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Overview of the Old World

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Overview of the Old World

Postby j_dean80 » Saturday April 27th, 2024 10:00pm

The alignments in order go Law Good Neutral Evil Chaos. Can only align with another army the same or one way to right or left, but Evil and Chaos can't align with others.
Good means you only fight when you need to, to ward off Evil or Chaos. Although the Elves still occasionally fight amongst themselves. Neutral means you fight against evil and chaos but also war amongst others including your own race. Evil means you fight anyone just for fun and Chaos means you do the will of the Chaos God that you follow.

There can possibly be Good Undeads. They are the same alignment as their Necromancer. Though they don't think or have free will. Mummies are Neutral because they still have free will. They couldn't be a Hero for a few reasons. They have tomb rot which the smell repels everyone plus they have stupidity unless controlled by Necromancy.

Ogres don't trust Goblinoids so they wouldn't ever be mercenaries for them.

I double checked and the Chaos Gods can't take physical form on Warhammer. Grimdead was probably a Greater Demon then. Fun fact: When a Greater Demon is defeated, they aren't really dead but instead are expelled to the Chaos Realm for 1001 years.
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Re: Overview of the Old World

Postby Cael Darkhollow » Sunday April 28th, 2024 1:53pm

j_dean80 wrote:Ogres are neutral. They will usually work as mercenaries. (They will not work with Goblinoids.)

Kurgan wrote:What if they pay well? Then again, the Ogres in HeroQuest are being influenced by magic (but not such that if you kill the sorcerer they suddenly fight for your side, like some other characters in say MOTM). Is classic HeroQuest in need of changing to conform to Warhammer lore?

j_dean80 wrote:Ogres don't trust Goblinoids so they wouldn't ever be mercenaries for them.


Now hold on a minute,
I found one statement that at first glance seems to support this statement, against a huge mountain of evidence that it is flat out wrong.

Ogres can and most certainly do work for greenskins/Goblinoids :goblin: :orc: it actually is the most common ally pairing in Warhammer based on sheer number of times mentioned in text or depicted in art/photos. They also often work as Mercenaries for Chaos, The Empire, and I even found a reference to rare ogre merc work for a dwarf army, but could not find a single instance of Ogres working for elf armies of any kind, or undead for that matter, and Skaven have their own versions as Rat-Ogres. It is not forbidden in the rules they literally can work for anybody; but I couldn't find any specific examples of mercenary ogres never working with a specific race in Warhammer Fantasy Battles game books, White Dwarf, GW art etc. But I'm sure tons of races wouldn't want to work with THEM considering they find halflings very tasty, dwarfs prefer to keep their ale stocks for themselves etc.

Warhammer Fantasy Battle 3rd edition 1987 page 237 in the bestiary entry for Ogres states wrote: Despite their aggressive, cannibalistic and rather unattractive ways, Ogres are not considered to be evil, but Neutral. Although Ogres are merciless killers, they are not plotters of evil, nor will they have much to do with goblinoids. Individuals may be of any alignment, but for game purposes are considered neutral.

Ogres will fight as mercenaries for most races, but distrust goblinoids. Although they will fight for goblinoids, the Ld characteristic value automatically falls by -1. This does not affect the points value.


Warhammer Armies 3rd edition 1988 page 151 under Ogre Mercenary Contingent wrote: Ogres cause fear in all living creatures under 10 feet tall. Ogres distrust goblinoids, although they will fight for them as mercenaries. The Leadership characteristic value of Ogres automatically falls by -1 when they are fighting for goblinoids. Many Ogres become mercenaries, mainly because an Ogre's idea of an ideal life is one of constant fighting relieved by frequent periods of eating(or vice-versa). However, these are not necessarily mutually exclusive activities for Ogres.


Warhammer Battle Bestiary 4th edition 1992 page 21 under Orcs And Goblins wrote: Ogre bands will sometimes hire out their services to Orcs although Ogres are equally happy to fight for humans or anyone else for that matter.

