, Archer rolls :roll3: :roll6:, she was doen to 1BP anyway. They burn up and Balur stands Victorious and alone. I certainly wasn't expecting this outcome, Team Blackfire rolled amazingly well on offense.
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Re: HeroQuest Blood Sport!!!

Postby Daedalus » Sunday December 1st, 2024 8:28pm

I'm putting my :2cents: on the Ogre Horde even though the Crypt of Darkness is looking strong. Gruzbella set me up with season tickets.
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Sunday December 1st, 2024 9:50pm

Zargon's Flame
Fellmarak, Dread Warrior, Abomination, Skeleton & 2 Mummies
Vs.
United Heroes
Bard, Druid, Dwarf, Monk & Wizard

Fellmarak leads his army of monsters out into the arena, preparing for his adversaries. The Monk rolled :roll5: :roll6: and ran out into the Arena, going after the Dread Warrior, using Strength of Mountain that only yielded 1 :skull:, but even that was blocked.

The other gate opens, the Wizard runs out, taking cover by a pillar and upon picking Air, Earth and Water spells, casts Swift Wind on the Dwarf. The Bard is out next, giving an Inspirational Tale to the Dwarf, who runs through the arena like a maniac and goes after Fellmarak, despite rolling 2 :skull:s, 1 was blocked Fellmarak takes 1 damage. The Druid kept her distance, casting Shapeshift on herself.

The Dread Warrior retaliated against the Monk and got 2 hits in, or would have if not for the Monk activating Twisting Torrent, taking no damage. The Dread Warrior ran away afterwards. The Abomination attacks the Dwarf for 2 hits, but only 1 hit goes through. Fellmarak casts Cloud of Dread, taking hold on the Dwarf, Dread Warrior, Abomination, Monk and Druid. The Undead, Wizard and Bard are unaffected. A skeleton creeps around the pillar and attacks the Wizard, but was blocked. The Mummy attacks the paralyzed Monk taking away half his health in the process. The other Mummy attacked the Dwarf and did 2 more damage to him.

The Wizard comes out from behind the pillar and casts Tempest on Fellmarak. The Dwarf breaks free from his stupor and attacks the defenseless Abomination for 1 points of damage, not a kill. The Monk also breaks free and positions himself between Fellmarak and the Abomination, hitting Eye of the Storm. Fellmarak blocked the hot but the Abomination could not. The Bard poked the Skeleton with his rapier, but Zargon's Flame activated and kept the Skeleton alive. The Druid also broke free and charged a Mummy. Despite rolling 2 :skull:, 1 was blocked, the Mummy is down to 1BP.

The Dread Warrior fights off the Cloud of Dread and charges across the Arena, targeting the Bard, dealing 1 damage. The Skeleton followed suit but missed. One Mummy hit the Dwarf for 1 more damage while the other missed a swipe at the Druid.

The Bard sang a Lullaby that put the Dread Warrior to sleep a fled. It did take hold, allowing the Wizard to cast Genie from afar that only did 2 damage to the defenseless Dread Warrior. The Dwarf only rolled :roll1: :roll2:, so couldn't run to finish him off. He tried to fight the Mummy and failed to get a hit in. The Monk rolled high enough to get there but his punch failed. So the Druid was left to go for the kill, rolling high enough and getting a :skull: , Zargon's flame didn't sustain the Dread Warrior as he fell dead.

Fellmarak casts Rust on the Dwarf's Shortsword and Two Mummies ganged up on him, he failed to roll any :whiteshield: and the feasted on his flesh. The Dwarf is dead. The skeleton went after the Druid and she managed to block it.

Wizard casts Rock Skin on the Druid, she attacked the Skeleton but didn't get a hit. The Monk ran back across the Arena and hit Fellmarak with the Touch of Endless Inferno, dealing 1 damage. The Bard stabbed a mummy and his rapier got stuck in the dead tissue, no damage done.

Fellmarak casts Command on the Monk but it doesn't take hold... He then feels his insides burning as he drops to 1BP and frees. One Mummy attacks the Bard, getting 1 hit in, the other one does the same to the Monk. The Skeleton attacks the Druid and rolls :skull: :skull:, breaking Rock Skin and Shapeshift from the Druid.

The Wizard casts Heal Body on the Monk, restoring all his BP. The Druid failed roll a :skull: against the Skeleton. The Bard managed to get a hit against a mummy, bringing it down to 1BP. Both Mummies are at 1BP. The Monk decides to run after Fellmarak but can't get a hit to finish him off.

