Markus Darwath wrote:In fairness, Tolkien's work actually establishes that Sauron literally created the orcs. As far as HQ goes, I don't believe any edition has stated this to be the case with Zargon. I would also point out that not being inherently evil is not the same as not being evil. Certainly most orc societies and thus individuals are evil of their own choice. They weren't corrupted by Zargon so much as they chose to side with the enemy of their enemies. The fact that exceptions to the rule exist does not invalidate the rule, it just makes one think a bit more about the consequences of their actions.
It was actually Morgoth, that created the orc race... which was a core inspiration (along with a lot of Tolkien creatures - in the initial stages of development) for the orcs in the Warhammer Old World (which is the setting for the 1989 game canon), I never said Morcar/Zargon had anything to do with the creation of orcs, I was merely pointing out that somethings (places, races and creatures alike) can quite simply be considered "Evil".
As evidenced in humans, some people without influence or trauma simply enjoy cruelty and by some peoples standards are "evil".
Vikings were viewed as "evil" incarnate and the scourge of the "civilized" world, but to them it was just them living how they lived. In the same subjective take, certain humans within their culture partake in cannibalism, from the opposite side of the fence this is viewed as "evil"...
The main point I am making is that AH have for the most part taken a grim fantasy setting and made it extremely tame with only a simple central archetype villain as the cause for all the evil in the world... however all of this digresses from the topic of fixing the Artifact issue in The Spirit Queens Torment...