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Stuff Fans Want in HeroQuest...? (brainstorming)

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Kurgan » Tuesday March 19th, 2024 10:06am

So in the lead up for speculation to Jungles of Delthrak, I am on this kick that I think it's going to be similar to the previous "original" quest pack Rise of the Dread Moon... based on fan feedback, popular mod ideas, etc. We've gotten hints of this before, but here are some of the things I am thinking of that "fans want" or are perceived to want based on past attempts and such (like alternate color dice, rolling surfaces). This doesn't mean any or all of these will be found in Jungles of Delthrak, but I'm thinking of the sorts of things they would want to put in an "original" quest pack to fill that space.

If you can think of any good ones please add them to the list!

1) Dragon. Rules for dragons exist and every so often you'll get someone make a proxy for a dragon in HeroQuest. Crypt of Perpetual Darkness was "proprietary" for the Haslab campaign so it wasn't in retail and people are still upset about missing out.

2) Skaven. Next to "skeletal archers" this seems to be one of those fantasy requests that keeps getting made. Here I am using the GWS name, but Ratmen were planned for the unreleased Wizard Quest pack, so it could seem like a natural choice. But people want some kind of verminfolk or mouselings in the game.

2B) other fantasy creatures? Giant spiders, minotaur, centaur, sabertooth tiger, carnivorous cave worms, dwarf mercenaries/evil dwarves, magical mercenaries... lots of characters were planned for future expansions or just appear in other board games that players would love to see on HQ tables and have proxied before.

3) Generic Combat Cards or Skill cards for the Dwarf & Barbarian. Despite the value of these characters being in their simplicity as combat guys, the fact that they are the only heroes who don't start with at least three special cards to use (consider all of the many new heroes AH has done like that) has led a lot of fans to try to give them something to make up for it.

4) Upgrades for the BP/MP of the Wizard and Dwarf. This was already done for the Barbarian and Elf in their packs. What about the other heroes? Does everyone get an upgrade eventually?

5) The follow up to the cliffhanger ending of ROTWL. Granted, I think this is one that shouldn't be touched because it was always intended for the players to write this one, not that one was coming. BUT, people wonder what really happened to Skullmar. How many times does the guy get to escape before we finally get him?

6) Sir Ragnar figure. We've been waiting for this since the Haslab campaign ended, some other "version" of the character in plastic form... good, bad, neutral or maybe all three!

7) Sex swaps of the other heroes. They started it back in 1992 with the female Elf and Barbarian. The Haslab campaign gave us a female Elf as the default and a male Elf as the alternate (and an even better sculpt in the MOTM remake). Now we have a male version of the Druid in ATOH (alongside a resculpt of the female). There seems to be demand for this trend to continue. Not every monster or character got the same treatment, but the conspicuous absence of the female Wizard and Dwarf is just begging for them to appear again somewhere.

8) Markers to visually differentiate Mercenary groups. Betrayal at House on the Hill 3rd edition and its expansions have these little rubbery "boots" you put on the round bases of the figures to set them off visually by color. Ribby in our community has done a great service by printing up little plastic rims that easily snap onto the bases of men-at-arms figures to color code them with a hero (you just need many more of the same color than come in a Betrayal box) and he's working on some that are of bendy material. While this doesn't have to be the exact solution, it's a lot easier than asking players to paint their figures (and the numbers won't always even out, what if the Wizard wants to hire 6 mercs, the Barbarian wants to hire 3 and the Elf 2? and the distributions, etc).

9) Rule clarifications. These are too numerous to list. Various questions were answered on social media but never printed officially in any set. Some will still grumble with their explanations and implement their own solutions (thinking of myself here) but others really want those printed someplace. Will the Wizard ever get those "powerful magical items" he was supposed to "save" his gold for? (I guess not, since they deleted that paragraph from the remake Game System rulebook). While many fans want some kind of compendium rule book (that encourages you to buy all expansions?) so far they have slipped rule clarifications into various expansions (see Rogue Heir of Elethorn, Rise of teh Dread Moon, etc).

10) Armory board. Yes this was teased on Black Friday as a joke. Fans still want something like this, so a high quality printable image would be great. Of course they might be leery about releasing digital stuff these days because so many scammers turn around and print it to sell at a high markup (despite "not for resale" being printed clearly on the page!). In a way the Alchemist Deck from ROTDM was an attempt to make a comprehensive kind of Alchemist Shop from across expansions.