Warhammer Battle Bestiary 4th edition 1992 page 69 under Ogres wrote: Ogres do not especially like other races and will sometimes hunt down stray Orcs, Trolls, and even men who wander into the mountains. Because they are such good fighters, many races attempt to recruit Ogres into their armies, promising food or gold or whatever else the Ogres want in return for their services. Bands of Ogre mercenaries have often fought on behalf of the Empire as well as for Orc and Goblin Chieftains. Ogres are notoriously unbothered who they fight for.


You have to remember at this point in early Warhammer editions/in-game history Ogres did not have their own army at this time, being decidedly rare West of the World's Edge Mountains only being found in small mercenary bands, and their homeland wasn't detailed yet East of the Dark Lands. The only Ogre models Games Workshop had available were mercenaries, either generic Ogres, Chaos Ogres or Empire Ogres.

The most famous Ogre of all time was the Mercenary Captain GOLGFAG who was mentioned in the early editions but didn't get game stats until 5th edition in The Dogs of War Army List. His exploits are recounted often with service to various Orcs and Goblins being mentioned most. He is the sole example of an Ogre Mercenary that I could find working for a dwarf army however. He received his own miniature available for several Warhammer editions either single packaged or as part of a mercenary band boxed set. The Ogre from Battle Masters Board Game is patterned after GOLGFAG's art as well.
Dogs of War Army Book 5th edition 1998 page 30-31 under Golgfag's Mercenary Ogres wrote: Who Could forget the Ogres? Not anyone with a sense of smell, that's for sure. Worse manners than Trolls, and that's saying something, but there are few troops you'd rather have on your side in the heat of battle. ~Elodhir Seaman, Elven gentleman adventurer
Golgfag is the biggest, ugliest and quite definitely the loudest Ogre to shamble out of the Northern Wastes in living memory. He soon found himself leading a bunch of equally brutal Ogre warriors. He Quickly developed a taste for man-flesh and joined forces with an Orc Warlord called Gnashrak Badtooth. Gnashrak was busy fighting against the Dwarfs of Karak Kadrin high up in the World's Edge Mountains, Golgfag wasn't sure he liked the taste of Dwarf, but was more than happy to find out.
Gnashrak thought the Ogres would prove just the kind of troops he needed to sort out the Dwarfs. However, he soon grew tired of the Ogres' appetite for Goblins, booze, and raucous singing. After one particularly loud drinking session Golgfag and Gnashrak got into a huge fight. Soon all the Ogres and Orcs were scrapping. Golgfag tore off the Orc's arm and used it to bash his way out of the encampment before leading his lads to safety. Gnashrak was completely enraged. Golgfag promptly offered his services to the Dwarf leader Ungrim Ironfist. He showed him Gnashrak's arm as proof of his sincerity. In the face of such a convincing offer Ironfist was hardly able to refuse.


When Ogres finally received their own Army book in 6th edition WHFB 2005 their homeland the Ogre Kingdoms in the Mountains of Mourn was detailed and part of their main army was a previously unknown strain of Goblinoid known as a Gnoblar. Gnoblars looked very much like any other goblin but with an even bigger nose.
Ogre Kingdoms army book 6th edition 2008 page 15 under Gnoblars wrote: Gnoblars stand a little taller than a man's waist, and are relatives of the common goblins that plague the Old World.


Warhammer Fantasy Roleplay Old World Bestiary 2nd edition 2005 page 103 under ogres wrote: While they may be brutal and can eat nearly anything, ogres are not evil per se. Since dumb muscle is welcome in almost any army, ogres can be found throughout the Old World. They make formidible mercenaries and band of ogre sell-swords are a common sight in the Empire, Tilea, and the Border Princes. They have also been known to fight with Orcs, Goblins, and the forces of Chaos. Far to the northeast of the Empire ar the Ogre kingdoms, but few Imperial Ogres have cause to go there.
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Re: Overview of the Old World

Postby j_dean80 » Sunday April 28th, 2024 2:08pm

Thanks for the correction. I missed that line cause I don't have my book with me (in a hotel for work). Tried to look it up online, which isn't always the easiest.
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Re: Overview of the Old World

Postby j_dean80 » Tuesday April 30th, 2024 9:22pm

Here is what the Gargoyle - Lesser Demon should look like.
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