A Mummy stalks over to the Wizard and fails to get a hit in. The Skeleton then comes over and hits the Wizard for 2BP. The Bard takes another damage from the Mummy he's fighting. Fellmarak casts Fear on the Monk, but he rejects the spell.

The Wizard fails to roll a :skull: and flees the undead. The Bard managed to stab the Mummy in the head with his Rapier and Zargon's Flame fails the undead. Druid cast Pixie to heal the Bard for 2BP, taking him back up to 4. The Monk roundhouse kicks Fellmarak, activating Zargon's Flame, they just need to wait for the escape spell to come up for him to die.

The Skeleton was too far from any other hero to make an attack but the Mummy went after the Monk, who blocked the attack. Fellmarak runs away from the Monk, but doesn't have enough space to get past the Wizard, he stands adjacent to the Wizard and Casts Lightning Bolt in the other direction hitting the Druid and Bard for 2BP.

Not willing to wait on the Escape spell to come up, Wizard casts Water of Healing on Fellmarak, extinguishing Zargon's Flame, ending Fellmarak. Druid and Monk both failed to roll a :skull: agsinst their undead adversaries and the Bard cast Healing Song on the remaining heroes.

The Mummy attacked the Monk and hit him for 1 damage, while the skeleton rolled :skull: :skull:, but the Druid blocked with :whiteshield: :whiteshield: allowing the Bard to reclaim Inspiration Tale, which he immediately casts on the Monk. But unfortunately the Monk rolled a perfect defense on his attack. The Druid, however successfully rolls a :skull: and Zargon's Flame fails the skeleton. The Wizard dares to attack the last Mummy, successfully rolling :skull:, and the Mummy is dead, Zargon's Flame won't be resurrecting it.

The United Heroes survive, moving onto the semi-final round with the Monk, Wizard, Bard & Druid.
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Sunday December 1st, 2024 9:54pm

Daedalus wrote:I'm putting my :2cents: on the Ogre Horde even though the Crypt of Darkness is looking strong. Gruzbella set me up with season tickets.


Ogre Hoard has to get through Heart of Ice first to move to the next round. Heart of Ice is looking incredibly strong too. I feel the Polar Warbears Double Attacks and Frozen Horror spells might be their undoing.

I'm really surprised Sinestra's Stronghold didn't beat Blackfire. Blackfire got insanely good offense, had they not gotten so lucky in taking out Sinestra her Mirror Magic and Dispel would've held off Balur's fire attack. They got lucky taking her out early on, I was not expecting that at all. At the start of this I thought Sinestra's Stronghold would go all the way, now despite this being the Ogre Hoard's home turf, I'm leaning a bit towards Heart of Ice.


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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Tuesday December 3rd, 2024 4:23pm

Ogre Hoard
Ogre Lord, Ogre Commander, Ogre Champion & 2 Ogre Warriors
Vs.
Heart of Ice
Frozen Horror, 2 Polar Warbears, Yeti & 2 Ice Gremlins

The day of reckoning has come for one of these teams! The Ogres team comes out first, they may be slow and smelly but they're massive. Too big for a Yeti hug to work on. This is their style of match, but can they withstand the Frozen Horror's spells? We'll find out.

The Arctic breeze fills the arena as the opposing gate opens. A Polar Warbear and Yeti come out before the Frozen Horror energy and quickly casts Skate on the 2nd Polar Warbear, who glides across the arena, hulting when he reaches the Ogre Lord, flailing his club, only managing 1 Damage on his first attack, and completely whiffing on his 2nd. The Ice Gremlins follow out but realize they'd be just 1 space short of reaching any Ogre so they decided to hold back.

Two Ogre Warriors take turns attacking a Polar Warbear, the first only gets 1 hit through, the 2nd lands 2. The Ogre Champion has just enough space to reach the Frozen Horror, but he chokes, rolling all shields on his attack. The Ogre Lord, not one to show mercy on his attacker, returns a hit with his mace that does 4 damage! The Ogre Lord moves, allowing the Ogre Commander to come in, adding 3 more damage, killing the polar Warbear where he stands.

