Kurgan wrote:Does it say figures inside a Pit of Darkness can't be seen though? I thought a figure on an adjacent square could still attack them...
Edit: Although the "Pit of Darkness" icons (introduced and described in Against the Ogre Horde) appear in Wizards of Morcar's quests, they aren't elaborated on. In ATOH these traps function like normal pits except that the damage taken by those who fall in varies with the type of Armor (or lack thereof) they are wearing, nothing more.
Quest 2 of WOM does mention magical darkness in a single room which affects monsters as well as heroes (but does NOT affect the undead figures)... they attack and defend with 2 less AND no ranged attacks are allowed in the darkness. I'm relying on Phoenix's versions here, but if I'm wrong based on the originals, please let me know.
The Pit of Darkness trap is from AtOH--that's right.
I wouldn't say a Hero at the bottom of a 30-foot deep pit is adjacent to a monster at the top edge; that discounts the vertical characteristic. The opening and closing wording has contradictions: works like a standard Pit trap
except . . . then it goes on to list climbing out and jumping, which work the same as a pit trap. That's enough for me to think the
except is actually weakened and the adjacent issue is open to interpretation, though others may disagree.
So my interpretation is cannot be seen, more from LoS. However, it is called a Pit of Darkness, not a Deep Pit. As a match for darkness, at least this trap has the name and blackened tile for it.
Quest 2 of WoM is another great example for comparison. My opinion is Quest 10 of CoPD wouldn't also hold to no visibility as its penalties are only temporary. We'll, if anything, only the first round would cause no visibility.