Anyway, I ran another trial test for Rogar's Hall, but it's more so about finding the best team of heroes working together then it is about this quest itself. I prefer using Rogar's Hall because it's good testing ground. The heroes aren't necessarily supposed to win here. So if a team fails like the Rogue, Wizard, Elf and Dwarf, there's room for improvement. So it was quite surprising when the Knight, Warlock, Druid and Dwarf prevailed.
Today's run was with the Rogue, Knight, Elf and Barbarian. It's difficult to tell if this was more or less successful then the previous group. Don't get me wrong, they won, but it came down to the absolute wire. This group had no healing spells and went through the quest scrounging. Each hero (Rogue, Knight, Elf & Barbarian) had only 1BP at the end of the quest. Also another queer factor about this is that the Rogue actually tied the Barbarian in # of monsters killed at 12 each. The Knight actually got the least kills, I noticed while playing he rolled a lot of flops.
We all the know the Knight and Rogue's skills, in this Quest the Elf had Time Spells (Flashback, Slow and Timestop)
Starting Room Elf found a Mysterious Flower.
The 4 orcs launched an attack that brought the Elf down to 2BP and Barbarian to 6BP by the time the battle was over. They went through the western door and killed the orcs.
The next challenge came with the 3 Abominations. Surprisingly the Rogue took one out using just Ambidextrous. Rogue was first in turn order and ran into the room, since there were no heroes adjacent to the Abomination he took the chance, rolling consecutive
while the Abomination failed to roll a
.
I think this was another whiff for the Knight as the Elf and Barbarian followed into the fight. The Elf lost 1 more BP here and played the rest of the quest with 5BP. The Knight took damage too.
When the Abominations were done the secret door was discovered and Barbarian got a Potion of Defence from the treasure deck.
They decided to go through the other door first and faced the Natchga Goblins. 2 were killed on the heroes turn but one survived and managed to get a hit on the Barbarian, bringing him to 4BP. The Rogue took out the last one while the Knight checked traps and Elf found 50 gold worth of jewels in the room.
Outside that room an orc was waiting by the door, the Knight attacked but flopped yet again. Leaving him to suffer the attacks of 2 orcs. I'm pretty sure they brought him down to 5BP.
The Rogue was the only one that could pass through the orcs to attack from the other side. He took out 1 orc despite only using 1 attack dice. This time the Knight took out the Orc.
The heroes continued to the east door and fought the Goblins without losing any Body Points. The Knight found a Potion of Air Walk through the treasure deck.
Next came the real challenge where the 4 heroes faced the 3 Dread Warriors. Despite no heroes being in the room the Rogue took a chance like she did with the Abomination, but it didn't work out this time... 0 hits. The Knight gave it a chance but whiffed again! The Elf was down to 1BP and played it careful, casting Timestop on the Barbarian, who ran in with 1 attack knocking a Dread Warrior down to 1BP. Her next attack was against a different Dread Warrior where he rolled only 1
, but it was blocked.
2 Dread Warriors attacked Barbarian, 1 rolled only 1
, but the Barbarian blocked it. The other missed completely. Even more miraculous, the 3rd Dread Warrior failed to land a hit on the Rogue. Rogue then utilized her Combat Mobility, running through adversarial forces to attack the 1 Dread Warrior at 1BP, using Opportunistic Striker to take him out. The Knight finally rolled
, taking a Dread Warrior down to 1BP. The Elf gave it a go and was blocked. Barbarian did a body points of damage to a Dread Warrior.
The Dread Warrior retaliated with
. Barbarian used her potion of defence and rolled 2
s, down to 1BP! The Knight was hit too, dropping to 2BP. The heroes managed to pull it together and take out the last 2 Dread Warriors. The Knight drew a Hazard from the Treasure Deck but the Elf cast Flashback to prevent this.
Upon finding the secret doors the heroes gave it a shot in surrounding the Dread Warrior asides from the Elf, who was afraid to lose his last BP. They hit him for 2 before he fought back and dropped the Rogue down to 3BP. The Knight managed to finish him off.
In the chest the Rogue going an Elixir of Life from the Artifact deck while the Elf drew Jewels from the Treasure Deck again.
The heroes pressed forward to the hallway and spotted the pit trap. Since none of them had a Tool Kit they decided to backtrack and go through the other Secret Doors they previously abandoned. They went through the middle room to get there, encountering the Mummies just before. The mummies took a while to kill and there was only room for 2 heroes in the hall. The Barbarian was nearly killed but the Knight saved her with Shied Block. The Rogue bounced in and out of the battle with Combat Mobility, Opportunistic Striker and Ambidextrous, while the Elf took the long way around to get back to the middle room and attack the mummies from behind. However the battle was over before he could get there.
The Elf went through the secret door and found the Abomination first, casting Slow on it, waiting for the other heroes to help. The Knight slayed the Abomination. In the chest the Elf found the Scales of Elthorn while the Barbarian claimed a Potion of Warmth from the Treasure Deck.
There was a debate among the heroes to use the Elixir of Life on the Barbarian or Knight to up their chances but they weren't sure if they were allowed to used the 1-off items as part of the mission was to return with them. They decided not to use it unless absolutely necessary. The heroes carried on and spotted the pit trap that awaits them. Both the Rogue and Barbarian fell in. In the case of Barbarian it brought her down to 0BP, but she drank the Potion of Warmth.
The heroes carried forward and the Knight reached the 4 Skeletons first, defeating one on the first encounter, but he was then surrounded and one skeleton managed to get another BP off of him, bringing him down to 1BP.
The Rogue ran through the hoard of skeletons, taking one out. The Knight and Elf finished the rest.
In the torture rack room the Rogue ran in but wasn't lucky with his 1AD. The Barbarian Elf and Knight joined the frey but weren't able to take out the Mummies. One mummy got a swipe in on the Rogue, taking her down to 1BP. The 2nd turn through the heroes managed to finish off the mummies. The Rogue drew a Wandering Monster, but the Knight played Knight's Challenge, blocking the goblin's attack and finishing it off on his turn.
The Natchga Goblins fell quickly in the next room and the Rogue found an Elven Cloak of Passage in the treasure deck. (In my game ruing the Elf and Rogue are the only ones who can use this item since Rogue's are Elfkind.
The other heroes finished off the Goblins in the next room before her next turn so she used the Cloak of Passage to peek ahead at the next 2 rooms, warning the other heroes of the Gargoyle that awaits. Asides from the Rogue the heroes ran in and surrounded the Gargoyle and attacked. The Knight's attack was blocked, the Elf hit him for 1BP and surprisingly 2
s of the Barbarian's went through, defeating the Gargoyle before it could cast a spell and attack.
The Elf's search found another Mysterious Flower.
The next room nobody has a Reagent kit so the Barbarian found the Ancient Staff in the chest and the Knight drew a Wandering Monster from the treasure deck, but his shield is a formidable defence.
After dealing with the goblin and finding the secret door the Barbarian and Knight vanquished the Zombies in the hallway. The Elf ran further down and fell into the pit trap, but he ate the Mysterious Flower to revive 1BP, keeping him in the game.
The Knight had a faceoff with the last Abomination, whiffing his attack. The Abomination retaliated and took him to 0BP, but he used Stalwart to stay alive. The Rogue used Cloak of Passage to get behind the Abomination to attack, but was blocked. This time, however the Knight landed
, defeating the Abomination while the Elf discovered the secret door and Barbarian used Air Walk to go over the pit trap.
All heroes barely survived with 1BP.