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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
manaknight14 wrote:Hey everybody, longtime lurker here but I finally made an account because I saw an issue that nobody seems to be addressing here nor in the errata thread.
Quest 8 mentions that all monsters deal damage to heroes' mind points instead of body points. However, it never states what the MP damage actually does when you hit 0. MP effects are usually situation-specific, correct? Borokk from KK can kill you with MP damage while Bellthor from RotWL just knocks you unconscious, but each of those describe the effect as specific to that character's attack. Given that this expansion uses NA rules, the closest thing I can think of as a "default" 0MP effect would be the "shock" rules from the Barbarian and Elf packs, but that would make Quest 8 a joke. The only way to fail would be accumulating damage from hazards drawn during treasure searches and the single spear trap on the map. However, that system would make Quest 9 pretty interesting, since only the orcs there do MP damage while the other monsters are normal.
Any thoughts?
Instruction Booklet, p.11 wrote:(found under A Glimpse Into The World Of Hero Quest)
. . . Will you survive the battles against my monster forces, or will your Body and mind be forever weakened?. . .
HispaZargon wrote:Hi, I finally have also calculations for Spirit Queen's Torment. According to my dificulty model current prototype, this new quespack seems to have a total difficulty similar to ROTWL expansion. These new quests average difficulty resulted slightly higher than Game System quests or Prophecy of Telor quests. Honestly, there are so many quests in Spirit Queen's Torment quite difficult to define a relative analysis rules for them since they include new rules for mosters or rules that affect the whole quest map like water, wind, etc but those are the best results I can obtain today.
I will post as soon as posible more info about these results, in order to have a bigger picture of all the expansions, including those new ones, from a quantitative difficulty point of view
Odanan wrote:HispaZargon wrote:Hi, I finally have also calculations for Spirit Queen's Torment. According to my dificulty model current prototype, this new quespack seems to have a total difficulty similar to ROTWL expansion. These new quests average difficulty resulted slightly higher than Game System quests or Prophecy of Telor quests. Honestly, there are so many quests in Spirit Queen's Torment quite difficult to define a relative analysis rules for them since they include new rules for mosters or rules that affect the whole quest map like water, wind, etc but those are the best results I can obtain today.
I will post as soon as posible more info about these results, in order to have a bigger picture of all the expansions, including those new ones, from a quantitative difficulty point of view
Cool! I'm looking forward for this.
The1Lion wrote:I only found a reference to unconscious heroes in the Prophecy of Telor quest book which just stated something to the point if all heroes are unconscious, the quest is over.
JackieX wrote:The1Lion wrote:I only found a reference to unconscious heroes in the Prophecy of Telor quest book which just stated something to the point if all heroes are unconscious, the quest is over.
In Prophecy of Telor, Page 18: "If the bearer unconscious and all ohter heroes are dead, the Quest is over."
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