The Frozen Horror casts Sleep on an Ogre Warrior, but with a single dice a :roll6: is produced! The spell fails! An Ice Gremlin with remarkable speed runs around 2 Ogre Warriors and a Polar Warbear to jump one from behind and stab with an icicle. But he rolled :blackshield: :blackshield: on his attack. The Polar Warbear fills up his attack on the same one, rolling 3 :skull:s, and only 1 was blocked. He makes a 2nd attack on the same one, also rolling 3 :skull:, but this time none are defended. The Warbear kills an Ogre Warrior. The Warbear runs away, spacing out the arena so other Ogres would need to spend movement to catch him. The Yeti and other Ice Gremlin focus attacks on the Ogre Lord, but only 2 :skull:s land.

The Ogre Champion kicks the Ice Gremlin, landing 2 hits. The other Ogre Warrior smashes the Ice Gremlin into a pool of blood. The Ogre Lord smashes his scepter down at the Yeti, who conveniently moved, only smashing his toe, getting 1 damage in. The Commander comes from behind and rolls 4 :skull:s, the Yeti only blocks 1, he's down to 1BP.

Frozen Horror casts Command on the Ogre Commander and sends him attacking the Ogre Lord, only landing 2 hits. The Ogre Lord is down to 5BP. The Yeti goes for an attack as well, but his 2 :skull:s were blocked. He flees after the failed attack. The Ice Gremlin tries to attack the Ogre Warrior that killed his brother but it didn't work out. This distraction allows the Polar Warbear to launch a double attack, landing 2 hits on his first and 3 on the 2nd. The 2nd Ogre Warrior brain splatters onto the ground and he falls forward, nearly crushing the Ice Gremlin before him.

The Ogre Commander is unable to break the Command spell. The Ogre Lord has just enough space to reach the Frozen Horror, he punches him in the face, dealing 2BP of damage. The Ogre Champion goes after the Polar Warbear, his axe-hand wizzes by, cutting off the tip of the Warbear's nose, taking him down to 2BP.

The Frozen Horror casts Tempest on the Ogre Lord, allowing the Yeti and Ogre Commander to do the attacking for him. The Yeti flops on his attack, but the Ogre Commander stabs his Leader in the back, taking the Ogre Lord down to 2BP. The Polar Warbear and Ice Gremlin use their 3 attacks on the Ogre Champion only yielding 2 damage.

Again the Ogre Commander fails to resist the Command spell while the Ogre Lord is caught in a Tempest whirlwind. The Ogre Champion only gets 1 :skull: against the Polar Warbear, taking it down to 1BP. The Champion runs off and blocks the Frozen Horror from escaping the fight with the Ogre Lord.

The Frozen Horror reaches out and casts Chill on the Ogre Lord, taking him down to 1BP. The the Ogre Commander rolls an unforgiving 5 :skull:s and rips the Ogre Lord's heart out. The Polar Warbear, Yeti and Ice Gremlin gang up on the Ogre Champion. 1 hit by the Yeti, none from the Ice Gremlin and 4 from the Polar Warbear. The Ogre Champion is dead.

The Ogre Commander is still under the Command and watches as the Frozen Horror casts Ice Storm on him, dealing 2 damage. The Frozen Horror's remaining minions attack. The Yeti punches him in the mouth a few times while the Ice Gremlin climbs up the Ogre Commander's back and jams an Icicle through his skull.

The Victory goes to the Heart of Ice with the Frozen Horror, Polar Warbear, Yeti and Ice Gremlin.
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Re: HeroQuest Blood Sport!!!

Postby Daedalus » Thursday December 5th, 2024 6:33am

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:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » Friday December 6th, 2024 5:08pm

The United Heroes front are still in it with the Bard, Druid, Monk & Wizard at 57pts. None are exceptionally skilled at fighting but they have a lot of healing spells too.

Crypt of Darkness survived round 2 losing no team members, standing with Venim, Kedrick Gilbane & a Dread Warrior. They stand with 46.5 pts.

Team Blackfire seems doomed with only Balur on the team. I'm almost inclined to grant him the Summon Orcs spell to give him a fighting chance. But with only himself the team has 14pts.

Heart of Ice is still looking strong with the Frozen Horror, Polar Warbear, Ice Gremlin and Yeti with 56pts.

The semifinal round will therefore be:
Blackfire
Vs.
Crypt of Darkness

Heart of Ice
Vs.
United Heroes

At this point I have to go with Heart of Ice as United Heroes don't have strong enough attacks, but they might be able to weaken the cold one enough for Crypt of Darkness get the win.


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