11) Reprinted Game System. Some want a revised version released. I guess it would have little tweaks to the rule book, maybe higher build quality on various parts? They kind of already did this in 2022 (a vast improvement over the Haslab version of the GS/KK/ROTWL... we recall that the "big box" version was the first retail edition and there are still many copies out there in stock with the old red & yellow Avalon Hill logo on the front). Here's where some are wishing for the "Advanced Quest" content with the "Dark Company." Many have pointed out you can already do this yourself with scans and fan re-creations of the Dark Company adventure using the Frozen Horror (12 mercs) plus the box. But using non-removable weapons, actually a set like this would have 24 mercenaries (whether in red or some other color, they seem reluctant to use red for bad guys this time and will cast heroes that were formerly in other colors also in red).

12) RPG rules. Lots of fan mods consist of adding complexity to the game. Consider how WarHammer Quest does this, with optional rules to make the game more complex like a role playing adventure rather than just a dungeon crawling combat/exploration board game. These could be an optional enhancement, a new way to play old adventures and create new ones. They tested out some of these things in ROTDM (& its prequel KnightFall).

13) Solo rules, random dungeons. The Companion App already does this, but so far we only know it will be supported until June 14, 2025 [Edit: they recently extended it to Dec 31, 2026]. What happens after that? AH told us they had support planned at least until 2026, if not later as long as it sold. But this "hard limit" was seemingly placed on the Hasbro apps page long ago. How about an official extension? In the past they have delisted their apps once these dates pass. Many fans have come up with their own "solo rules" often with a deck of cards to randomly generate rooms, encounters, etc. The app won't be supported forever (even if fans could use it on emulators and re-host the file long after App stores remove it and new phone hardware no longer supports the old software), and you can't create new adventures in the App. I prefer playing Zargon as a human but others want to do it the other way.

14) Different probability dice. Those German colored dice are very popular and many spinoffs exist. Double faces, different distributions of symbols on combat dice, etc. differentiated by color. Of course AH has now released many translucent dice colors so making these solid colors (with white symbols) would work well.

15) Zargon mini. Yes, it seems silly that Zargon would be fighting people on the board, but then we got a "Mentor" wizard in the Haslab campaign. A kind of quirky one off sure, but then we got Rogar's Hall that featured an official use of the character! I think while there are many faces of Zargon/Morcar out there, maybe this is something to do?

16) Villains Collection(s). While the Witch Lord figure was an exclusive Sculpt for the Haslab mythic set, who says you couldn't have a different sculpt of him in retail? Lots of people out there have made 3d designs of Grak or Ulag or created alternate monsters. Now we have ATOH with official ranged goblins (why no actual archers with bows though?), skeletons and orcs. There are so many alternate sculpts you could have of existing monsters that painters would love. But even having "boss" or specialized monster units with some cards giving suggested abilities would I think make a popular package to sell as a mini-expansion. Here's also where you could have your sex swaps of various monsters that didn't get them before if you wanted.

17) Travel case / storage foam. Lots of people sell these kinds of things. Not everyone wants to re-box everything every time they bring the game over to a friend's house to play. Perhaps something like this would have a limited shelf life as new things get added, but perhaps a box to carry and protect just the essentials for the Game System + 1 big expansion would make a handy container (especially if they are painted and so they want that extra protection)?

I'm sure I'm forgetting some major ones.. anything else you see? Trends?

BUT, maybe they shouldn't do all of these things... what would that leave for the community to do? So maybe not all of it will happen.
Last edited by Kurgan on Tuesday June 4th, 2024 1:02am, edited 1 time in total.


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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby LucaRocks » Tuesday March 19th, 2024 11:53am

I agree with all of them to one extent or another.

I just want to confirm my feeling that more wizard and dwarf upgrades are desperately needed. I think giving the wizard elementals to call upon is one way to go. I will also add that giving the druid actual monster forms would be awesome. I already got an owlbear mini that my friend painted up. Going to find someway for it to be a druid alt transformation. Maybe he rolls a combat dice when using transform and if it lands on a black shield he becomes the Owlbear (+2 attack and defense, 2 attacks per turn).
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Macula » Tuesday March 19th, 2024 4:14pm

A Pet pack, with owls, bears, and maybe some less mundane companions (Like a pet mimic/ The Luggage?)
A little £20 set with 5 characters, their stat cards and a mini booklet with some missions just for the animals would be adorable

This would also be a greeat approach to the named villain pack

BETTER MATHS FROM HASBRO
seriously, it would be SO EASY to configure the extention boxes to tesselate into the base game to form a storage system.

