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j_dean80 wrote:Ogres are neutral. They will usually work as mercenaries. (They will not work with Goblinoids.)
Kurgan wrote:What if they pay well? Then again, the Ogres in HeroQuest are being influenced by magic (but not such that if you kill the sorcerer they suddenly fight for your side, like some other characters in say MOTM). Is classic HeroQuest in need of changing to conform to Warhammer lore?
j_dean80 wrote:Ogres don't trust Goblinoids so they wouldn't ever be mercenaries for them.
Warhammer Fantasy Battle 3rd edition 1987 page 237 in the bestiary entry for Ogres states wrote: Despite their aggressive, cannibalistic and rather unattractive ways, Ogres are not considered to be evil, but Neutral. Although Ogres are merciless killers, they are not plotters of evil, nor will they have much to do with goblinoids. Individuals may be of any alignment, but for game purposes are considered neutral.
Ogres will fight as mercenaries for most races, but distrust goblinoids. Although they will fight for goblinoids, the Ld characteristic value automatically falls by -1. This does not affect the points value.
Warhammer Armies 3rd edition 1988 page 151 under Ogre Mercenary Contingent wrote: Ogres cause fear in all living creatures under 10 feet tall. Ogres distrust goblinoids, although they will fight for them as mercenaries. The Leadership characteristic value of Ogres automatically falls by -1 when they are fighting for goblinoids. Many Ogres become mercenaries, mainly because an Ogre's idea of an ideal life is one of constant fighting relieved by frequent periods of eating(or vice-versa). However, these are not necessarily mutually exclusive activities for Ogres.
Warhammer Battle Bestiary 4th edition 1992 page 21 under Orcs And Goblins wrote: Ogre bands will sometimes hire out their services to Orcs although Ogres are equally happy to fight for humans or anyone else for that matter.
Warhammer Battle Bestiary 4th edition 1992 page 69 under Ogres wrote: Ogres do not especially like other races and will sometimes hunt down stray Orcs, Trolls, and even men who wander into the mountains. Because they are such good fighters, many races attempt to recruit Ogres into their armies, promising food or gold or whatever else the Ogres want in return for their services. Bands of Ogre mercenaries have often fought on behalf of the Empire as well as for Orc and Goblin Chieftains. Ogres are notoriously unbothered who they fight for.
Dogs of War Army Book 5th edition 1998 page 30-31 under Golgfag's Mercenary Ogres wrote: Who Could forget the Ogres? Not anyone with a sense of smell, that's for sure. Worse manners than Trolls, and that's saying something, but there are few troops you'd rather have on your side in the heat of battle. ~Elodhir Seaman, Elven gentleman adventurer
Golgfag is the biggest, ugliest and quite definitely the loudest Ogre to shamble out of the Northern Wastes in living memory. He soon found himself leading a bunch of equally brutal Ogre warriors. He Quickly developed a taste for man-flesh and joined forces with an Orc Warlord called Gnashrak Badtooth. Gnashrak was busy fighting against the Dwarfs of Karak Kadrin high up in the World's Edge Mountains, Golgfag wasn't sure he liked the taste of Dwarf, but was more than happy to find out.
Gnashrak thought the Ogres would prove just the kind of troops he needed to sort out the Dwarfs. However, he soon grew tired of the Ogres' appetite for Goblins, booze, and raucous singing. After one particularly loud drinking session Golgfag and Gnashrak got into a huge fight. Soon all the Ogres and Orcs were scrapping. Golgfag tore off the Orc's arm and used it to bash his way out of the encampment before leading his lads to safety. Gnashrak was completely enraged. Golgfag promptly offered his services to the Dwarf leader Ungrim Ironfist. He showed him Gnashrak's arm as proof of his sincerity. In the face of such a convincing offer Ironfist was hardly able to refuse.
Ogre Kingdoms army book 6th edition 2008 page 15 under Gnoblars wrote: Gnoblars stand a little taller than a man's waist, and are relatives of the common goblins that plague the Old World.
Warhammer Fantasy Roleplay Old World Bestiary 2nd edition 2005 page 103 under ogres wrote: While they may be brutal and can eat nearly anything, ogres are not evil per se. Since dumb muscle is welcome in almost any army, ogres can be found throughout the Old World. They make formidible mercenaries and band of ogre sell-swords are a common sight in the Empire, Tilea, and the Border Princes. They have also been known to fight with Orcs, Goblins, and the forces of Chaos. Far to the northeast of the Empire ar the Ogre kingdoms, but few Imperial Ogres have cause to go there.
Cael Darkhollow wrote:HeroQuest is a Dungeons & Dragons dungeon crawl simplified for boardgame play (D&D light) with a veneer of Warhammer setting applied for brand theme.
cornixt wrote:Don't take everything said in the HQ quest notes as being true, it's all just what one guy is telling the heroes. We don't know his actual motivations.
Zenithfleet wrote:(Don't get me wrong though--it's hilarious to imagine Mentor as just some lunatic in Altdorf telling the heroes all sorts of rubbish.)
Zenithfleet wrote:You can, of course, treat Mentor as a genuine character in the game's world. You can assume that if Mentor ever contradicts Warhammer lore, he's getting it wrong or making it up, whereas if what he says matches up with WFB then he's correct. You can easily fit HQ into Warhammer that way. But if you do that, nerdy discussions like this have no point, which sucks all the fun out of them.![]()
cornixt wrote:Zenithfleet wrote:You can, of course, treat Mentor as a genuine character in the game's world. You can assume that if Mentor ever contradicts Warhammer lore, he's getting it wrong or making it up, whereas if what he says matches up with WFB then he's correct. You can easily fit HQ into Warhammer that way. But if you do that, nerdy discussions like this have no point, which sucks all the fun out of them.![]()
It's not that these discussions have no point, it's that there is no answer to be found, no one is going to be able to definitively say at this point anyway. These kinds of discussions are fun, regardless.
I'm pretty sure they intended them to be the same world, even if they got bits wrong whether intentionally or unintentionally. That doesn't diminish the parts that do match, or restrict us from being inspired to bring elements from one game into the other. The background isn't even consistent between any two editions of Warhammer. I find it much easier to think of an unreliable narrator than an entirely separate parallel world, but the game is whatever you make it.
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