A deluxe Game screen. with the updated cryptozoologica,

I kind of would like to see this stay its own thing, rather than get eaten up into D&D

a nice folder to put all the quest books in, so it actually looks like a classic book (i''ve made my own, but having a bar and rod folder with maybe the online quests gathered into one place would be an instabuy for me)
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby MrBigB » Tuesday March 19th, 2024 8:14pm

I would love to see some official monthly, or maybe every other month one-shot online quests! The structure is already in place with the previously released online quests like Into the Northlands and Knight Fall and could be released either on Pulse or other social media (or even better right into the app!). These could be prequel/epilogue quests for official expansions, creative one-shots, or even multi-part mini adventures told over several months. They could be one-shot stories that add to the lore of established mini-bosses/characters from other sets like Kelvinos in The Frozen Horror.

There’s even a chance to highlight prominent community members or special guests to share one of their own homebrew quests (that align with official rules and content) with their name added in the by line. How awesome would it be to have a community member’s quest officially canonized in HQ lore?!
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby j_dean80 » Wednesday March 20th, 2024 5:45am

I want any and all new released stuff to not contradict the original HQ. I prefer they keep everything ambiguous so people can make their own setting or still shove it into the Warhammer World with a couple name changes.
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Alby87 » Thursday March 21st, 2024 3:53am

A Zargon's Errata pack. Made available via Haslab at a small price: A rewritten comprensive consolitaded rules from all the expansions in single booklet (with example, line of sight diagrams, and other things asked in the community), and a some sheets with adesive patches to put on our quest books to fix errors. Even the smallest ones, like libraries instead of cupboards and so on.
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Kurgan » Thursday March 21st, 2024 7:59am

Ah like the old sticker sheets from Adventure Design Kit, but done as reusable vinyl like in those modern D&D boxes?


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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Vorimir » Thursday March 21st, 2024 8:43am

A one bit more detailed/variety in the armory.
Some advancement system. An easy and simple one, but it add extra fun.
Better core game monsters or double stats for normal and advanced monsters and how to introduce them.
Some danger rule to punish losing time.

Ive houseruled most of them but it would be cool official ones.
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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby Kurgan » Thursday March 21st, 2024 10:06am

Dice towers, gold coin counters, body point calculators/trackers?

Larger, better organized character sheets (see a variant on the "Adventure Design Kit"'s character pad).

Remake versions of:
Wizards of Morcar
The Maze (1st edition)
Cards: the Spear card! the "Nothing" card! Random gold find! etc. (1st/2nd edition)
Adventure Design Kit (with "A Plague of Zombies")
Japanese HeroQuest (14 new quests, new storyline, new rules, new legendary treasures, etc!)
Advanced Quest Edition (The Dark Company)
Marvel Winter Special (with quest Revenge of the Weather Man)
Fellowship of Four, Screaming Spectre, Tyrant's Tomb (by Dave Morris, plus quests Running the Gauntlet & A Growl of Thunder)
Dwarf Quest Pack
Wizard Quest Pack
BattleMasters (same universe as HeroQuest!) + expansions
Space Crusade...!


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Re: Stuff Fans Want in HeroQuest...? (brainstorming)

Postby SirRick » Thursday March 21st, 2024 6:49pm

I really do want Wizards of Morcar/Zargon/Mentor, but I think that is a given if we got AtOH already. I really want to see what they do with the new hero spells, as well as the spells of the other mages. Their themes were so cool, but most of the spells were not very good compared to attacking with 5 attack dice. Also I would like to see the quest book extended to 10 quests, so they have some room to create something new based off the material, more artifacts, etc.

I would like to see an expanded armory as well, filling in blanks based from previous editions and stuff other creatures use in the game. Such as a Spear, Shortbow, Halberd, a two-handed sword of some kind, an Elven Longbow, etc. Some of these weapons could even function the same as other existing weapons, but just be there for more variety. Such as a Spear could be exactly the same as a Rapier, but you will have a normal version of the weapon artifacts could be based on. Some could even be inferior, like the Halberd. Based on the Halberdier mercenaries, it would probably be 3 combat dice, requiring two hands and the ability to strike diagonally. Clearly inferior to the Longsword, but it fills in a blank, and leaves the door open for an artifact version at some point. Another reason could be for heroes who might be interested in certain weapons, like a polearm user, or an archer. Maybe combat cards based on certain weapon types?

Stuff geared towards the newer heroes, like Bard instruments, Druid and Warlock stuff for example.

A cleric or warmage type of hero. Maybe in between the Wizard and Elf for abilities 5BP/5MP two spell groups, some armor, and simpler weapons like spears, handaxes, and maces as a broad example.

A revised or errata version of the original Rust dread spell that targets helmets and metal weapons instead of helmets and swords. I know the High Mage has an improved version of rust, which could still be better by targeting armor too. Or perhaps a Dread Spell version of Twist Wood would be pretty nice.

I would also like to see artifacts based on Mentor’s original heroes Rogar, Durgin, Ladril, and Telor would be awesome.


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